kwin/effects/desktopgrid/desktopgrid.cpp
Lucas Murray 1e91a66fd2 Added support for unstyled and frameless EffectFrames. Converted all
effects that display text or boxes to use the class. Minor speed
increase in XRender mode for those effects and a massive increase in
OpenGL mode (Double framerate in present windows in my case).

svn path=/trunk/KDE/kdebase/workspace/; revision=929951
2009-02-22 13:04:16 +00:00

848 lines
30 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "desktopgrid.h"
#include "../presentwindows/presentwindows_proxy.h"
#include <math.h>
#include <kaction.h>
#include <kactioncollection.h>
#include <kdebug.h>
#include <klocale.h>
#include <kconfiggroup.h>
#include <netwm_def.h>
#include <QEvent>
#include <QMouseEvent>
namespace KWin
{
// WARNING, TODO: This effect relies on the desktop layout being EWMH-compliant.
KWIN_EFFECT( desktopgrid, DesktopGridEffect )
DesktopGridEffect::DesktopGridEffect()
: borderActivate( ElectricNone )
, activated( false )
, timeline()
, keyboardGrab( false )
, wasWindowMove( false )
, windowMove( NULL )
, windowMoveDiff()
, gridSize()
, orientation( Qt::Horizontal )
, activeCell( 1, 1 )
, scale()
, unscaledBorder()
, scaledSize()
, scaledOffset()
{
// Load shortcuts
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a = (KAction*) actionCollection->addAction( "ShowDesktopGrid" );
a->setText( i18n( "Show Desktop Grid" ));
a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F8 ));
connect( a, SIGNAL( triggered( bool )), this, SLOT( toggle() ));
// Load all other configuration details
reconfigure( ReconfigureAll );
}
DesktopGridEffect::~DesktopGridEffect()
{
effects->unreserveElectricBorder( borderActivate );
}
void DesktopGridEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig( "DesktopGrid" );
effects->unreserveElectricBorder( borderActivate );
borderActivate = ElectricBorder( conf.readEntry( "BorderActivate", int( ElectricNone )));
effects->reserveElectricBorder( borderActivate );
zoomDuration = animationTime( conf, "ZoomDuration", 300 );
timeline.setCurveShape( TimeLine::EaseInOutCurve );
timeline.setDuration( zoomDuration );
border = conf.readEntry( "BorderWidth", 10 );
desktopNameAlignment = Qt::Alignment( conf.readEntry( "DesktopNameAlignment", 0 ));
layoutMode = conf.readEntry( "LayoutMode", int( LayoutPager ));
customLayoutRows = conf.readEntry( "CustomLayoutRows", 2 );
}
//-----------------------------------------------------------------------------
// Screen painting
void DesktopGridEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( timeline.value() != 0 || activated )
{
if( activated )
timeline.addTime(time);
else
timeline.removeTime(time);
for( int i = 0; i < effects->numberOfDesktops(); i++ )
{
if( i == highlightedDesktop - 1 )
hoverTimeline[i].addTime(time);
else
hoverTimeline[i].removeTime(time);
}
// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
// so with normal screen painting second screen paint would erase parts of the first paint
if( timeline.value() != 0 )
data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
if( !activated && timeline.value() == 0 )
finish();
}
effects->prePaintScreen( data, time );
}
void DesktopGridEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
if( timeline.value() == 0 )
{
effects->paintScreen( mask, region, data );
return;
}
for( int desktop = 1; desktop <= effects->numberOfDesktops(); desktop++ )
{
ScreenPaintData d = data;
paintingDesktop = desktop;
effects->paintScreen( mask, region, d );
}
if( desktopNameAlignment )
{
for( int screen = 0; screen < effects->numScreens(); screen++ )
{
QRect screenGeom = effects->clientArea( ScreenArea, screen, 0 );
PaintClipper pc( screenGeom ); // TODO: Doesn't work in XRender for some reason?
for( int desktop = 1; desktop <= effects->numberOfDesktops(); desktop++ )
{
QPointF posTL( scalePos( screenGeom.topLeft(), desktop, screen ));
QPointF posBR( scalePos( screenGeom.bottomRight(), desktop, screen ));
QRect textArea( posTL.x(), posTL.y(), posBR.x() - posTL.x(), posBR.y() - posTL.y() );
textArea.adjust( textArea.width() / 10, textArea.height() / 10,
-textArea.width() / 10, -textArea.height() / 10 );
int x, y;
if( desktopNameAlignment & Qt::AlignLeft )
x = textArea.x();
else if( desktopNameAlignment & Qt::AlignRight )
x = textArea.right();
else
x = textArea.center().x();
if( desktopNameAlignment & Qt::AlignTop )
y = textArea.y();
else if( desktopNameAlignment & Qt::AlignBottom )
y = textArea.bottom();
else
y = textArea.center().y();
desktopNames[desktop-1]->setPosition( QPoint( x, y ));
desktopNames[desktop-1]->render( region, timeline.value(), 0.7 );
}
}
}
}
void DesktopGridEffect::postPaintScreen()
{
if( activated ? timeline.value() != 1 : timeline.value() != 0 )
effects->addRepaintFull(); // Repaint during zoom
if( activated )
{
for( int i = 0; i < effects->numberOfDesktops(); i++ )
{
if( hoverTimeline[i].value() != 0.0 && hoverTimeline[i].value() != 1.0 )
{ // Repaint during soft highlighting
effects->addRepaintFull();
break;
}
}
}
effects->postPaintScreen();
}
//-----------------------------------------------------------------------------
// Window painting
void DesktopGridEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
if( timeline.value() != 0 )
{
if( w->isOnDesktop( paintingDesktop ))
{
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
data.mask |= PAINT_WINDOW_TRANSFORMED;
// Split windows at screen edges
for( int screen = 0; screen < effects->numScreens(); screen++ )
{
QRect screenGeom = effects->clientArea( ScreenArea, screen, 0 );
if( w->x() < screenGeom.x() )
data.quads = data.quads.splitAtX( screenGeom.x() - w->x() );
if( w->x() + w->width() > screenGeom.x() + screenGeom.width() )
data.quads = data.quads.splitAtX( screenGeom.x() + screenGeom.width() - w->x() );
if( w->y() < screenGeom.y() )
data.quads = data.quads.splitAtY( screenGeom.y() - w->y() );
if( w->y() + w->height() > screenGeom.y() + screenGeom.height() )
data.quads = data.quads.splitAtY( screenGeom.y() + screenGeom.height() - w->y() );
}
}
else
w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
}
effects->prePaintWindow( w, data, time );
}
void DesktopGridEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( timeline.value() != 0 )
{
double xScale = data.xScale;
double yScale = data.yScale;
// Don't change brightness of windows on all desktops as this causes flickering
if( !w->isOnAllDesktops() || w->isDesktop() )
data.brightness *= 1.0 - ( 0.3 * ( 1.0 - hoverTimeline[paintingDesktop - 1].value() ));
for( int screen = 0; screen < effects->numScreens(); screen++ )
{
// Assume desktop windows can never be on two screens at once (Plasma makes one window per screen)
if( w->isDesktop() )
screen = w->screen();
QRect screenGeom = effects->clientArea( ScreenArea, screen, 0 );
// Display all quads on the same screen on the same pass
WindowQuadList screenQuads;
foreach( const WindowQuad &quad, data.quads )
{
QRect quadRect(
w->x() + quad.left(), w->y() + quad.top(),
quad.right() - quad.left(), quad.bottom() - quad.top()
);
if( quadRect.intersects( screenGeom ))
screenQuads.append( quad );
}
if( screenQuads.isEmpty() )
continue; // Nothing is being displayed, don't bother
WindowPaintData d = data;
d.quads = screenQuads;
QPointF newPos = scalePos( QPoint( w->x(), w->y() ), paintingDesktop, screen);
double progress = timeline.value();
d.xScale = interpolate( 1, xScale * scale[screen], progress);
d.yScale = interpolate( 1, yScale * scale[screen], progress);
d.xTranslate += qRound( newPos.x() - w->x() );
d.yTranslate += qRound( newPos.y() - w->y() );
if( effects->compositingType() == XRenderCompositing )
{ // More exact clipping as XRender displays the entire window instead of just the quad
QPointF screenPosF = scalePos( screenGeom.topLeft(), paintingDesktop ).toPoint();
QPoint screenPos(
qRound( screenPosF.x() ),
qRound( screenPosF.y() )
);
QSize screenSize(
qRound( interpolate( screenGeom.width(), scaledSize[screen].width(), progress )),
qRound( interpolate( screenGeom.height(), scaledSize[screen].height(), progress ))
);
PaintClipper pc( effects->clientArea( ScreenArea, screen, 0 ) & QRect( screenPos, screenSize ));
effects->paintWindow( w, mask, region, d );
}
else
{
PaintClipper pc( effects->clientArea( ScreenArea, screen, 0 ));
effects->paintWindow( w, mask, region, d );
}
// Assume desktop windows can never be on two screens at once (Plasma makes one window per screen)
if( w->isDesktop() )
break;
}
}
else
effects->paintWindow( w, mask, region, data );
}
//-----------------------------------------------------------------------------
// User interaction
void DesktopGridEffect::windowClosed( EffectWindow* w )
{
if( w == windowMove )
{
effects->setElevatedWindow( windowMove, false );
windowMove = NULL;
}
}
void DesktopGridEffect::windowInputMouseEvent( Window, QEvent* e )
{
if(( e->type() != QEvent::MouseMove
&& e->type() != QEvent::MouseButtonPress
&& e->type() != QEvent::MouseButtonRelease )
|| timeline.value() != 1 ) // Block user input during animations
return;
QMouseEvent* me = static_cast< QMouseEvent* >( e );
if( e->type() == QEvent::MouseMove )
{
int d = posToDesktop( me->pos());
if( windowMove != NULL )
{ // Handle window moving
if( !wasWindowMove ) // Activate on move
effects->activateWindow( windowMove );
wasWindowMove = true;
effects->moveWindow( windowMove, unscalePos( me->pos(), NULL ) + windowMoveDiff );
// TODO: Window snap
if( d != highlightedDesktop && !windowMove->isOnAllDesktops() )
effects->windowToDesktop( windowMove, d ); // Not true all desktop move
}
if( d != highlightedDesktop ) // Highlight desktop
setHighlightedDesktop( d );
}
if( e->type() == QEvent::MouseButtonPress )
{
if( me->buttons() == Qt::LeftButton )
{
QRect rect;
EffectWindow* w = windowAt( me->pos());
if( w != NULL && w->isMovable())
{ // Prepare it for moving
windowMoveDiff = w->pos() - unscalePos( me->pos(), NULL );
windowMove = w;
effects->setElevatedWindow( windowMove, true );
}
}
else if(( me->buttons() == Qt::MidButton || me->buttons() == Qt::RightButton ) && windowMove == NULL )
{
EffectWindow* w = windowAt( me->pos());
if( w != NULL )
{
if( w->isOnAllDesktops())
effects->windowToDesktop( w, posToDesktop( me->pos()));
else
effects->windowToDesktop( w, NET::OnAllDesktops );
effects->addRepaintFull();
}
}
}
if( e->type() == QEvent::MouseButtonRelease && me->button() == Qt::LeftButton )
{
if( !wasWindowMove )
{
setCurrentDesktop( highlightedDesktop );
setActive( false );
}
if( windowMove )
{
if( wasWindowMove )
effects->activateWindow( windowMove ); // Just in case it was deactivated
effects->setElevatedWindow( windowMove, false );
windowMove = NULL;
}
wasWindowMove = false;
}
}
void DesktopGridEffect::grabbedKeyboardEvent( QKeyEvent* e )
{
if( e->type() == QEvent::KeyPress )
{
int desktop = -1;
// switch by F<number> or just <number>
if( e->key() >= Qt::Key_F1 && e->key() <= Qt::Key_F35 )
desktop = e->key() - Qt::Key_F1 + 1;
else if( e->key() >= Qt::Key_0 && e->key() <= Qt::Key_9 )
desktop = e->key() == Qt::Key_0 ? 10 : e->key() - Qt::Key_0;
if( desktop != -1 )
{
if( desktop <= effects->numberOfDesktops())
{
setHighlightedDesktop( desktop );
setCurrentDesktop( desktop );
setActive( false );
}
return;
}
switch( e->key())
{ // Wrap only on autorepeat
case Qt::Key_Left:
setHighlightedDesktop( desktopToLeft( highlightedDesktop, !e->isAutoRepeat()));
break;
case Qt::Key_Right:
setHighlightedDesktop( desktopToRight( highlightedDesktop, !e->isAutoRepeat()));
break;
case Qt::Key_Up:
setHighlightedDesktop( desktopUp( highlightedDesktop, !e->isAutoRepeat()));
break;
case Qt::Key_Down:
setHighlightedDesktop( desktopDown( highlightedDesktop, !e->isAutoRepeat()));
break;
case Qt::Key_Escape:
setActive( false );
return;
case Qt::Key_Enter:
case Qt::Key_Return:
case Qt::Key_Space:
setCurrentDesktop( highlightedDesktop );
setActive( false );
return;
default:
break;
}
}
}
bool DesktopGridEffect::borderActivated( ElectricBorder border )
{
if( border != borderActivate )
return false;
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return true;
toggle();
return true;
}
//-----------------------------------------------------------------------------
// Helper functions
// Transform a point to its position on the scaled grid
QPointF DesktopGridEffect::scalePos( const QPoint& pos, int desktop, int screen ) const
{
if( screen == -1 )
screen = effects->screenNumber( pos );
QRect screenGeom = effects->clientArea( ScreenArea, screen, 0 );
QPoint desktopCell;
if( orientation == Qt::Horizontal )
{
desktopCell.setX(( desktop - 1 ) % gridSize.width() + 1 );
desktopCell.setY(( desktop - 1 ) / gridSize.width() + 1 );
}
else
{
desktopCell.setX(( desktop - 1 ) / gridSize.height() + 1 );
desktopCell.setY(( desktop - 1 ) % gridSize.height() + 1 );
}
double progress = timeline.value();
QPointF point(
interpolate(
(
( screenGeom.width() + unscaledBorder[screen] ) * ( desktopCell.x() - 1 )
- ( screenGeom.width() + unscaledBorder[screen] ) * ( activeCell.x() - 1 )
) + pos.x(),
(
( scaledSize[screen].width() + border ) * ( desktopCell.x() - 1 )
+ scaledOffset[screen].x()
+ ( pos.x() - screenGeom.x() ) * scale[screen]
),
progress ),
interpolate(
(
( screenGeom.height() + unscaledBorder[screen] ) * ( desktopCell.y() - 1 )
- ( screenGeom.height() + unscaledBorder[screen] ) * ( activeCell.y() - 1 )
) + pos.y(),
(
( scaledSize[screen].height() + border ) * ( desktopCell.y() - 1 )
+ scaledOffset[screen].y()
+ ( pos.y() - screenGeom.y() ) * scale[screen]
),
progress )
);
return point;
}
// Detransform a point to its position on the full grid
// TODO: Doesn't correctly interpolate (Final position is correct though), don't forget to copy to posToDesktop()
QPoint DesktopGridEffect::unscalePos( const QPoint& pos, int* desktop ) const
{
int screen = effects->screenNumber( pos );
QRect screenGeom = effects->clientArea( ScreenArea, screen, 0 );
//double progress = timeline.value();
double scaledX = /*interpolate(
( pos.x() - screenGeom.x() + unscaledBorder[screen] / 2.0 ) / ( screenGeom.width() + unscaledBorder[screen] ) + activeCell.x() - 1,*/
( pos.x() - scaledOffset[screen].x() + double( border ) / 2.0 ) / ( scaledSize[screen].width() + border )/*,
progress )*/;
double scaledY = /*interpolate(
( pos.y() - screenGeom.y() + unscaledBorder[screen] / 2.0 ) / ( screenGeom.height() + unscaledBorder[screen] ) + activeCell.y() - 1,*/
( pos.y() - scaledOffset[screen].y() + double( border ) / 2.0 ) / ( scaledSize[screen].height() + border )/*,
progress )*/;
int gx = qBound( 0, int( scaledX ), gridSize.width() - 1 ); // Zero-based
int gy = qBound( 0, int( scaledY ), gridSize.height() - 1 );
scaledX -= gx;
scaledY -= gy;
if( desktop != NULL )
{
if( orientation == Qt::Horizontal )
*desktop = gy * gridSize.width() + gx + 1;
else
*desktop = gx * gridSize.height() + gy + 1;
}
return QPoint(
qBound(
screenGeom.x(),
qRound(
scaledX * ( screenGeom.width() + unscaledBorder[screen] )
- unscaledBorder[screen] / 2.0
+ screenGeom.x()
),
screenGeom.right()
),
qBound(
screenGeom.y(),
qRound(
scaledY * ( screenGeom.height() + unscaledBorder[screen] )
- unscaledBorder[screen] / 2.0
+ screenGeom.y()
),
screenGeom.bottom()
)
);
}
int DesktopGridEffect::posToDesktop( const QPoint& pos ) const
{ // Copied from unscalePos()
int screen = effects->screenNumber( pos );
QRect screenGeom = effects->clientArea( ScreenArea, screen, 0 );
//double progress = timeline.value();
double scaledX = /*interpolate(
( pos.x() - screenGeom.x() + unscaledBorder[screen] / 2.0 ) / ( screenGeom.width() + unscaledBorder[screen] ) + activeCell.x() - 1,*/
( pos.x() - scaledOffset[screen].x() + double( border ) / 2.0 ) / ( scaledSize[screen].width() + border )/*,
progress )*/;
double scaledY = /*interpolate(
( pos.y() - screenGeom.y() + unscaledBorder[screen] / 2.0 ) / ( screenGeom.height() + unscaledBorder[screen] ) + activeCell.y() - 1,*/
( pos.y() - scaledOffset[screen].y() + double( border ) / 2.0 ) / ( scaledSize[screen].height() + border )/*,
progress )*/;
int gx = qBound( 0, int( scaledX ), gridSize.width() - 1 ); // Zero-based
int gy = qBound( 0, int( scaledY ), gridSize.height() - 1 );
scaledX -= gx;
scaledY -= gy;
if( orientation == Qt::Horizontal )
return gy * gridSize.width() + gx + 1;
return gx * gridSize.height() + gy + 1;
}
EffectWindow* DesktopGridEffect::windowAt( QPoint pos ) const
{
// Get stacking order top first
EffectWindowList windows = effects->stackingOrder();
EffectWindowList::Iterator begin = windows.begin();
EffectWindowList::Iterator end = windows.end();
--end;
while( begin < end )
qSwap( *begin++, *end-- );
int desktop;
pos = unscalePos( pos, &desktop );
foreach( EffectWindow* w, windows )
if( w->isOnDesktop( desktop ) && !w->isMinimized() && w->geometry().contains( pos ))
return w;
return NULL;
}
void DesktopGridEffect::setCurrentDesktop( int desktop )
{
if( orientation == Qt::Horizontal )
{
activeCell.setX(( desktop - 1 ) % gridSize.width() + 1 );
activeCell.setY(( desktop - 1 ) / gridSize.width() + 1 );
}
else
{
activeCell.setX(( desktop - 1 ) / gridSize.height() + 1 );
activeCell.setY(( desktop - 1 ) % gridSize.height() + 1 );
}
if( effects->currentDesktop() != desktop )
effects->setCurrentDesktop( desktop );
}
void DesktopGridEffect::setHighlightedDesktop( int d )
{
if( d == highlightedDesktop || d <= 0 || d > effects->numberOfDesktops() )
return;
highlightedDesktop = d;
effects->addRepaintFull();
}
int DesktopGridEffect::desktopToRight( int desktop, bool wrap ) const
{ // Copied from Workspace::desktopToRight()
int dt = desktop - 1;
if( orientation == Qt::Vertical )
{
dt += gridSize.height();
if( dt >= effects->numberOfDesktops() )
{
if( wrap )
dt -= effects->numberOfDesktops();
else
return desktop;
}
}
else
{
int d = ( dt % gridSize.width() ) + 1;
if( d >= gridSize.width() )
{
if( wrap )
d -= gridSize.width();
else
return desktop;
}
dt = dt - ( dt % gridSize.width() ) + d;
}
return dt + 1;
}
int DesktopGridEffect::desktopToLeft( int desktop, bool wrap ) const
{ // Copied from Workspace::desktopToLeft()
int dt = desktop - 1;
if( orientation == Qt::Vertical )
{
dt -= gridSize.height();
if( dt < 0 )
{
if( wrap )
dt += effects->numberOfDesktops();
else
return desktop;
}
}
else
{
int d = ( dt % gridSize.width() ) - 1;
if( d < 0 )
{
if( wrap )
d += gridSize.width();
else
return desktop;
}
dt = dt - ( dt % gridSize.width() ) + d;
}
return dt + 1;
}
int DesktopGridEffect::desktopUp( int desktop, bool wrap ) const
{ // Copied from Workspace::desktopUp()
int dt = desktop - 1;
if( orientation == Qt::Horizontal )
{
dt -= gridSize.width();
if( dt < 0 )
{
if( wrap )
dt += effects->numberOfDesktops();
else
return desktop;
}
}
else
{
int d = ( dt % gridSize.height() ) - 1;
if( d < 0 )
{
if( wrap )
d += gridSize.height();
else
return desktop;
}
dt = dt - ( dt % gridSize.height() ) + d;
}
return dt + 1;
}
int DesktopGridEffect::desktopDown( int desktop, bool wrap ) const
{ // Copied from Workspace::desktopDown()
int dt = desktop - 1;
if( orientation == Qt::Horizontal )
{
dt += gridSize.width();
if( dt >= effects->numberOfDesktops() )
{
if( wrap )
dt -= effects->numberOfDesktops();
else
return desktop;
}
}
else
{
int d = ( dt % gridSize.height() ) + 1;
if( d >= gridSize.height() )
{
if( wrap )
d -= gridSize.height();
else
return desktop;
}
dt = dt - ( dt % gridSize.height() ) + d;
}
return dt + 1;
}
//-----------------------------------------------------------------------------
// Activation
void DesktopGridEffect::toggle()
{
setActive( !activated );
}
void DesktopGridEffect::setActive( bool active )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return; // Only one fullscreen effect at a time thanks
if( effects->numberOfDesktops() < 2 )
return; // No point if there is only one desktop
if( activated == active )
return; // Already in that state
// Example proxy code, TODO: Use or remove
//const PresentWindowsEffectProxy* proxy =
// static_cast<const PresentWindowsEffectProxy*>( effects->getProxy( "presentwindows" ));
//if( proxy )
// kDebug() << "Retrieved PresentWindowsEffectProxy, is present windows activate?"
// << proxy->isActive();
//else
// kDebug() << "Failed to retrieve PresentWindowsEffectProxy. Maybe present windows isn't enabled?";
activated = active;
if( activated && timeline.value() == 0 )
setup();
if( !activated )
setHighlightedDesktop( effects->currentDesktop() ); // Ensure selected desktop is highlighted
effects->addRepaintFull();
}
void DesktopGridEffect::setup()
{
keyboardGrab = effects->grabKeyboard( this );
input = effects->createInputWindow( this, 0, 0, displayWidth(), displayHeight(),
Qt::PointingHandCursor );
effects->setActiveFullScreenEffect( this );
setHighlightedDesktop( effects->currentDesktop() );
// Soft highlighting
hoverTimeline.clear();
for( int i = 0; i < effects->numberOfDesktops(); i++ )
{
TimeLine newTimeline( animationTime( zoomDuration ));
newTimeline.setCurveShape( TimeLine::EaseInOutCurve );
hoverTimeline.append( newTimeline );
}
hoverTimeline[effects->currentDesktop() - 1].setProgress( 1.0 );
// Create desktop name textures if enabled
if( desktopNameAlignment )
{
desktopNames = new EffectFrame*[effects->numberOfDesktops()];
QFont font;
font.setBold( true );
font.setPointSize( 12 );
for( int i = 0; i < effects->numberOfDesktops(); i++ )
{
desktopNames[i] = new EffectFrame( EffectFrame::Unstyled, false );
desktopNames[i]->setFont( font );
desktopNames[i]->setText( effects->desktopName( i+1 ));
desktopNames[i]->setAlignment( desktopNameAlignment );
}
}
// We need these variables for every paint so lets cache them
int x, y;
int numDesktops = effects->numberOfDesktops();
switch( layoutMode )
{
default:
case LayoutPager:
orientation = Qt::Horizontal;
gridSize = effects->desktopGridSize();
break;
case LayoutAutomatic:
y = sqrt( numDesktops ) + 0.5;
x = float( numDesktops ) / float( y ) + 0.5;
if( x * y < numDesktops )
x++;
orientation = Qt::Horizontal;
gridSize.setWidth( x );
gridSize.setHeight( y );
break;
case LayoutCustom:
orientation = Qt::Horizontal;
gridSize.setWidth( ceil( effects->numberOfDesktops() / double( customLayoutRows )));
gridSize.setHeight( customLayoutRows );
break;
}
setCurrentDesktop( effects->currentDesktop() );
scale.clear();
unscaledBorder.clear();
scaledSize.clear();
scaledOffset.clear();
for( int i = 0; i < effects->numScreens(); i++ )
{
QRect geom = effects->clientArea( ScreenArea, i, 0 );
double sScale;
if( gridSize.width() > gridSize.height() )
sScale = ( geom.width() - border * ( gridSize.width() + 1 )) / double( geom.width() * gridSize.width() );
else
sScale = ( geom.height() - border * ( gridSize.height() + 1 )) / double( geom.height() * gridSize.height() );
double sBorder = border / sScale;
QSizeF size(
double( geom.width() ) * sScale,
double( geom.height() ) * sScale
);
QPointF offset(
geom.x() + ( geom.width() - size.width() * gridSize.width() - border * ( gridSize.width() - 1 )) / 2.0,
geom.y() + ( geom.height() - size.height() * gridSize.height() - border * ( gridSize.height() - 1 )) / 2.0
);
scale.append( sScale );
unscaledBorder.append( sBorder );
scaledSize.append( size );
scaledOffset.append( offset );
}
}
void DesktopGridEffect::finish()
{
if( desktopNameAlignment )
{
for( int i = 0; i < effects->numberOfDesktops(); i++ )
delete desktopNames[i];
delete[] desktopNames;
}
if( keyboardGrab )
effects->ungrabKeyboard();
keyboardGrab = false;
effects->destroyInputWindow( input );
effects->setActiveFullScreenEffect( 0 );
}
} // namespace
#include "desktopgrid.moc"