kwin/toplevel.cpp
Vlad Zahorodnii 8f9fcd7eb3 Replace window repaints with layer repaints
Windows have two kinds of repaints - window repaints and layer repaints.
The main difference between the two is that the former is specified in
the window-local coordinates while the latter is specified in the global
screen coordinates.

Window repaints are useful in case the position of the window doesn't
matter, for example for repainting damaged regions, etc.

But its biggest issue is that with per screen rendering, it's not
possible to determine what screens exactly have to be repainted. The
final area affected by the window repaint will be known only at
compositing time. If a window gets damaged, we have to schedule a
repaint on ALL outputs. Understandably, this costs a little bit in terms
of performance.

This change replaces the window repaints with the layer repaints. By
doing so, we can avoid scheduling repaints on outputs that don't
intersect with the dirty region and improve performance.
2021-01-06 16:59:30 +00:00

830 lines
20 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "toplevel.h"
#include "abstract_client.h"
#ifdef KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "atoms.h"
#include "client_machine.h"
#include "composite.h"
#include "effects.h"
#include "screens.h"
#include "shadow.h"
#include "workspace.h"
#include <KWaylandServer/surface_interface.h>
#include <QDebug>
namespace KWin
{
Toplevel::Toplevel()
: m_visual(XCB_NONE)
, bit_depth(24)
, info(nullptr)
, ready_for_painting(false)
, m_isDamaged(false)
, m_internalId(QUuid::createUuid())
, m_client()
, damage_handle(XCB_NONE)
, is_shape(false)
, effect_window(nullptr)
, m_clientMachine(new ClientMachine(this))
, m_wmClientLeader(XCB_WINDOW_NONE)
, m_damageReplyPending(false)
, m_screen(0)
, m_skipCloseAnimation(false)
{
connect(screens(), &Screens::changed, this, &Toplevel::checkScreen);
connect(screens(), &Screens::countChanged, this, &Toplevel::checkScreen);
setupCheckScreenConnection();
connect(this, &Toplevel::bufferGeometryChanged, this, &Toplevel::inputTransformationChanged);
// Only for compatibility reasons, drop in the next major release.
connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::geometryChanged);
}
Toplevel::~Toplevel()
{
Q_ASSERT(damage_handle == XCB_NONE);
delete info;
}
QDebug operator<<(QDebug debug, const Toplevel *toplevel)
{
QDebugStateSaver saver(debug);
debug.nospace();
if (toplevel) {
debug << toplevel->metaObject()->className() << '(' << static_cast<const void *>(toplevel);
if (toplevel->window()) {
debug << ", windowId=0x" << Qt::hex << toplevel->window() << Qt::dec;
}
if (const KWaylandServer::SurfaceInterface *surface = toplevel->surface()) {
debug << ", surface=" << surface;
}
const AbstractClient *client = qobject_cast<const AbstractClient *>(toplevel);
if (client) {
if (!client->isPopupWindow()) {
debug << ", caption=" << client->caption();
}
if (client->transientFor()) {
debug << ", transientFor=" << client->transientFor();
}
}
if (debug.verbosity() > 2) {
debug << ", frameGeometry=" << toplevel->frameGeometry();
debug << ", resourceName=" << toplevel->resourceName();
debug << ", resourceClass=" << toplevel->resourceClass();
}
debug << ')';
} else {
debug << "Toplevel(0x0)";
}
return debug;
}
void Toplevel::detectShape(xcb_window_t id)
{
const bool wasShape = is_shape;
is_shape = Xcb::Extensions::self()->hasShape(id);
if (wasShape != is_shape) {
emit shapedChanged();
}
}
// used only by Deleted::copy()
void Toplevel::copyToDeleted(Toplevel* c)
{
m_internalId = c->internalId();
m_frameGeometry = c->m_frameGeometry;
m_clientGeometry = c->m_clientGeometry;
m_visual = c->m_visual;
bit_depth = c->bit_depth;
info = c->info;
m_client.reset(c->m_client, false);
ready_for_painting = c->ready_for_painting;
damage_handle = XCB_NONE;
damage_region = c->damage_region;
is_shape = c->is_shape;
effect_window = c->effect_window;
if (effect_window != nullptr)
effect_window->setWindow(this);
resource_name = c->resourceName();
resource_class = c->resourceClass();
m_clientMachine = c->m_clientMachine;
m_clientMachine->setParent(this);
m_wmClientLeader = c->wmClientLeader();
opaque_region = c->opaqueRegion();
m_screen = c->m_screen;
m_skipCloseAnimation = c->m_skipCloseAnimation;
m_internalFBO = c->m_internalFBO;
m_internalImage = c->m_internalImage;
}
// before being deleted, remove references to everything that's now
// owner by Deleted
void Toplevel::disownDataPassedToDeleted()
{
info = nullptr;
}
QRect Toplevel::visibleRect() const
{
// There's no strict order between frame geometry and buffer geometry.
QRect rect = frameGeometry() | bufferGeometry();
if (shadow() && !shadow()->shadowRegion().isEmpty()) {
rect |= shadow()->shadowRegion().boundingRect().translated(pos());
}
return rect;
}
Xcb::Property Toplevel::fetchWmClientLeader() const
{
return Xcb::Property(false, window(), atoms->wm_client_leader, XCB_ATOM_WINDOW, 0, 10000);
}
void Toplevel::readWmClientLeader(Xcb::Property &prop)
{
m_wmClientLeader = prop.value<xcb_window_t>(window());
}
void Toplevel::getWmClientLeader()
{
auto prop = fetchWmClientLeader();
readWmClientLeader(prop);
}
/**
* Returns sessionId for this client,
* taken either from its window or from the leader window.
*/
QByteArray Toplevel::sessionId() const
{
QByteArray result = Xcb::StringProperty(window(), atoms->sm_client_id);
if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
result = Xcb::StringProperty(m_wmClientLeader, atoms->sm_client_id);
}
return result;
}
/**
* Returns command property for this client,
* taken either from its window or from the leader window.
*/
QByteArray Toplevel::wmCommand()
{
QByteArray result = Xcb::StringProperty(window(), XCB_ATOM_WM_COMMAND);
if (result.isEmpty() && m_wmClientLeader && m_wmClientLeader != window()) {
result = Xcb::StringProperty(m_wmClientLeader, XCB_ATOM_WM_COMMAND);
}
result.replace(0, ' ');
return result;
}
void Toplevel::getWmClientMachine()
{
m_clientMachine->resolve(window(), wmClientLeader());
}
/**
* Returns client machine for this client,
* taken either from its window or from the leader window.
*/
QByteArray Toplevel::wmClientMachine(bool use_localhost) const
{
if (!m_clientMachine) {
// this should never happen
return QByteArray();
}
if (use_localhost && m_clientMachine->isLocal()) {
// special name for the local machine (localhost)
return ClientMachine::localhost();
}
return m_clientMachine->hostName();
}
/**
* Returns client leader window for this client.
* Returns the client window itself if no leader window is defined.
*/
xcb_window_t Toplevel::wmClientLeader() const
{
if (m_wmClientLeader != XCB_WINDOW_NONE) {
return m_wmClientLeader;
}
return window();
}
void Toplevel::getResourceClass()
{
if (!info) {
return;
}
setResourceClass(QByteArray(info->windowClassName()).toLower(), QByteArray(info->windowClassClass()).toLower());
}
void Toplevel::setResourceClass(const QByteArray &name, const QByteArray &className)
{
resource_name = name;
resource_class = className;
emit windowClassChanged();
}
bool Toplevel::resourceMatch(const Toplevel *c1, const Toplevel *c2)
{
return c1->resourceClass() == c2->resourceClass();
}
double Toplevel::opacity() const
{
if (!info) {
return 1.0;
}
if (info->opacity() == 0xffffffff)
return 1.0;
return info->opacity() * 1.0 / 0xffffffff;
}
void Toplevel::setOpacity(double new_opacity)
{
if (!info) {
return;
}
double old_opacity = opacity();
new_opacity = qBound(0.0, new_opacity, 1.0);
if (old_opacity == new_opacity)
return;
info->setOpacity(static_cast< unsigned long >(new_opacity * 0xffffffff));
if (compositing()) {
addRepaintFull();
emit opacityChanged(this, old_opacity);
}
}
bool Toplevel::setupCompositing()
{
if (!compositing())
return false;
if (damage_handle != XCB_NONE)
return false;
if (kwinApp()->operationMode() == Application::OperationModeX11 && !surface()) {
damage_handle = xcb_generate_id(connection());
xcb_damage_create(connection(), damage_handle, frameId(), XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY);
}
damage_region = QRegion(0, 0, width(), height());
effect_window = new EffectWindowImpl(this);
Compositor::self()->scene()->addToplevel(this);
return true;
}
void Toplevel::finishCompositing(ReleaseReason releaseReason)
{
if (kwinApp()->operationMode() == Application::OperationModeX11 && damage_handle == XCB_NONE)
return;
if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
discardWindowPixmap();
delete effect_window;
}
if (damage_handle != XCB_NONE &&
releaseReason != ReleaseReason::Destroyed) {
xcb_damage_destroy(connection(), damage_handle);
}
damage_handle = XCB_NONE;
damage_region = QRegion();
effect_window = nullptr;
}
void Toplevel::discardWindowPixmap()
{
addDamageFull();
if (effectWindow() != nullptr && effectWindow()->sceneWindow() != nullptr)
effectWindow()->sceneWindow()->discardPixmap();
}
void Toplevel::damageNotifyEvent()
{
m_isDamaged = true;
// The damaged region will be fetched at the next compositing cycle.
Compositor::self()->scheduleRepaint();
// Note: The damage is supposed to specify the damage extents,
// but we don't know it at this point. No one who connects
// to this signal uses the rect however.
emit damaged(this, {});
}
bool Toplevel::compositing() const
{
if (!Workspace::self()) {
return false;
}
return Workspace::self()->compositing();
}
bool Toplevel::resetAndFetchDamage()
{
if (!m_isDamaged)
return false;
if (damage_handle == XCB_NONE) {
m_isDamaged = false;
return true;
}
xcb_connection_t *conn = connection();
// Create a new region and copy the damage region to it,
// resetting the damaged state.
xcb_xfixes_region_t region = xcb_generate_id(conn);
xcb_xfixes_create_region(conn, region, 0, nullptr);
xcb_damage_subtract(conn, damage_handle, 0, region);
// Send a fetch-region request and destroy the region
m_regionCookie = xcb_xfixes_fetch_region_unchecked(conn, region);
xcb_xfixes_destroy_region(conn, region);
m_isDamaged = false;
m_damageReplyPending = true;
return m_damageReplyPending;
}
void Toplevel::getDamageRegionReply()
{
if (!m_damageReplyPending)
return;
m_damageReplyPending = false;
// Get the fetch-region reply
xcb_xfixes_fetch_region_reply_t *reply =
xcb_xfixes_fetch_region_reply(connection(), m_regionCookie, nullptr);
if (!reply)
return;
// Convert the reply to a QRegion
int count = xcb_xfixes_fetch_region_rectangles_length(reply);
QRegion region;
if (count > 1 && count < 16) {
xcb_rectangle_t *rects = xcb_xfixes_fetch_region_rectangles(reply);
QVector<QRect> qrects;
qrects.reserve(count);
for (int i = 0; i < count; i++)
qrects << QRect(rects[i].x, rects[i].y, rects[i].width, rects[i].height);
region.setRects(qrects.constData(), count);
} else
region += QRect(reply->extents.x, reply->extents.y,
reply->extents.width, reply->extents.height);
free(reply);
addDamage(region);
}
void Toplevel::addDamageFull()
{
if (!compositing())
return;
const QRect bufferRect = bufferGeometry();
const QRect frameRect = frameGeometry();
const int offsetX = bufferRect.x() - frameRect.x();
const int offsetY = bufferRect.y() - frameRect.y();
const QRect damagedRect(0, 0, bufferRect.width(), bufferRect.height());
damage_region = damagedRect;
addRepaint(damagedRect.translated(offsetX, offsetY));
emit damaged(this, damage_region);
}
void Toplevel::resetDamage()
{
damage_region = QRegion();
}
void Toplevel::addRepaint(const QRect &rect)
{
addRepaint(QRegion(rect));
}
void Toplevel::addRepaint(int x, int y, int width, int height)
{
addRepaint(QRegion(x, y, width, height));
}
void Toplevel::addRepaint(const QRegion &region)
{
if (!effectWindow() || !effectWindow()->sceneWindow()) {
return;
}
effectWindow()->sceneWindow()->addLayerRepaint(region.translated(pos()));
}
void Toplevel::addLayerRepaint(const QRect &rect)
{
addLayerRepaint(QRegion(rect));
}
void Toplevel::addLayerRepaint(int x, int y, int width, int height)
{
addLayerRepaint(QRegion(x, y, width, height));
}
void Toplevel::addLayerRepaint(const QRegion &region)
{
if (!effectWindow() || !effectWindow()->sceneWindow()) {
return;
}
effectWindow()->sceneWindow()->addLayerRepaint(region);
}
void Toplevel::addRepaintFull()
{
addRepaint(visibleRect().translated(-pos()));
}
void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
{
addWorkspaceRepaint(QRect(x, y, w, h));
}
void Toplevel::addWorkspaceRepaint(const QRect& r2)
{
if (!compositing())
return;
Compositor::self()->addRepaint(r2);
}
void Toplevel::addWorkspaceRepaint(const QRegion &region)
{
if (compositing()) {
Compositor::self()->addRepaint(region);
}
}
void Toplevel::setReadyForPainting()
{
if (!ready_for_painting) {
ready_for_painting = true;
if (compositing()) {
addRepaintFull();
emit windowShown(this);
}
}
}
void Toplevel::deleteEffectWindow()
{
delete effect_window;
effect_window = nullptr;
}
void Toplevel::checkScreen()
{
if (screens()->count() == 1) {
if (m_screen != 0) {
m_screen = 0;
emit screenChanged();
}
} else {
const int s = screens()->number(frameGeometry().center());
if (s != m_screen) {
m_screen = s;
emit screenChanged();
}
}
qreal newScale = screens()->scale(m_screen);
if (newScale != m_screenScale) {
m_screenScale = newScale;
emit screenScaleChanged();
}
}
void Toplevel::setupCheckScreenConnection()
{
connect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
checkScreen();
}
void Toplevel::removeCheckScreenConnection()
{
disconnect(this, &Toplevel::frameGeometryChanged, this, &Toplevel::checkScreen);
}
int Toplevel::screen() const
{
return m_screen;
}
qreal Toplevel::screenScale() const
{
return m_screenScale;
}
qreal Toplevel::bufferScale() const
{
return surface() ? surface()->bufferScale() : 1;
}
bool Toplevel::isOnScreen(int screen) const
{
return screens()->geometry(screen).intersects(frameGeometry());
}
bool Toplevel::isOnActiveScreen() const
{
return isOnScreen(screens()->current());
}
void Toplevel::updateShadow()
{
QRect dirtyRect; // old & new shadow region
const QRect oldVisibleRect = visibleRect();
addWorkspaceRepaint(oldVisibleRect);
if (shadow()) {
dirtyRect = shadow()->shadowRegion().boundingRect();
if (!effectWindow()->sceneWindow()->shadow()->updateShadow()) {
effectWindow()->sceneWindow()->updateShadow(nullptr);
}
emit shadowChanged();
} else {
Shadow::createShadow(this);
}
if (shadow())
dirtyRect |= shadow()->shadowRegion().boundingRect();
if (oldVisibleRect != visibleRect())
emit paddingChanged(this, oldVisibleRect);
if (dirtyRect.isValid()) {
dirtyRect.translate(pos());
addLayerRepaint(dirtyRect);
}
}
Shadow *Toplevel::shadow()
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow();
} else {
return nullptr;
}
}
const Shadow *Toplevel::shadow() const
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow();
} else {
return nullptr;
}
}
bool Toplevel::wantsShadowToBeRendered() const
{
return true;
}
void Toplevel::getWmOpaqueRegion()
{
if (!info) {
return;
}
const auto rects = info->opaqueRegion();
QRegion new_opaque_region;
for (const auto &r : rects) {
new_opaque_region += QRect(r.pos.x, r.pos.y, r.size.width, r.size.height);
}
opaque_region = new_opaque_region;
}
bool Toplevel::isClient() const
{
return false;
}
bool Toplevel::isDeleted() const
{
return false;
}
bool Toplevel::isOnCurrentActivity() const
{
#ifdef KWIN_BUILD_ACTIVITIES
if (!Activities::self()) {
return true;
}
return isOnActivity(Activities::self()->current());
#else
return true;
#endif
}
void Toplevel::elevate(bool elevate)
{
if (!effectWindow()) {
return;
}
effectWindow()->elevate(elevate);
addWorkspaceRepaint(visibleRect());
}
pid_t Toplevel::pid() const
{
if (!info) {
return -1;
}
return info->pid();
}
xcb_window_t Toplevel::frameId() const
{
return m_client;
}
Xcb::Property Toplevel::fetchSkipCloseAnimation() const
{
return Xcb::Property(false, window(), atoms->kde_skip_close_animation, XCB_ATOM_CARDINAL, 0, 1);
}
void Toplevel::readSkipCloseAnimation(Xcb::Property &property)
{
setSkipCloseAnimation(property.toBool());
}
void Toplevel::getSkipCloseAnimation()
{
Xcb::Property property = fetchSkipCloseAnimation();
readSkipCloseAnimation(property);
}
bool Toplevel::skipsCloseAnimation() const
{
return m_skipCloseAnimation;
}
void Toplevel::setSkipCloseAnimation(bool set)
{
if (set == m_skipCloseAnimation) {
return;
}
m_skipCloseAnimation = set;
emit skipCloseAnimationChanged();
}
void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
{
if (m_surface == surface) {
return;
}
using namespace KWaylandServer;
if (m_surface) {
disconnect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
disconnect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
}
m_surface = surface;
connect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
connect(m_surface, &SurfaceInterface::sizeChanged, this, &Toplevel::discardWindowPixmap);
connect(m_surface, &SurfaceInterface::subSurfaceTreeChanged, this,
[this] {
// TODO improve to only update actual visual area
if (ready_for_painting) {
addDamageFull();
m_isDamaged = true;
}
}
);
connect(m_surface, &SurfaceInterface::destroyed, this,
[this] {
m_surface = nullptr;
m_surfaceId = 0;
}
);
m_surfaceId = surface->id();
emit surfaceChanged();
}
void Toplevel::addDamage(const QRegion &damage)
{
const QRect bufferRect = bufferGeometry();
const QRect frameRect = frameGeometry();
m_isDamaged = true;
damage_region += damage;
addRepaint(damage.translated(bufferRect.topLeft() - frameRect.topLeft()));
emit damaged(this, damage);
}
QByteArray Toplevel::windowRole() const
{
if (!info) {
return {};
}
return QByteArray(info->windowRole());
}
void Toplevel::setDepth(int depth)
{
if (bit_depth == depth) {
return;
}
const bool oldAlpha = hasAlpha();
bit_depth = depth;
if (oldAlpha != hasAlpha()) {
emit hasAlphaChanged();
}
}
QRegion Toplevel::inputShape() const
{
if (m_surface) {
return m_surface->input();
} else {
// TODO: maybe also for X11?
return QRegion();
}
}
QMatrix4x4 Toplevel::inputTransformation() const
{
QMatrix4x4 m;
m.translate(-x(), -y());
return m;
}
bool Toplevel::hitTest(const QPoint &point) const
{
if (m_surface && m_surface->isMapped()) {
return m_surface->inputSurfaceAt(mapToLocal(point));
}
return inputGeometry().contains(point);
}
QPoint Toplevel::mapToFrame(const QPoint &point) const
{
return point - frameGeometry().topLeft();
}
QPoint Toplevel::mapToLocal(const QPoint &point) const
{
return point - bufferGeometry().topLeft();
}
QPointF Toplevel::mapToLocal(const QPointF &point) const
{
return point - bufferGeometry().topLeft();
}
QRect Toplevel::inputGeometry() const
{
return frameGeometry();
}
bool Toplevel::isLocalhost() const
{
if (!m_clientMachine) {
return true;
}
return m_clientMachine->isLocal();
}
QMargins Toplevel::bufferMargins() const
{
return QMargins();
}
QMargins Toplevel::frameMargins() const
{
return QMargins();
}
} // namespace