kwin/effects/lookingglass/lookingglass.h
2020-08-07 19:57:56 +00:00

72 lines
1.6 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2007 Rivo Laks <rivolaks@hot.ee>
SPDX-FileCopyrightText: 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_LOOKINGGLASS_H
#define KWIN_LOOKINGGLASS_H
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLShader;
class GLTexture;
class GLVertexBuffer;
/**
* Enhanced magnifier
*/
class LookingGlassEffect : public Effect
{
Q_OBJECT
Q_PROPERTY(int initialRadius READ initialRadius)
public:
LookingGlassEffect();
~LookingGlassEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
bool isActive() const override;
static bool supported();
// for properties
int initialRadius() const {
return initialradius;
}
public Q_SLOTS:
void toggle();
void zoomIn();
void zoomOut();
void slotMouseChanged(const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
bool loadData();
double zoom;
double target_zoom;
bool polling; // Mouse polling
int radius;
int initialradius;
GLTexture *m_texture;
GLRenderTarget *m_fbo;
GLVertexBuffer *m_vbo;
GLShader *m_shader;
bool m_enabled;
bool m_valid;
};
} // namespace
#endif