kwin/effects/maketransparent.cpp
Luboš Luňák 4019dff500 Distinguish between damage and repaints - damage is when windows contents
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org


svn path=/branches/work/kwin_composite/; revision=632866
2007-02-12 15:22:43 +00:00

45 lines
1.4 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "maketransparent.h"
#include <client.h>
namespace KWinInternal
{
void MakeTransparentEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
{
const Client* c = dynamic_cast< const Client* >( w->window());
if(( c != NULL && ( c->isMove() || c->isResize())) || w->window()->isDialog())
{
*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
}
effects->prePaintWindow( w, mask, region, time );
}
void MakeTransparentEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
const Client* c = dynamic_cast< const Client* >( w->window());
if( w->window()->isDialog())
data.opacity *= 0.8;
if( c != NULL && ( c->isMove() || c->isResize()))
data.opacity *= 0.5;
effects->paintWindow( w, mask, region, data );
}
void MakeTransparentEffect::windowUserMovedResized( EffectWindow* c, bool first, bool last )
{
if( first || last )
c->window()->addRepaintFull();
}
} // namespace