kwin/effects/wobblywindows/wobblywindows.h
2020-08-07 19:57:56 +00:00

192 lines
5.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2008 Cédric Borgese <cedric.borgese@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_WOBBLYWINDOWS_H
#define KWIN_WOBBLYWINDOWS_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
struct ParameterSet;
/**
* Effect which wobble windows
*/
class WobblyWindowsEffect : public Effect
{
Q_OBJECT
Q_PROPERTY(qreal stiffness READ stiffness)
Q_PROPERTY(qreal drag READ drag)
Q_PROPERTY(qreal moveFactor READ moveFactor)
Q_PROPERTY(qreal xTesselation READ xTesselation)
Q_PROPERTY(qreal yTesselation READ yTesselation)
Q_PROPERTY(qreal minVelocity READ minVelocity)
Q_PROPERTY(qreal maxVelocity READ maxVelocity)
Q_PROPERTY(qreal stopVelocity READ stopVelocity)
Q_PROPERTY(qreal minAcceleration READ minAcceleration)
Q_PROPERTY(qreal maxAcceleration READ maxAcceleration)
Q_PROPERTY(qreal stopAcceleration READ stopAcceleration)
Q_PROPERTY(bool moveWobble READ isMoveWobble)
Q_PROPERTY(bool resizeWobble READ isResizeWobble)
public:
WobblyWindowsEffect();
~WobblyWindowsEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
int requestedEffectChainPosition() const override {
// Please notice that the Wobbly Windows effect has to be placed
// after the Maximize effect in the effect chain, otherwise there
// can be visual artifacts when dragging maximized windows.
return 70;
}
// Wobbly model parameters
void setStiffness(qreal stiffness);
void setDrag(qreal drag);
void setVelocityThreshold(qreal velocityThreshold);
void setMoveFactor(qreal factor);
struct Pair {
qreal x;
qreal y;
};
enum WindowStatus {
Free,
Moving,
};
static bool supported();
// for properties
qreal stiffness() const {
return m_stiffness;
}
qreal drag() const {
return m_drag;
}
qreal moveFactor() const {
return m_move_factor;
}
qreal xTesselation() const {
return m_xTesselation;
}
qreal yTesselation() const {
return m_yTesselation;
}
qreal minVelocity() const {
return m_minVelocity;
}
qreal maxVelocity() const {
return m_maxVelocity;
}
qreal stopVelocity() const {
return m_stopVelocity;
}
qreal minAcceleration() const {
return m_minAcceleration;
}
qreal maxAcceleration() const {
return m_maxAcceleration;
}
qreal stopAcceleration() const {
return m_stopAcceleration;
}
bool isMoveWobble() const {
return m_moveWobble;
}
bool isResizeWobble() const {
return m_resizeWobble;
}
public Q_SLOTS:
void slotWindowStartUserMovedResized(KWin::EffectWindow *w);
void slotWindowStepUserMovedResized(KWin::EffectWindow *w, const QRect &geometry);
void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
void slotWindowMaximizeStateChanged(KWin::EffectWindow *w, bool horizontal, bool vertical);
private:
void startMovedResized(EffectWindow* w);
void stepMovedResized(EffectWindow* w);
bool updateWindowWobblyDatas(EffectWindow* w, qreal time);
struct WindowWobblyInfos {
Pair* origin;
Pair* position;
Pair* velocity;
Pair* acceleration;
Pair* buffer;
// if true, the physics system moves this point based only on it "normal" destination
// given by the window position, ignoring neighbour points.
bool* constraint;
unsigned int width;
unsigned int height;
unsigned int count;
Pair* bezierSurface;
unsigned int bezierWidth;
unsigned int bezierHeight;
unsigned int bezierCount;
WindowStatus status;
// for resizing. Only sides that have moved will wobble
bool can_wobble_top, can_wobble_left, can_wobble_right, can_wobble_bottom;
QRect resize_original_rect;
};
QHash< const EffectWindow*, WindowWobblyInfos > windows;
QRegion m_updateRegion;
qreal m_stiffness;
qreal m_drag;
qreal m_move_factor;
// the default tesselation for windows
// use qreal instead of int as I really often need
// these values as real to do divisions.
qreal m_xTesselation;
qreal m_yTesselation;
qreal m_minVelocity;
qreal m_maxVelocity;
qreal m_stopVelocity;
qreal m_minAcceleration;
qreal m_maxAcceleration;
qreal m_stopAcceleration;
bool m_moveWobble;
bool m_resizeWobble;
void initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry) const;
void freeWobblyInfo(WindowWobblyInfos& wwi) const;
WobblyWindowsEffect::Pair computeBezierPoint(const WindowWobblyInfos& wwi, Pair point) const;
static void heightRingLinearMean(Pair** data_pointer, WindowWobblyInfos& wwi);
void setParameterSet(const ParameterSet& pset);
};
} // namespace KWin
#endif // WOBBLYWINDOWS_H