kwin/plugins/scenes/qpainter/scene_qpainter.h
Vlad Zahorodnii 755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00

195 lines
4.9 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SCENE_QPAINTER_H
#define KWIN_SCENE_QPAINTER_H
#include "scene.h"
#include <platformsupport/scenes/qpainter/backend.h>
#include "shadow.h"
#include "decorations/decorationrenderer.h"
namespace KWin {
class KWIN_EXPORT SceneQPainter : public Scene
{
Q_OBJECT
public:
~SceneQPainter() override;
bool usesOverlayWindow() const override;
OverlayWindow* overlayWindow() const override;
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows) override;
void paintGenericScreen(int mask, const ScreenPaintData &data) override;
CompositingType compositingType() const override;
bool initFailed() const override;
EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
Shadow *createShadow(Toplevel *toplevel) override;
Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override;
void screenGeometryChanged(const QSize &size) override;
bool animationsSupported() const override {
return false;
}
QPainter *scenePainter() const override;
QImage *qpainterRenderBuffer(int screenId) const override;
QPainterBackend *backend() const {
return m_backend.data();
}
static SceneQPainter *createScene(QObject *parent);
protected:
void paintBackground(const QRegion &region) override;
Scene::Window *createWindow(Toplevel *toplevel) override;
void paintCursor(const QRegion &region) override;
void paintEffectQuickView(EffectQuickView *w) override;
private:
explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr);
QScopedPointer<QPainterBackend> m_backend;
QScopedPointer<QPainter> m_painter;
class Window;
};
class QPainterWindowPixmap : public WindowPixmap
{
public:
explicit QPainterWindowPixmap(Scene::Window *window);
~QPainterWindowPixmap() override;
void create() override;
void update() override;
bool isValid() const override;
const QImage &image();
protected:
WindowPixmap *createChild(KWaylandServer::SubSurfaceInterface *subSurface) override;
private:
explicit QPainterWindowPixmap(KWaylandServer::SubSurfaceInterface *subSurface, WindowPixmap *parent);
QImage m_image;
};
class SceneQPainter::Window : public Scene::Window
{
Q_OBJECT
public:
Window(SceneQPainter *scene, Toplevel *c);
~Window() override;
void performPaint(int mask, const QRegion &region, const WindowPaintData &data) override;
protected:
WindowPixmap *createWindowPixmap() override;
private:
void renderWindowPixmap(QPainter *painter, QPainterWindowPixmap *windowPixmap);
void renderShadow(QPainter *painter);
void renderWindowDecorations(QPainter *painter);
SceneQPainter *m_scene;
};
class QPainterEffectFrame : public Scene::EffectFrame
{
public:
QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene);
~QPainterEffectFrame() override;
void crossFadeIcon() override {}
void crossFadeText() override {}
void free() override {}
void freeIconFrame() override {}
void freeTextFrame() override {}
void freeSelection() override {}
void render(const QRegion &region, double opacity, double frameOpacity) override;
private:
SceneQPainter *m_scene;
};
class SceneQPainterShadow : public Shadow
{
public:
SceneQPainterShadow(Toplevel* toplevel);
~SceneQPainterShadow() override;
QImage &shadowTexture() {
return m_texture;
}
protected:
void buildQuads() override;
bool prepareBackend() override;
private:
QImage m_texture;
};
class SceneQPainterDecorationRenderer : public Decoration::Renderer
{
Q_OBJECT
public:
enum class DecorationPart : int {
Left,
Top,
Right,
Bottom,
Count
};
explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client);
~SceneQPainterDecorationRenderer() override;
void render() override;
void reparent(Deleted *deleted) override;
QImage image(DecorationPart part) const;
private:
void resizeImages();
QImage m_images[int(DecorationPart::Count)];
};
class KWIN_EXPORT QPainterFactory : public SceneFactory
{
Q_OBJECT
Q_INTERFACES(KWin::SceneFactory)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "qpainter.json")
public:
explicit QPainterFactory(QObject *parent = nullptr);
~QPainterFactory() override;
Scene *create(QObject *parent = nullptr) const override;
};
inline
bool SceneQPainter::usesOverlayWindow() const
{
return false;
}
inline
OverlayWindow* SceneQPainter::overlayWindow() const
{
return nullptr;
}
inline
QPainter* SceneQPainter::scenePainter() const
{
return m_painter.data();
}
inline
const QImage &QPainterWindowPixmap::image()
{
return m_image;
}
} // KWin
#endif // KWIN_SCENEQPAINTER_H