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if both the GLES and EGL libs and headers are found. Fold all the includes and libraries into 1 varaible each and use those. in other words, you need to have both OpenGLES and EGL to do a successful build. |
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.. | ||
CMakeLists.txt | ||
kwinconfig.h.cmake | ||
kwineffects.cpp | ||
kwineffects.h | ||
kwinglobals.cpp | ||
kwinglobals.h | ||
kwinglplatform.cpp | ||
kwinglplatform.h | ||
kwingltexture.cpp | ||
kwingltexture.h | ||
kwinglutils.cpp | ||
kwinglutils.h | ||
kwinglutils_funcs.cpp | ||
kwinglutils_funcs.h | ||
kwinxrenderutils.cpp | ||
kwinxrenderutils.h | ||
Mainpage.dox | ||
Messages.sh |