83 lines
2.3 KiB
Text
83 lines
2.3 KiB
Text
# NOTE: The file is ready-to-use. You can just copy it to ~/.config/Oxygen/Style.conf.
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# Config file path:
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# ~/.config/Oxygen/Style.conf
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# style section: (with def. values)
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[Style]
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# controls the way the huge bg pixmaps (BackgroundMode=3) are created
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# 0: No acceleration, the pixmap is fetched from a daemon "oxygenPP" that MUST be running if you wanna use this (maybe removed)
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# 1: the QGradient classes are used (afaics pure software) - slow
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# 2: XRender, *use this*, currently the fastest and in matters of color best adjusted function
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# 3: OpenGL, currently too dark - slow as long as we don't have HW for gl_ext_pixmap_from_texture...
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Acceleration=2
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# the background appereance
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# 0: plain color
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# 1: the beloved scanlines - don't argue, they'll stay ;)
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# 2: [reserved]
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# 3: complex lights (i.e. huge pixmap with several gradients, see above)
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# 4: Simple gradient that brightens on the upper and darkens on the lower end (fallback suggestion 1, alphablending can be cached)
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# 5: Simple gradient that darkens on left and right side
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# 6: The window vertically brightens to the center
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# 7: The window horizontally brightens to the center (like Apples Brushed Metal, fallback suggestion 2, requires realtime alphablending)
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BackgroundMode=3
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# 0: X
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# 1: V
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# 2: O
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CheckType=0
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# do you like glass/gloss?
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Aqua=true
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# invert (sink) normal buttons etc by default
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InverseButtons=false
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# not fully supportes yet, don't try values < 1 here (if you want a stable desktop ;)
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Scale=1.0
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# whether there shall be unstylish icons in popupmenus
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ShowMenuIcons=false
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# affects the scanlines
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# 0: scanlines
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# 1: checkboard
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# 2: should have been bricks, looks crap ;P
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Structure=0
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# the color roles to use for various elements, the counter color is autocalculated
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# WindowText: 0
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# Window: 10
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# Base: 9
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# Text: 6
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# Button: 1
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# ButtonText: 8
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# Highlight: 12
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# HighlightedText: 13
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# all buttons, colored parts of combos, sliders (in scrollbars as well)
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role_button=10
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role_buttonHover=1
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# popup menus (also for non editable combos), menubar highlight
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role_popup=10
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# the progressbar
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role_progress=10
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role_progressGroove=0
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# tabwidget header
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role_tab=1
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# the way of tabblending
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# 0: Jump
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# 1: CrossFade
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# 2: ScanlineBlend
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# 3: SlideIn
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# 4: SlideOut
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# 5: RollIn
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# 6: RollOut
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# 7: OpenVertically
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# 8: CloseVertically
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# 9: OpenHorizontally
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# 10: CloseHorizontally
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TabTransition=1
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