kwin/effects/coverswitch/coverswitch.h
Martin Gräßlin e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00

109 lines
3.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_COVERSWITCH_H
#define KWIN_COVERSWITCH_H
#include <QHash>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QQueue>
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class CoverSwitchEffect
: public Effect
{
public:
CoverSwitchEffect();
~CoverSwitchEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void tabBoxAdded( int mode );
virtual void tabBoxClosed();
virtual void tabBoxUpdated();
virtual void windowInputMouseEvent( Window w, QEvent* e );
virtual void windowClosed( EffectWindow* c );
static bool supported();
private:
void paintScene( EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
bool reflectedWindows = false );
void paintWindowCover( EffectWindow* w, bool reflectedWindow, WindowPaintData& data );
void paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow );
void paintWindows( const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL );
void abort();
bool mActivated;
float angle;
bool animateSwitch;
bool animateStart;
bool animateStop;
bool animation;
bool start;
bool stop;
bool reflection;
float mirrorColor[2][4];
bool windowTitle;
int animationDuration;
bool stopRequested;
bool startRequested;
TimeLine timeLine;
QRect area;
Window input;
float zPosition;
float scaleFactor;
enum Direction
{
Left,
Right
};
Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* selected_window;
int activeScreen;
QList< EffectWindow* > leftWindows;
QList< EffectWindow* > rightWindows;
EffectWindowList currentWindowList;
EffectWindowList referrencedWindows;
EffectFrame* captionFrame;
QFont captionFont;
bool thumbnails;
bool dynamicThumbnails;
int thumbnailWindows;
bool primaryTabBox;
bool secondaryTabBox;
};
} // namespace
#endif