kwin/effects/translucency/translucency.cpp
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00

237 lines
7.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "translucency.h"
#include <kconfiggroup.h>
namespace KWin
{
KWIN_EFFECT( translucency, TranslucencyEffect )
TranslucencyEffect::TranslucencyEffect()
: fadeout( NULL )
, current( NULL )
, previous( NULL )
{
reconfigure( ReconfigureAll );
active = effects->activeWindow();
}
void TranslucencyEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig("Translucency");
decoration = conf.readEntry( "Decoration", 1.0 );
moveresize = conf.readEntry( "MoveResize", 0.8 );
dialogs = conf.readEntry( "Dialogs", 1.0 );
inactive = conf.readEntry( "Inactive", 1.0 );
comboboxpopups = conf.readEntry( "ComboboxPopups", 1.0 );
menus = conf.readEntry( "Menus", 1.0 );
individualmenuconfig = conf.readEntry( "IndividualMenuConfig", false );
if( individualmenuconfig )
{
dropdownmenus = conf.readEntry( "DropdownMenus", 1.0 );
popupmenus = conf.readEntry( "PopupMenus", 1.0 );
tornoffmenus = conf.readEntry( "TornOffMenus", 1.0 );
}
else
{
dropdownmenus = menus;
popupmenus = menus;
tornoffmenus = menus;
}
moveresize_timeline.setCurveShape( TimeLine::EaseOutCurve );
moveresize_timeline.setDuration( animationTime( conf, "Duration", 800 ) );
activeinactive_timeline.setCurveShape( TimeLine::EaseInOutCurve );
activeinactive_timeline.setDuration( animationTime( conf, "Duration", 800 ) );
// Repaint the screen just in case the user changed the inactive opacity
effects->addRepaintFull();
}
void TranslucencyEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
moveresize_timeline.addTime(time);
activeinactive_timeline.addTime(time);
if( decoration != 1.0 && w->hasDecoration())
{
data.mask |= PAINT_WINDOW_TRANSLUCENT;
// don't clear PAINT_WINDOW_OPAQUE, contents are not affected
data.clip &= w->contentsRect().translated( w->pos()); // decoration cannot clip
}
if( inactive != 1.0 && isInactive( w ))
data.setTranslucent();
if(( moveresize != 1.0 && ( w->isUserMove() || w->isUserResize()))
|| ( dialogs != 1.0 && w->isDialog()))
{
data.setTranslucent();
}
if( ( dropdownmenus != 1.0 && w->isDropdownMenu() )
|| ( popupmenus != 1.0 && w->isPopupMenu() )
|| ( tornoffmenus != 1.0 && w->isMenu() )
|| ( comboboxpopups != 1.0 && w->isComboBox() ) )
{
data.setTranslucent();
}
effects->prePaintWindow( w, data, time );
}
void TranslucencyEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
// We keep track of the windows that was last active so we know
// which one to fade out and which ones to paint as fully inactive
if ( w == active && w != current )
{
previous = current;
current = w;
}
if ( w->isDesktop() || w->isDock() )
{
effects->paintWindow( w, mask, region, data );
return;
}
// Handling active and inactive windows
if( inactive != 1.0 && isInactive(w) )
{
data.opacity *= inactive;
if ( w == previous )
{
data.opacity *= (inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.value())));
if ( activeinactive_timeline.value() < 1.0 )
w->addRepaintFull();
}
}
else
{
// Fading in
if ( !isInactive(w) && !w->isDesktop() )
{
data.opacity *= (inactive + ((1.0 - inactive) * activeinactive_timeline.value()));
if ( activeinactive_timeline.value() < 1.0 )
w->addRepaintFull();
}
// decoration and dialogs
if( decoration != 1.0 && w->hasDecoration())
data.decoration_opacity *= decoration;
if( dialogs != 1.0 && w->isDialog())
data.opacity *= dialogs;
// Handling moving and resizing
if( moveresize != 1.0 && !w->isDesktop() && !w->isDock())
{
double progress = moveresize_timeline.value();
if ( w->isUserMove() || w->isUserResize() )
{ // Fading to translucent
data.opacity *= (moveresize + ((1.0 - moveresize) * ( 1.0 - progress )));
if (progress < 1.0 && progress > 0.0)
{
w->addRepaintFull();
if ( fadeout != w )
fadeout = w;
}
}
else
{ // Fading back to more opaque
if( w == fadeout && !w->isUserMove() && !w->isUserResize() )
{
data.opacity *= (moveresize + ((1.0 - moveresize) * (progress)));
if ( progress == 1.0 || progress == 0.0)
fadeout = NULL;
else
w->addRepaintFull();
}
}
}
// Menus and combos
if( dropdownmenus != 1.0 && w->isDropdownMenu() )
data.opacity *= dropdownmenus;
if( popupmenus != 1.0 && w->isPopupMenu() )
data.opacity *= popupmenus;
if( tornoffmenus != 1.0 && w->isMenu() )
data.opacity *= tornoffmenus;
if( comboboxpopups != 1.0 && w->isComboBox() )
data.opacity *= comboboxpopups;
}
effects->paintWindow( w, mask, region, data );
}
bool TranslucencyEffect::isInactive( const EffectWindow* w ) const
{
if( active == w || w->isDock() || !w->isManaged() )
return false;
if( NULL != active && NULL != active->group() )
if (active->group() == w->group() )
return false;
if( !w->isNormalWindow() && !w->isDialog() && !w->isDock() )
return false;
return true;
}
void TranslucencyEffect::windowUserMovedResized( EffectWindow* w, bool first, bool last )
{
if( moveresize != 1.0 && ( first || last ))
{
moveresize_timeline.setProgress(0.0);
w->addRepaintFull();
}
}
void TranslucencyEffect::windowActivated( EffectWindow* w )
{
if( inactive != 1.0 )
{
activeinactive_timeline.setProgress(0.0);
if( NULL != active && active != w )
{
if( ( NULL == w || w->group() != active->group() ) &&
NULL != active->group() )
{
// Active group has changed. so repaint old group
foreach( EffectWindow *tmp, active->group()->members() )
tmp->addRepaintFull();
}
else
active->addRepaintFull();
}
if( NULL != w )
{
if (NULL != w->group() )
{
// Repaint windows in new group
foreach( EffectWindow *tmp, w->group()->members() )
tmp->addRepaintFull();
}
else
w->addRepaintFull();
}
}
active = w;
}
} // namespace