9206f530ce
If extension is present texture format BGRA_EXT is used for loading textures from QImages. REVIEW: 109090
568 lines
16 KiB
C++
568 lines
16 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
|
|
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
|
|
Copyright (C) 2012 Philipp Knechtges <philipp-dev@knechtges.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
|
|
|
|
#include "kwinglplatform.h"
|
|
#include "kwineffects.h"
|
|
#include "kwinglutils_funcs.h"
|
|
#include "kwinglutils.h"
|
|
|
|
#include "kwingltexture_p.h"
|
|
|
|
#include <QPixmap>
|
|
#include <QImage>
|
|
#include <QVector2D>
|
|
#include <QVector3D>
|
|
#include <QVector4D>
|
|
#include <QMatrix4x4>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
//****************************************
|
|
// GLTexture
|
|
//****************************************
|
|
|
|
bool GLTexturePrivate::sNPOTTextureSupported = false;
|
|
bool GLTexturePrivate::sFramebufferObjectSupported = false;
|
|
bool GLTexturePrivate::sSaturationSupported = false;
|
|
bool GLTexturePrivate::sTextureFormatBGRA = false;
|
|
|
|
GLTexture::GLTexture()
|
|
: d_ptr(new GLTexturePrivate())
|
|
{
|
|
}
|
|
|
|
GLTexture::GLTexture(GLTexturePrivate& dd)
|
|
: d_ptr(&dd)
|
|
{
|
|
}
|
|
|
|
GLTexture::GLTexture(const GLTexture& tex)
|
|
: d_ptr(tex.d_ptr)
|
|
{
|
|
}
|
|
|
|
GLTexture::GLTexture(const QImage& image, GLenum target)
|
|
: d_ptr(new GLTexturePrivate())
|
|
{
|
|
load(image, target);
|
|
}
|
|
|
|
GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
|
|
: d_ptr(new GLTexturePrivate())
|
|
{
|
|
load(pixmap, target);
|
|
}
|
|
|
|
GLTexture::GLTexture(const QString& fileName)
|
|
: d_ptr(new GLTexturePrivate())
|
|
{
|
|
load(fileName);
|
|
}
|
|
|
|
GLTexture::GLTexture(int width, int height)
|
|
: d_ptr(new GLTexturePrivate())
|
|
{
|
|
Q_D(GLTexture);
|
|
if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
|
|
d->m_target = GL_TEXTURE_2D;
|
|
d->m_scale.setWidth(1.0 / width);
|
|
d->m_scale.setHeight(1.0 / height);
|
|
d->m_size = QSize(width, height);
|
|
d->m_canUseMipmaps = true;
|
|
|
|
glGenTextures(1, &d->m_texture);
|
|
bind();
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
if (GLTexturePrivate::sTextureFormatBGRA) {
|
|
glTexImage2D(d->m_target, 0, GL_BGRA_EXT, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, 0);
|
|
} else {
|
|
glTexImage2D(d->m_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
}
|
|
#else
|
|
glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
|
|
#endif
|
|
unbind();
|
|
}
|
|
}
|
|
|
|
GLTexture::~GLTexture()
|
|
{
|
|
}
|
|
|
|
GLTexture& GLTexture::operator = (const GLTexture& tex)
|
|
{
|
|
d_ptr = tex.d_ptr;
|
|
return *this;
|
|
}
|
|
|
|
GLTexturePrivate::GLTexturePrivate()
|
|
{
|
|
m_texture = 0;
|
|
m_target = 0;
|
|
m_filter = GL_NEAREST;
|
|
m_wrapMode = GL_REPEAT;
|
|
m_yInverted = false;
|
|
m_canUseMipmaps = false;
|
|
m_markedDirty = false;
|
|
m_unnormalizeActive = 0;
|
|
m_normalizeActive = 0;
|
|
m_vbo = 0;
|
|
m_filterChanged = true;
|
|
m_wrapModeChanged = false;
|
|
}
|
|
|
|
GLTexturePrivate::~GLTexturePrivate()
|
|
{
|
|
if (m_vbo != 0) {
|
|
delete m_vbo;
|
|
}
|
|
if (m_texture != 0) {
|
|
glDeleteTextures(1, &m_texture);
|
|
}
|
|
}
|
|
|
|
void GLTexturePrivate::initStatic()
|
|
{
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
sNPOTTextureSupported = true;
|
|
sFramebufferObjectSupported = true;
|
|
sSaturationSupported = true;
|
|
sTextureFormatBGRA = hasGLExtension("GL_EXT_texture_format_BGRA8888");
|
|
#else
|
|
sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
|
|
sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
|
|
sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
|
|
&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
|
|
&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
|
|
sTextureFormatBGRA = true;
|
|
#endif
|
|
}
|
|
|
|
bool GLTexture::isNull() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return None == d->m_texture;
|
|
}
|
|
|
|
QSize GLTexture::size() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size;
|
|
}
|
|
|
|
bool GLTexture::load(const QImage& image, GLenum target)
|
|
{
|
|
// decrease the reference counter for the old texture
|
|
d_ptr = new GLTexturePrivate();
|
|
|
|
Q_D(GLTexture);
|
|
if (image.isNull())
|
|
return false;
|
|
QImage img = image;
|
|
d->m_target = target;
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) {
|
|
#endif
|
|
if (!NPOTTextureSupported()
|
|
&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
|
|
// non-rectangular target requires POT texture
|
|
img = img.scaled(nearestPowerOfTwo(image.width()),
|
|
nearestPowerOfTwo(image.height()));
|
|
}
|
|
d->m_scale.setWidth(1.0 / img.width());
|
|
d->m_scale.setHeight(1.0 / img.height());
|
|
d->m_canUseMipmaps = true;
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
} else {
|
|
d->m_scale.setWidth(1.0);
|
|
d->m_scale.setHeight(1.0);
|
|
d->m_canUseMipmaps = false;
|
|
}
|
|
#endif
|
|
d->m_size = img.size();
|
|
d->m_yInverted = true;
|
|
|
|
img = d->convertToGLFormat(img);
|
|
|
|
if (isNull()) {
|
|
glGenTextures(1, &d->m_texture);
|
|
}
|
|
bind();
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
if (GLTexturePrivate::sTextureFormatBGRA) {
|
|
glTexImage2D(d->m_target, 0, GL_BGRA_EXT, img.width(), img.height(), 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, img.bits());
|
|
} else {
|
|
glTexImage2D(d->m_target, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
|
|
}
|
|
#else
|
|
glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
|
|
#endif
|
|
unbind();
|
|
setFilter(GL_LINEAR);
|
|
return true;
|
|
}
|
|
|
|
void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &src)
|
|
{
|
|
if (image.isNull() || isNull())
|
|
return;
|
|
|
|
Q_D(GLTexture);
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
static bool s_supportsUnpack = hasGLExtension("GL_EXT_unpack_subimage");
|
|
#else
|
|
static bool s_supportsUnpack = true;
|
|
#endif
|
|
|
|
int width = image.width();
|
|
int height = image.height();
|
|
QImage tmpImage;
|
|
if (!src.isNull()) {
|
|
if (s_supportsUnpack) {
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, src.x());
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, src.y());
|
|
} else {
|
|
tmpImage = image.copy(src);
|
|
}
|
|
width = src.width();
|
|
height = src.height();
|
|
}
|
|
const QImage &img = d->convertToGLFormat(tmpImage.isNull() ? image : tmpImage);
|
|
|
|
bind();
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
if (GLTexturePrivate::sTextureFormatBGRA) {
|
|
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, img.bits());
|
|
} else {
|
|
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
|
|
}
|
|
#else
|
|
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height, GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
|
|
#endif
|
|
checkGLError("update texture");
|
|
unbind();
|
|
setDirty();
|
|
if (!src.isNull() && s_supportsUnpack) {
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
|
}
|
|
}
|
|
|
|
bool GLTexture::load(const QPixmap& pixmap, GLenum target)
|
|
{
|
|
if (pixmap.isNull())
|
|
return false;
|
|
return load(pixmap.toImage(), target);
|
|
}
|
|
|
|
bool GLTexture::load(const QString& fileName)
|
|
{
|
|
if (fileName.isEmpty())
|
|
return false;
|
|
return load(QImage(fileName));
|
|
}
|
|
|
|
void GLTexture::discard()
|
|
{
|
|
d_ptr = new GLTexturePrivate();
|
|
}
|
|
|
|
void GLTexturePrivate::bind()
|
|
{
|
|
#ifdef KWIN_HAVE_OPENGL_1
|
|
if (!ShaderManager::instance()->isValid())
|
|
glEnable(m_target);
|
|
#endif
|
|
glBindTexture(m_target, m_texture);
|
|
}
|
|
|
|
void GLTexture::bind()
|
|
{
|
|
Q_D(GLTexture);
|
|
d->bind();
|
|
if (d->m_markedDirty) {
|
|
d->onDamage();
|
|
}
|
|
if (d->m_filterChanged) {
|
|
if (d->m_filter == GL_LINEAR_MIPMAP_LINEAR) {
|
|
// trilinear filtering requested, but is it possible?
|
|
if (d->sNPOTTextureSupported
|
|
&& d->sFramebufferObjectSupported
|
|
&& d->m_canUseMipmaps) {
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glGenerateMipmap(d->m_target);
|
|
} else {
|
|
// can't use trilinear, so use bilinear
|
|
d->m_filter = GL_LINEAR;
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
} else if (d->m_filter == GL_LINEAR) {
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
} else {
|
|
// if neither trilinear nor bilinear, default to fast filtering
|
|
d->m_filter = GL_NEAREST;
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
}
|
|
if (d->m_wrapModeChanged) {
|
|
glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, d->m_wrapMode);
|
|
glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, d->m_wrapMode);
|
|
}
|
|
}
|
|
|
|
void GLTexturePrivate::unbind()
|
|
{
|
|
glBindTexture(m_target, 0);
|
|
#ifdef KWIN_HAVE_OPENGL_1
|
|
if (!ShaderManager::instance()->isValid())
|
|
glDisable(m_target);
|
|
#endif
|
|
}
|
|
|
|
void GLTexture::unbind()
|
|
{
|
|
Q_D(GLTexture);
|
|
d->unbind();
|
|
}
|
|
|
|
void GLTexture::render(QRegion region, const QRect& rect, bool hardwareClipping)
|
|
{
|
|
Q_D(GLTexture);
|
|
if (rect.size() != d->m_cachedSize) {
|
|
d->m_cachedSize = rect.size();
|
|
QRect r(rect);
|
|
r.moveTo(0, 0);
|
|
if (!d->m_vbo) {
|
|
d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
|
|
}
|
|
const float verts[ 4 * 2 ] = {
|
|
// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
|
|
static_cast<float>(r.x()), static_cast<float>(r.y()),
|
|
static_cast<float>(r.x()), static_cast<float>(r.y() + rect.height()),
|
|
static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y()),
|
|
static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y() + rect.height())
|
|
};
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
const float texWidth = 1.0f;
|
|
const float texHeight = 1.0f;
|
|
#else
|
|
const float texWidth = (target() == GL_TEXTURE_RECTANGLE_ARB) ? width() : 1.0f;
|
|
const float texHeight = (target() == GL_TEXTURE_RECTANGLE_ARB) ? height() : 1.0f;
|
|
#endif
|
|
const float texcoords[ 4 * 2 ] = {
|
|
0.0f, d->m_yInverted ? 0.0f : texHeight, // y needs to be swapped (normalized coords)
|
|
0.0f, d->m_yInverted ? texHeight : 0.0f,
|
|
texWidth, d->m_yInverted ? 0.0f : texHeight,
|
|
texWidth, d->m_yInverted ? texHeight : 0.0f
|
|
};
|
|
d->m_vbo->setData(4, 2, verts, texcoords);
|
|
}
|
|
QMatrix4x4 translation;
|
|
translation.translate(rect.x(), rect.y());
|
|
if (ShaderManager::instance()->isShaderBound()) {
|
|
GLShader *shader = ShaderManager::instance()->getBoundShader();
|
|
shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
|
|
shader->setUniform(GLShader::WindowTransformation, translation);
|
|
} else {
|
|
pushMatrix(translation);
|
|
}
|
|
d->m_vbo->render(region, GL_TRIANGLE_STRIP, hardwareClipping);
|
|
if (ShaderManager::instance()->isShaderBound()) {
|
|
GLShader *shader = ShaderManager::instance()->getBoundShader();
|
|
shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
|
|
} else {
|
|
popMatrix();
|
|
}
|
|
}
|
|
|
|
GLuint GLTexture::texture() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_texture;
|
|
}
|
|
|
|
GLenum GLTexture::target() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_target;
|
|
}
|
|
|
|
GLenum GLTexture::filter() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_filter;
|
|
}
|
|
|
|
bool GLTexture::isDirty() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_markedDirty;
|
|
}
|
|
|
|
void GLTexture::setFilter(GLenum filter)
|
|
{
|
|
Q_D(GLTexture);
|
|
if (filter != d->m_filter) {
|
|
d->m_filter = filter;
|
|
d->m_filterChanged = true;
|
|
}
|
|
}
|
|
|
|
void GLTexture::setWrapMode(GLenum mode)
|
|
{
|
|
Q_D(GLTexture);
|
|
if (mode != d->m_wrapMode) {
|
|
d->m_wrapMode = mode;
|
|
d->m_wrapModeChanged=true;
|
|
}
|
|
}
|
|
|
|
void GLTexturePrivate::onDamage()
|
|
{
|
|
if (m_filter == GL_LINEAR_MIPMAP_LINEAR && !m_filterChanged) {
|
|
glGenerateMipmap(m_target);
|
|
}
|
|
}
|
|
|
|
void GLTexture::setDirty()
|
|
{
|
|
Q_D(GLTexture);
|
|
d->m_markedDirty = true;
|
|
}
|
|
|
|
QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const
|
|
{
|
|
// Copied from Qt's QGLWidget::convertToGLFormat()
|
|
QImage res;
|
|
|
|
if (sTextureFormatBGRA) {
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
res = QImage(img.size(), QImage::Format_ARGB32);
|
|
QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
|
|
|
const int width = img.width();
|
|
const int height = img.height();
|
|
const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
|
|
uint32_t *q = (uint32_t*) res.scanLine(0);
|
|
|
|
// swizzle
|
|
for (int i = 0; i < height; ++i) {
|
|
const uint32_t *end = p + width;
|
|
while (p < end) {
|
|
*q = ((*p << 24) & 0xff000000)
|
|
| ((*p >> 24) & 0x000000ff)
|
|
| ((*p << 8) & 0x00ff0000)
|
|
| ((*p >> 8) & 0x0000ff00);
|
|
p++;
|
|
q++;
|
|
}
|
|
}
|
|
} else if (img.format() != QImage::Format_ARGB32_Premultiplied) {
|
|
res = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
|
} else {
|
|
return img;
|
|
}
|
|
} else {
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
res = QImage(img.size(), QImage::Format_ARGB32);
|
|
QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
|
|
|
const int width = img.width();
|
|
const int height = img.height();
|
|
const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
|
|
uint32_t *q = (uint32_t*) res.scanLine(0);
|
|
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
for (int i = 0; i < height; ++i) {
|
|
const uint32_t *end = p + width;
|
|
while (p < end) {
|
|
*q = (*p << 8) | ((*p >> 24) & 0xFF);
|
|
p++;
|
|
q++;
|
|
}
|
|
}
|
|
} else {
|
|
// GL_BGRA -> GL_RGBA
|
|
for (int i = 0; i < height; ++i) {
|
|
const uint32_t *end = p + width;
|
|
while (p < end) {
|
|
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
|
|
p++;
|
|
q++;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
return res;
|
|
}
|
|
|
|
bool GLTexture::isYInverted() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_yInverted;
|
|
}
|
|
|
|
void GLTexture::setYInverted(bool inverted)
|
|
{
|
|
Q_D(GLTexture);
|
|
d->m_yInverted = inverted;
|
|
}
|
|
|
|
int GLTexture::width() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size.width();
|
|
}
|
|
|
|
int GLTexture::height() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size.height();
|
|
}
|
|
|
|
bool GLTexture::NPOTTextureSupported()
|
|
{
|
|
return GLTexturePrivate::sNPOTTextureSupported;
|
|
}
|
|
|
|
bool GLTexture::framebufferObjectSupported()
|
|
{
|
|
return GLTexturePrivate::sFramebufferObjectSupported;
|
|
}
|
|
|
|
bool GLTexture::saturationSupported()
|
|
{
|
|
return GLTexturePrivate::sSaturationSupported;
|
|
}
|
|
|
|
} // namespace KWin
|