c3af4c3f9c
Summary: The WaylandServer creates the XdgShellV5 interface and hooks it up to create a ShellSurface whenever an xdg surface or xdg popup is created. ShellClient gains some new ctors for the different variants and is adjusted to delegate to xdg surface respectively. With this change KWin mostly supports xdg-shell protocol. Still missing is support for the "geometry" request which is rather difficult to implement in KWin. Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D2108
192 lines
7.1 KiB
C++
192 lines
7.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwin_wayland_test.h"
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#include "composite.h"
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#include "effectloader.h"
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#include "cursor.h"
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#include "platform.h"
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#include "scene_qpainter.h"
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#include "shell_client.h"
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#include "wayland_server.h"
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#include "effect_builtins.h"
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#include <KConfigGroup>
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#include <KWayland/Client/seat.h>
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#include <KWayland/Client/shell.h>
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#include <KWayland/Client/surface.h>
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#include <KWayland/Client/pointer.h>
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#include <QPainter>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_qpainter-0");
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class SceneQPainterTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void cleanup();
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void testStartFrame();
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void testCursorMoving();
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void testWindow_data();
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void testWindow();
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};
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void SceneQPainterTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void SceneQPainterTest::initTestCase()
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{
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qRegisterMetaType<KWin::ShellClient*>();
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qRegisterMetaType<KWin::AbstractClient*>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
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// disable all effects - we don't want to have it interact with the rendering
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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ScriptedEffectLoader loader;
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const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
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for (QString name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White"));
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qputenv("XCURSOR_SIZE", QByteArrayLiteral("24"));
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("Q"));
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kwinApp()->start();
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QVERIFY(workspaceCreatedSpy.wait());
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QVERIFY(Compositor::self());
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}
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void SceneQPainterTest::testStartFrame()
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{
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// this test verifies that the initial rendering is correct
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Compositor::self()->addRepaintFull();
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auto scene = qobject_cast<SceneQPainter*>(Compositor::self()->scene());
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QVERIFY(scene);
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QSignalSpy frameRenderedSpy(scene, &Scene::frameRendered);
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QVERIFY(frameRenderedSpy.isValid());
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QVERIFY(frameRenderedSpy.wait());
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// now let's render a reference image for comparison
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QImage referenceImage(QSize(1280, 1024), QImage::Format_RGB32);
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referenceImage.fill(Qt::black);
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QPainter p(&referenceImage);
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const QImage cursorImage = kwinApp()->platform()->softwareCursor();
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QVERIFY(!cursorImage.isNull());
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p.drawImage(KWin::Cursor::pos() - kwinApp()->platform()->softwareCursorHotspot(), cursorImage);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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}
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void SceneQPainterTest::testCursorMoving()
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{
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// this test verifies that rendering is correct also after moving the cursor a few times
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auto scene = qobject_cast<SceneQPainter*>(Compositor::self()->scene());
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QVERIFY(scene);
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QSignalSpy frameRenderedSpy(scene, &Scene::frameRendered);
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QVERIFY(frameRenderedSpy.isValid());
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KWin::Cursor::setPos(0, 0);
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QVERIFY(frameRenderedSpy.wait());
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KWin::Cursor::setPos(10, 0);
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QVERIFY(frameRenderedSpy.wait());
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KWin::Cursor::setPos(10, 12);
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QVERIFY(frameRenderedSpy.wait());
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KWin::Cursor::setPos(12, 14);
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QVERIFY(frameRenderedSpy.wait());
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KWin::Cursor::setPos(50, 60);
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QVERIFY(frameRenderedSpy.wait());
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KWin::Cursor::setPos(45, 45);
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QVERIFY(frameRenderedSpy.wait());
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// now let's render a reference image for comparison
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QImage referenceImage(QSize(1280, 1024), QImage::Format_RGB32);
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referenceImage.fill(Qt::black);
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QPainter p(&referenceImage);
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const QImage cursorImage = kwinApp()->platform()->softwareCursor();
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QVERIFY(!cursorImage.isNull());
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p.drawImage(QPoint(45, 45) - kwinApp()->platform()->softwareCursorHotspot(), cursorImage);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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}
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void SceneQPainterTest::testWindow_data()
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{
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QTest::addColumn<Test::ShellSurfaceType>("type");
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QTest::newRow("wlShell") << Test::ShellSurfaceType::WlShell;
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QTest::newRow("xdgShellV5") << Test::ShellSurfaceType::XdgShellV5;
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}
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void SceneQPainterTest::testWindow()
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{
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KWin::Cursor::setPos(45, 45);
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// this test verifies that a window is rendered correctly
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using namespace KWayland::Client;
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QVERIFY(Test::setupWaylandConnection(s_socketName, Test::AdditionalWaylandInterface::Seat));
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QVERIFY(Test::waitForWaylandPointer());
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QScopedPointer<Surface> s(Test::createSurface());
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QFETCH(Test::ShellSurfaceType, type);
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QScopedPointer<QObject> ss(Test::createShellSurface(type, s.data()));
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QScopedPointer<Pointer> p(Test::waylandSeat()->createPointer());
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auto scene = qobject_cast<SceneQPainter*>(KWin::Compositor::self()->scene());
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QVERIFY(scene);
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QSignalSpy frameRenderedSpy(scene, &Scene::frameRendered);
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QVERIFY(frameRenderedSpy.isValid());
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// now let's map the window
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QVERIFY(Test::renderAndWaitForShown(s.data(), QSize(200, 300), Qt::blue));
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// which should trigger a frame
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if (frameRenderedSpy.isEmpty()) {
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QVERIFY(frameRenderedSpy.wait());
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}
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// we didn't set a cursor image on the surface yet, so it should be just black + window
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QImage referenceImage(QSize(1280, 1024), QImage::Format_RGB32);
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referenceImage.fill(Qt::black);
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QPainter painter(&referenceImage);
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painter.fillRect(0, 0, 200, 300, Qt::blue);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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// now let's set a cursor image
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QScopedPointer<Surface> cs(Test::createSurface());
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QVERIFY(!cs.isNull());
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Test::render(cs.data(), QSize(10, 10), Qt::red);
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p->setCursor(cs.data(), QPoint(5, 5));
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QVERIFY(frameRenderedSpy.wait());
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painter.fillRect(KWin::Cursor::pos().x() - 5, KWin::Cursor::pos().y() - 5, 10, 10, Qt::red);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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// let's move the cursor again
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KWin::Cursor::setPos(10, 10);
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QVERIFY(frameRenderedSpy.wait());
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painter.fillRect(0, 0, 200, 300, Qt::blue);
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painter.fillRect(5, 5, 10, 10, Qt::red);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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}
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WAYLANDTEST_MAIN(SceneQPainterTest)
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#include "scene_qpainter_test.moc"
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