192 lines
5.3 KiB
C++
192 lines
5.3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2008 Cédric Borgese <cedric.borgese@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_WOBBLYWINDOWS_H
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#define KWIN_WOBBLYWINDOWS_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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struct ParameterSet;
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/**
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* Effect which wobble windows
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*/
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class WobblyWindowsEffect : public Effect
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{
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Q_OBJECT
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Q_PROPERTY(qreal stiffness READ stiffness)
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Q_PROPERTY(qreal drag READ drag)
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Q_PROPERTY(qreal moveFactor READ moveFactor)
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Q_PROPERTY(qreal xTesselation READ xTesselation)
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Q_PROPERTY(qreal yTesselation READ yTesselation)
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Q_PROPERTY(qreal minVelocity READ minVelocity)
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Q_PROPERTY(qreal maxVelocity READ maxVelocity)
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Q_PROPERTY(qreal stopVelocity READ stopVelocity)
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Q_PROPERTY(qreal minAcceleration READ minAcceleration)
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Q_PROPERTY(qreal maxAcceleration READ maxAcceleration)
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Q_PROPERTY(qreal stopAcceleration READ stopAcceleration)
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Q_PROPERTY(bool moveWobble READ isMoveWobble)
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Q_PROPERTY(bool resizeWobble READ isResizeWobble)
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public:
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WobblyWindowsEffect();
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~WobblyWindowsEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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// Please notice that the Wobbly Windows effect has to be placed
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// after the Maximize effect in the effect chain, otherwise there
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// can be visual artifacts when dragging maximized windows.
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return 70;
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}
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// Wobbly model parameters
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void setStiffness(qreal stiffness);
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void setDrag(qreal drag);
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void setVelocityThreshold(qreal velocityThreshold);
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void setMoveFactor(qreal factor);
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struct Pair {
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qreal x;
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qreal y;
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};
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enum WindowStatus {
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Free,
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Moving,
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};
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static bool supported();
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// for properties
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qreal stiffness() const {
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return m_stiffness;
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}
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qreal drag() const {
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return m_drag;
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}
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qreal moveFactor() const {
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return m_move_factor;
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}
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qreal xTesselation() const {
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return m_xTesselation;
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}
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qreal yTesselation() const {
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return m_yTesselation;
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}
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qreal minVelocity() const {
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return m_minVelocity;
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}
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qreal maxVelocity() const {
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return m_maxVelocity;
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}
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qreal stopVelocity() const {
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return m_stopVelocity;
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}
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qreal minAcceleration() const {
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return m_minAcceleration;
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}
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qreal maxAcceleration() const {
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return m_maxAcceleration;
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}
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qreal stopAcceleration() const {
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return m_stopAcceleration;
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}
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bool isMoveWobble() const {
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return m_moveWobble;
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}
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bool isResizeWobble() const {
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return m_resizeWobble;
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}
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public Q_SLOTS:
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void slotWindowStartUserMovedResized(KWin::EffectWindow *w);
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void slotWindowStepUserMovedResized(KWin::EffectWindow *w, const QRect &geometry);
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void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
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void slotWindowMaximizeStateChanged(KWin::EffectWindow *w, bool horizontal, bool vertical);
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private:
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void startMovedResized(EffectWindow* w);
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void stepMovedResized(EffectWindow* w);
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bool updateWindowWobblyDatas(EffectWindow* w, qreal time);
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struct WindowWobblyInfos {
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Pair* origin;
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Pair* position;
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Pair* velocity;
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Pair* acceleration;
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Pair* buffer;
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// if true, the physics system moves this point based only on it "normal" destination
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// given by the window position, ignoring neighbour points.
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bool* constraint;
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unsigned int width;
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unsigned int height;
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unsigned int count;
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Pair* bezierSurface;
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unsigned int bezierWidth;
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unsigned int bezierHeight;
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unsigned int bezierCount;
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WindowStatus status;
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// for resizing. Only sides that have moved will wobble
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bool can_wobble_top, can_wobble_left, can_wobble_right, can_wobble_bottom;
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QRect resize_original_rect;
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};
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QHash< const EffectWindow*, WindowWobblyInfos > windows;
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QRegion m_updateRegion;
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qreal m_stiffness;
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qreal m_drag;
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qreal m_move_factor;
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// the default tesselation for windows
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// use qreal instead of int as I really often need
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// these values as real to do divisions.
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qreal m_xTesselation;
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qreal m_yTesselation;
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qreal m_minVelocity;
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qreal m_maxVelocity;
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qreal m_stopVelocity;
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qreal m_minAcceleration;
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qreal m_maxAcceleration;
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qreal m_stopAcceleration;
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bool m_moveWobble;
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bool m_resizeWobble;
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void initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry) const;
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void freeWobblyInfo(WindowWobblyInfos& wwi) const;
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WobblyWindowsEffect::Pair computeBezierPoint(const WindowWobblyInfos& wwi, Pair point) const;
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static void heightRingLinearMean(Pair** data_pointer, WindowWobblyInfos& wwi);
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void setParameterSet(const ParameterSet& pset);
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};
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} // namespace KWin
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#endif // WOBBLYWINDOWS_H
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