853020336f
Summary: From feedback we got it seems that not all users agree to games and other applications blocking compositing. Some users prefer to have compositing always on even if this gives a small performance penelity. This change introduces a dedicated config option to specify whether games are allowed to block compositing. By default this option is enabled. The setting can be overwritten with a window specific rule. So usecases like all windows except this very specific one are supported. In the user interface the config option is shown where previously the unredirect fullscreen option was shown. Test Plan: Run a game which should block compositing, verified it blocks. Changed the setting, run the game again, verified it doesn't block. And once more for with allowing to block. Reviewers: #kwin, #plasma_on_wayland, #vdg Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D2584
180 lines
6.6 KiB
C++
180 lines
6.6 KiB
C++
/**************************************************************************
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* KWin - the KDE window manager *
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* This file is part of the KDE project. *
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* *
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* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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**************************************************************************/
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#ifndef COMPOSITING_H
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#define COMPOSITING_H
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#include <QAbstractItemModel>
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#include <QObject>
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namespace KWin {
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namespace Compositing {
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class OpenGLPlatformInterfaceModel;
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class Compositing : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int animationSpeed READ animationSpeed WRITE setAnimationSpeed NOTIFY animationSpeedChanged)
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Q_PROPERTY(int windowThumbnail READ windowThumbnail WRITE setWindowThumbnail NOTIFY windowThumbnailChanged)
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Q_PROPERTY(int glScaleFilter READ glScaleFilter WRITE setGlScaleFilter NOTIFY glScaleFilterChanged)
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Q_PROPERTY(bool xrScaleFilter READ xrScaleFilter WRITE setXrScaleFilter NOTIFY xrScaleFilterChanged)
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Q_PROPERTY(int glSwapStrategy READ glSwapStrategy WRITE setGlSwapStrategy NOTIFY glSwapStrategyChanged)
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Q_PROPERTY(bool glColorCorrection READ glColorCorrection WRITE setGlColorCorrection NOTIFY glColorCorrectionChanged)
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Q_PROPERTY(int compositingType READ compositingType WRITE setCompositingType NOTIFY compositingTypeChanged)
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Q_PROPERTY(bool compositingEnabled READ compositingEnabled WRITE setCompositingEnabled NOTIFY compositingEnabledChanged)
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Q_PROPERTY(KWin::Compositing::OpenGLPlatformInterfaceModel *openGLPlatformInterfaceModel READ openGLPlatformInterfaceModel CONSTANT)
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Q_PROPERTY(int openGLPlatformInterface READ openGLPlatformInterface WRITE setOpenGLPlatformInterface NOTIFY openGLPlatformInterfaceChanged)
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Q_PROPERTY(bool windowsBlockCompositing READ windowsBlockCompositing WRITE setWindowsBlockCompositing NOTIFY windowsBlockCompositingChanged)
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public:
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explicit Compositing(QObject *parent = 0);
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Q_INVOKABLE bool OpenGLIsUnsafe() const;
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Q_INVOKABLE bool OpenGLIsBroken();
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Q_INVOKABLE void reenableOpenGLDetection();
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int animationSpeed() const;
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int windowThumbnail() const;
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int glScaleFilter() const;
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bool xrScaleFilter() const;
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int glSwapStrategy() const;
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bool glColorCorrection() const;
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int compositingType() const;
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bool compositingEnabled() const;
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int openGLPlatformInterface() const;
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bool windowsBlockCompositing() const;
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OpenGLPlatformInterfaceModel *openGLPlatformInterfaceModel() const;
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void setAnimationSpeed(int speed);
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void setWindowThumbnail(int index);
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void setGlScaleFilter(int index);
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void setXrScaleFilter(bool filter);
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void setGlSwapStrategy(int strategy);
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void setGlColorCorrection(bool correction);
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void setCompositingType(int index);
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void setCompositingEnabled(bool enalbed);
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void setOpenGLPlatformInterface(int interface);
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void setWindowsBlockCompositing(bool set);
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void save();
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public Q_SLOTS:
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void reset();
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void defaults();
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Q_SIGNALS:
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void changed();
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void animationSpeedChanged(int);
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void windowThumbnailChanged(int);
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void glScaleFilterChanged(int);
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void xrScaleFilterChanged(int);
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void glSwapStrategyChanged(int);
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void glColorCorrectionChanged(bool);
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void compositingTypeChanged(int);
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void compositingEnabledChanged(bool);
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void openGLPlatformInterfaceChanged(int);
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void windowsBlockCompositingChanged(bool);
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private:
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int m_animationSpeed;
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int m_windowThumbnail;
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int m_glScaleFilter;
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bool m_xrScaleFilter;
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int m_glSwapStrategy;
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bool m_glColorCorrection;
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int m_compositingType;
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bool m_compositingEnabled;
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bool m_changed;
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OpenGLPlatformInterfaceModel *m_openGLPlatformInterfaceModel;
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int m_openGLPlatformInterface;
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bool m_windowsBlockCompositing;
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};
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struct CompositingData;
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class CompositingType : public QAbstractItemModel
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{
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Q_OBJECT
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Q_ENUMS(CompositingTypeIndex)
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public:
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enum CompositingTypeIndex {
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OPENGL31_INDEX = 0,
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OPENGL20_INDEX,
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XRENDER_INDEX
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};
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enum CompositingTypeRoles {
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NameRole = Qt::UserRole +1,
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TypeRole = Qt::UserRole +2
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};
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explicit CompositingType(QObject *parent = 0);
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QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex &child) const override;
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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int columnCount(const QModelIndex &parent = QModelIndex()) const override;
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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virtual QHash< int, QByteArray > roleNames() const override;
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Q_INVOKABLE int compositingTypeForIndex(int row) const;
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Q_INVOKABLE int indexForCompositingType(int type) const;
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private:
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void generateCompositing();
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QList<CompositingData> m_compositingList;
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};
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struct CompositingData {
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QString name;
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CompositingType::CompositingTypeIndex type;
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};
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class OpenGLPlatformInterfaceModel : public QAbstractListModel
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{
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Q_OBJECT
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public:
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explicit OpenGLPlatformInterfaceModel(QObject *parent = nullptr);
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virtual ~OpenGLPlatformInterfaceModel();
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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QModelIndex indexForKey(const QString &key) const;
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QHash< int, QByteArray > roleNames() const override;
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private:
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QStringList m_keys;
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QStringList m_names;
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};
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}//end namespace Compositing
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}//end namespace KWin
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Q_DECLARE_METATYPE(KWin::Compositing::OpenGLPlatformInterfaceModel*)
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#endif
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