9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
669 lines
25 KiB
C++
669 lines
25 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2009 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "cubeslide.h"
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// KConfigSkeleton
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#include "cubeslideconfig.h"
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#include <kwinconfig.h>
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#include <QVector3D>
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#include <cmath>
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namespace KWin
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{
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CubeSlideEffect::CubeSlideEffect()
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: stickyPainting(false)
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, lastPresentTime(std::chrono::milliseconds::zero())
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, windowMoving(false)
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, desktopChangedWhileMoving(false)
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, progressRestriction(0.0f)
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{
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initConfig<CubeSlideConfig>();
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connect(effects, &EffectsHandler::windowAdded,
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this, &CubeSlideEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowDeleted,
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this, &CubeSlideEffect::slotWindowDeleted);
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connect(effects, QOverload<int,int,EffectWindow *>::of(&EffectsHandler::desktopChanged),
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this, &CubeSlideEffect::slotDesktopChanged);
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connect(effects, &EffectsHandler::windowStepUserMovedResized,
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this, &CubeSlideEffect::slotWindowStepUserMovedResized);
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connect(effects, &EffectsHandler::windowFinishUserMovedResized,
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this, &CubeSlideEffect::slotWindowFinishUserMovedResized);
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connect(effects, &EffectsHandler::numberDesktopsChanged,
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this, &CubeSlideEffect::slotNumberDesktopsChanged);
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reconfigure(ReconfigureAll);
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}
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CubeSlideEffect::~CubeSlideEffect()
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{
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}
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bool CubeSlideEffect::supported()
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{
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return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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void CubeSlideEffect::reconfigure(ReconfigureFlags)
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{
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CubeSlideConfig::self()->read();
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// TODO: rename rotationDuration to duration
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rotationDuration = animationTime(CubeSlideConfig::rotationDuration() != 0 ? CubeSlideConfig::rotationDuration() : 500);
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timeLine.setEasingCurve(QEasingCurve::InOutSine);
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timeLine.setDuration(rotationDuration);
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dontSlidePanels = CubeSlideConfig::dontSlidePanels();
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dontSlideStickyWindows = CubeSlideConfig::dontSlideStickyWindows();
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usePagerLayout = CubeSlideConfig::usePagerLayout();
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useWindowMoving = CubeSlideConfig::useWindowMoving();
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}
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void CubeSlideEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
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{
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std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
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if (lastPresentTime.count()) {
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delta = presentTime - lastPresentTime;
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}
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lastPresentTime = presentTime;
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if (isActive()) {
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data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST;
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timeLine.setCurrentTime(timeLine.currentTime() + delta.count());
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if (windowMoving && timeLine.currentTime() > progressRestriction * (qreal)timeLine.duration())
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timeLine.setCurrentTime(progressRestriction * (qreal)timeLine.duration());
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}
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effects->prePaintScreen(data, presentTime);
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}
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void CubeSlideEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data)
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{
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if (isActive()) {
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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paintSlideCube(mask, region, data);
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glCullFace(GL_BACK);
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paintSlideCube(mask, region, data);
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glDisable(GL_CULL_FACE);
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// Paint an extra screen with 'sticky' windows.
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if (!staticWindows.isEmpty()) {
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stickyPainting = true;
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effects->paintScreen(mask, region, data);
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stickyPainting = false;
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}
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} else
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effects->paintScreen(mask, region, data);
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}
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void CubeSlideEffect::paintSlideCube(int mask, QRegion region, ScreenPaintData& data)
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{
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// slide cube only paints to desktops at a time
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// first the horizontal rotations followed by vertical rotations
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QRect rect = effects->clientArea(FullArea, effects->activeScreen(), effects->currentDesktop());
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float point = rect.width() / 2 * tan(45.0f * M_PI / 180.0f);
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cube_painting = true;
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painting_desktop = front_desktop;
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ScreenPaintData firstFaceData = data;
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ScreenPaintData secondFaceData = data;
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RotationDirection direction = slideRotations.head();
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int secondDesktop;
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switch(direction) {
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case Left:
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firstFaceData.setRotationAxis(Qt::YAxis);
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secondFaceData.setRotationAxis(Qt::YAxis);
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if (usePagerLayout)
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secondDesktop = effects->desktopToLeft(front_desktop, true);
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else {
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secondDesktop = front_desktop - 1;
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if (secondDesktop == 0)
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secondDesktop = effects->numberOfDesktops();
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}
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firstFaceData.setRotationAngle(90.0f * timeLine.currentValue());
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secondFaceData.setRotationAngle(-90.0f * (1.0f - timeLine.currentValue()));
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break;
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case Right:
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firstFaceData.setRotationAxis(Qt::YAxis);
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secondFaceData.setRotationAxis(Qt::YAxis);
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if (usePagerLayout)
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secondDesktop = effects->desktopToRight(front_desktop, true);
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else {
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secondDesktop = front_desktop + 1;
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if (secondDesktop > effects->numberOfDesktops())
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secondDesktop = 1;
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}
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firstFaceData.setRotationAngle(-90.0f * timeLine.currentValue());
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secondFaceData.setRotationAngle(90.0f * (1.0f - timeLine.currentValue()));
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break;
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case Upwards:
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firstFaceData.setRotationAxis(Qt::XAxis);
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secondFaceData.setRotationAxis(Qt::XAxis);
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secondDesktop = effects->desktopAbove(front_desktop, true);
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firstFaceData.setRotationAngle(-90.0f * timeLine.currentValue());
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secondFaceData.setRotationAngle(90.0f * (1.0f - timeLine.currentValue()));
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point = rect.height() / 2 * tan(45.0f * M_PI / 180.0f);
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break;
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case Downwards:
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firstFaceData.setRotationAxis(Qt::XAxis);
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secondFaceData.setRotationAxis(Qt::XAxis);
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secondDesktop = effects->desktopBelow(front_desktop, true);
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firstFaceData.setRotationAngle(90.0f * timeLine.currentValue());
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secondFaceData.setRotationAngle(-90.0f * (1.0f - timeLine.currentValue()));
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point = rect.height() / 2 * tan(45.0f * M_PI / 180.0f);
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break;
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default:
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// totally impossible
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return;
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}
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// front desktop
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firstFaceData.setRotationOrigin(QVector3D(rect.width() / 2, rect.height() / 2, -point));
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other_desktop = secondDesktop;
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firstDesktop = true;
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effects->paintScreen(mask, region, firstFaceData);
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// second desktop
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other_desktop = painting_desktop;
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painting_desktop = secondDesktop;
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firstDesktop = false;
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secondFaceData.setRotationOrigin(QVector3D(rect.width() / 2, rect.height() / 2, -point));
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effects->paintScreen(mask, region, secondFaceData);
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cube_painting = false;
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painting_desktop = effects->currentDesktop();
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}
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void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
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{
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if (stickyPainting) {
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if (staticWindows.contains(w)) {
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else {
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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} else if (isActive() && cube_painting) {
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if (staticWindows.contains(w)) {
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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effects->prePaintWindow(w, data, presentTime);
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return;
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}
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QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
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if (w->isOnDesktop(painting_desktop)) {
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if (w->x() < rect.x()) {
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data.quads = data.quads.splitAtX(-w->x());
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}
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if (w->x() + w->width() > rect.x() + rect.width()) {
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data.quads = data.quads.splitAtX(rect.width() - w->x());
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}
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if (w->y() < rect.y()) {
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data.quads = data.quads.splitAtY(-w->y());
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}
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if (w->y() + w->height() > rect.y() + rect.height()) {
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data.quads = data.quads.splitAtY(rect.height() - w->y());
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}
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else if (w->isOnDesktop(other_desktop)) {
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RotationDirection direction = slideRotations.head();
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bool enable = false;
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if (w->x() < rect.x() &&
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(direction == Left || direction == Right)) {
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data.quads = data.quads.splitAtX(-w->x());
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enable = true;
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}
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if (w->x() + w->width() > rect.x() + rect.width() &&
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(direction == Left || direction == Right)) {
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data.quads = data.quads.splitAtX(rect.width() - w->x());
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enable = true;
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}
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if (w->y() < rect.y() &&
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(direction == Upwards || direction == Downwards)) {
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data.quads = data.quads.splitAtY(-w->y());
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enable = true;
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}
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if (w->y() + w->height() > rect.y() + rect.height() &&
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(direction == Upwards || direction == Downwards)) {
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data.quads = data.quads.splitAtY(rect.height() - w->y());
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enable = true;
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}
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if (enable) {
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data.setTransformed();
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data.setTranslucent();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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effects->prePaintWindow(w, data, presentTime);
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}
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void CubeSlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (isActive() && cube_painting && !staticWindows.contains(w)) {
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// filter out quads overlapping the edges
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QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
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if (w->isOnDesktop(painting_desktop)) {
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if (w->x() < rect.x()) {
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WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.right() > -w->x()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (w->x() + w->width() > rect.x() + rect.width()) {
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WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.right() <= rect.width() - w->x()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (w->y() < rect.y()) {
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WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.bottom() > -w->y()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (w->y() + w->height() > rect.y() + rect.height()) {
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WindowQuadList new_quads;
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.bottom() <= rect.height() - w->y()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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}
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// paint windows overlapping edges from other desktop
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if (w->isOnDesktop(other_desktop) && (mask & PAINT_WINDOW_TRANSFORMED)) {
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RotationDirection direction = slideRotations.head();
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if (w->x() < rect.x() &&
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(direction == Left || direction == Right)) {
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WindowQuadList new_quads;
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data.setXTranslation(rect.width());
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.right() <= -w->x()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (w->x() + w->width() > rect.x() + rect.width() &&
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(direction == Left || direction == Right)) {
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WindowQuadList new_quads;
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data.setXTranslation(-rect.width());
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.right() > rect.width() - w->x()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (w->y() < rect.y() &&
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(direction == Upwards || direction == Downwards)) {
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WindowQuadList new_quads;
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data.setYTranslation(rect.height());
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.bottom() <= -w->y()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (w->y() + w->height() > rect.y() + rect.height() &&
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(direction == Upwards || direction == Downwards)) {
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WindowQuadList new_quads;
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data.setYTranslation(-rect.height());
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foreach (const WindowQuad & quad, data.quads) {
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if (quad.bottom() > rect.height() - w->y()) {
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new_quads.append(quad);
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}
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}
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data.quads = new_quads;
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}
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if (firstDesktop)
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data.multiplyOpacity(timeLine.currentValue());
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else
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data.multiplyOpacity((1.0 - timeLine.currentValue()));
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void CubeSlideEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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if (isActive()) {
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if (timeLine.currentValue() == 1.0) {
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RotationDirection direction = slideRotations.dequeue();
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switch(direction) {
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case Left:
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if (usePagerLayout)
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front_desktop = effects->desktopToLeft(front_desktop, true);
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else {
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front_desktop--;
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if (front_desktop == 0)
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front_desktop = effects->numberOfDesktops();
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}
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break;
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case Right:
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if (usePagerLayout)
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front_desktop = effects->desktopToRight(front_desktop, true);
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else {
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front_desktop++;
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if (front_desktop > effects->numberOfDesktops())
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front_desktop = 1;
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}
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break;
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case Upwards:
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front_desktop = effects->desktopAbove(front_desktop, true);
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break;
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case Downwards:
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front_desktop = effects->desktopBelow(front_desktop, true);
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break;
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}
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timeLine.setCurrentTime(0);
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if (slideRotations.count() == 1)
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timeLine.setEasingCurve(QEasingCurve::OutSine);
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else
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timeLine.setEasingCurve(QEasingCurve::Linear);
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if (slideRotations.empty()) {
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for (EffectWindow* w : staticWindows) {
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w->setData(WindowForceBlurRole, QVariant());
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w->setData(WindowForceBackgroundContrastRole, QVariant());
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}
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staticWindows.clear();
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lastPresentTime = std::chrono::milliseconds::zero();
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effects->setActiveFullScreenEffect(nullptr);
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}
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}
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effects->addRepaintFull();
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}
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}
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void CubeSlideEffect::slotDesktopChanged(int old, int current, EffectWindow* w)
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{
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Q_UNUSED(w)
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
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return;
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if (old > effects->numberOfDesktops()) {
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// number of desktops has been reduced -> no animation
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return;
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}
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if (windowMoving) {
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desktopChangedWhileMoving = true;
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progressRestriction = 1.0 - progressRestriction;
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effects->addRepaintFull();
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return;
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}
|
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bool activate = true;
|
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if (!slideRotations.empty()) {
|
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// last slide still in progress
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activate = false;
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RotationDirection direction = slideRotations.dequeue();
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slideRotations.clear();
|
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slideRotations.enqueue(direction);
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switch(direction) {
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case Left:
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if (usePagerLayout)
|
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old = effects->desktopToLeft(front_desktop, true);
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else {
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old = front_desktop - 1;
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if (old == 0)
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old = effects->numberOfDesktops();
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}
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break;
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case Right:
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if (usePagerLayout)
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old = effects->desktopToRight(front_desktop, true);
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else {
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old = front_desktop + 1;
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if (old > effects->numberOfDesktops())
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old = 1;
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}
|
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break;
|
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case Upwards:
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old = effects->desktopAbove(front_desktop, true);
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break;
|
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case Downwards:
|
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old = effects->desktopBelow(front_desktop, true);
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break;
|
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}
|
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}
|
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if (usePagerLayout) {
|
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// calculate distance in respect to pager
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QPoint diff = effects->desktopGridCoords(effects->currentDesktop()) - effects->desktopGridCoords(old);
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if (qAbs(diff.x()) > effects->desktopGridWidth() / 2) {
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int sign = -1 * (diff.x() / qAbs(diff.x()));
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diff.setX(sign *(effects->desktopGridWidth() - qAbs(diff.x())));
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}
|
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if (diff.x() > 0) {
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for (int i = 0; i < diff.x(); i++) {
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slideRotations.enqueue(Right);
|
|
}
|
|
} else if (diff.x() < 0) {
|
|
diff.setX(-diff.x());
|
|
for (int i = 0; i < diff.x(); i++) {
|
|
slideRotations.enqueue(Left);
|
|
}
|
|
}
|
|
if (qAbs(diff.y()) > effects->desktopGridHeight() / 2) {
|
|
int sign = -1 * (diff.y() / qAbs(diff.y()));
|
|
diff.setY(sign *(effects->desktopGridHeight() - qAbs(diff.y())));
|
|
}
|
|
if (diff.y() > 0) {
|
|
for (int i = 0; i < diff.y(); i++) {
|
|
slideRotations.enqueue(Downwards);
|
|
}
|
|
}
|
|
if (diff.y() < 0) {
|
|
diff.setY(-diff.y());
|
|
for (int i = 0; i < diff.y(); i++) {
|
|
slideRotations.enqueue(Upwards);
|
|
}
|
|
}
|
|
} else {
|
|
// ignore pager layout
|
|
int left = old - current;
|
|
if (left < 0)
|
|
left = effects->numberOfDesktops() + left;
|
|
int right = current - old;
|
|
if (right < 0)
|
|
right = effects->numberOfDesktops() + right;
|
|
if (left < right) {
|
|
for (int i = 0; i < left; i++) {
|
|
slideRotations.enqueue(Left);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < right; i++) {
|
|
slideRotations.enqueue(Right);
|
|
}
|
|
}
|
|
}
|
|
timeLine.setDuration((float)rotationDuration / (float)slideRotations.count());
|
|
if (activate) {
|
|
startAnimation();
|
|
front_desktop = old;
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CubeSlideEffect::startAnimation() {
|
|
const EffectWindowList windows = effects->stackingOrder();
|
|
for (EffectWindow* w : windows) {
|
|
if (!shouldAnimate(w)) {
|
|
w->setData(WindowForceBlurRole, QVariant(true));
|
|
w->setData(WindowForceBackgroundContrastRole, QVariant(true));
|
|
staticWindows.insert(w);
|
|
}
|
|
}
|
|
if (slideRotations.count() == 1) {
|
|
timeLine.setEasingCurve(QEasingCurve::InOutSine);
|
|
} else {
|
|
timeLine.setEasingCurve(QEasingCurve::InSine);
|
|
}
|
|
effects->setActiveFullScreenEffect(this);
|
|
timeLine.setCurrentTime(0);
|
|
}
|
|
|
|
void CubeSlideEffect::slotWindowAdded(EffectWindow* w) {
|
|
if (!isActive()) {
|
|
return;
|
|
}
|
|
if (!shouldAnimate(w)) {
|
|
staticWindows.insert(w);
|
|
w->setData(WindowForceBlurRole, QVariant(true));
|
|
w->setData(WindowForceBackgroundContrastRole, QVariant(true));
|
|
}
|
|
}
|
|
|
|
void CubeSlideEffect::slotWindowDeleted(EffectWindow* w) {
|
|
staticWindows.remove(w);
|
|
}
|
|
|
|
bool CubeSlideEffect::shouldAnimate(const EffectWindow* w) const
|
|
{
|
|
if (w->isDock()) {
|
|
return !dontSlidePanels;
|
|
}
|
|
if (w->isOnAllDesktops()) {
|
|
if (w->isDesktop()) {
|
|
return true;
|
|
}
|
|
if (w->isSpecialWindow()) {
|
|
return false;
|
|
}
|
|
return !dontSlideStickyWindows;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CubeSlideEffect::slotWindowStepUserMovedResized(EffectWindow* w)
|
|
{
|
|
if (!useWindowMoving)
|
|
return;
|
|
if (!effects->kwinOption(SwitchDesktopOnScreenEdgeMovingWindows).toBool())
|
|
return;
|
|
if (w->isUserResize())
|
|
return;
|
|
const QSize screenSize = effects->virtualScreenSize();
|
|
const QPoint cursor = effects->cursorPos();
|
|
const int horizontal = screenSize.width() * 0.1;
|
|
const int vertical = screenSize.height() * 0.1;
|
|
const QRect leftRect(0, screenSize.height() * 0.1, horizontal, screenSize.height() * 0.8);
|
|
const QRect rightRect(screenSize.width() - horizontal, screenSize.height() * 0.1, horizontal, screenSize.height() * 0.8);
|
|
const QRect topRect(horizontal, 0, screenSize.width() * 0.8, vertical);
|
|
const QRect bottomRect(horizontal, screenSize.height() - vertical, screenSize.width() - horizontal * 2, vertical);
|
|
if (leftRect.contains(cursor)) {
|
|
if (effects->desktopToLeft(effects->currentDesktop()) != effects->currentDesktop())
|
|
windowMovingChanged(0.3 *(float)(horizontal - cursor.x()) / (float)horizontal, Left);
|
|
} else if (rightRect.contains(cursor)) {
|
|
if (effects->desktopToRight(effects->currentDesktop()) != effects->currentDesktop())
|
|
windowMovingChanged(0.3 *(float)(cursor.x() - screenSize.width() + horizontal) / (float)horizontal, Right);
|
|
} else if (topRect.contains(cursor)) {
|
|
if (effects->desktopAbove(effects->currentDesktop()) != effects->currentDesktop())
|
|
windowMovingChanged(0.3 *(float)(vertical - cursor.y()) / (float)vertical, Upwards);
|
|
} else if (bottomRect.contains(cursor)) {
|
|
if (effects->desktopBelow(effects->currentDesktop()) != effects->currentDesktop())
|
|
windowMovingChanged(0.3 *(float)(cursor.y() - screenSize.height() + vertical) / (float)vertical, Downwards);
|
|
} else {
|
|
// not in one of the areas
|
|
windowMoving = false;
|
|
desktopChangedWhileMoving = false;
|
|
timeLine.setCurrentTime(0);
|
|
lastPresentTime = std::chrono::milliseconds::zero();
|
|
if (!slideRotations.isEmpty())
|
|
slideRotations.clear();
|
|
effects->setActiveFullScreenEffect(nullptr);
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CubeSlideEffect::slotWindowFinishUserMovedResized(EffectWindow* w)
|
|
{
|
|
if (!useWindowMoving)
|
|
return;
|
|
if (!effects->kwinOption(SwitchDesktopOnScreenEdgeMovingWindows).toBool())
|
|
return;
|
|
if (w->isUserResize())
|
|
return;
|
|
if (!desktopChangedWhileMoving) {
|
|
if (slideRotations.isEmpty())
|
|
return;
|
|
const RotationDirection direction = slideRotations.dequeue();
|
|
switch(direction) {
|
|
case Left:
|
|
slideRotations.enqueue(Right);
|
|
break;
|
|
case Right:
|
|
slideRotations.enqueue(Left);
|
|
break;
|
|
case Upwards:
|
|
slideRotations.enqueue(Downwards);
|
|
break;
|
|
case Downwards:
|
|
slideRotations.enqueue(Upwards);
|
|
break;
|
|
default:
|
|
break; // impossible
|
|
}
|
|
timeLine.setCurrentTime(timeLine.duration() - timeLine.currentTime());
|
|
}
|
|
desktopChangedWhileMoving = false;
|
|
windowMoving = false;
|
|
effects->addRepaintFull();
|
|
}
|
|
|
|
void CubeSlideEffect::windowMovingChanged(float progress, RotationDirection direction)
|
|
{
|
|
if (desktopChangedWhileMoving)
|
|
progressRestriction = 1.0 - progress;
|
|
else
|
|
progressRestriction = progress;
|
|
front_desktop = effects->currentDesktop();
|
|
if (slideRotations.isEmpty()) {
|
|
slideRotations.enqueue(direction);
|
|
windowMoving = true;
|
|
startAnimation();
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
|
|
bool CubeSlideEffect::isActive() const
|
|
{
|
|
return !slideRotations.isEmpty();
|
|
}
|
|
|
|
void CubeSlideEffect::slotNumberDesktopsChanged()
|
|
{
|
|
// This effect animates only aftermaths of desktop switching. There is no any
|
|
// way to reference removed desktops for animation purposes. So our the best
|
|
// shot is just to do nothing. It doesn't look nice and we probaby have to
|
|
// find more proper way to handle this case.
|
|
|
|
if (!isActive()) {
|
|
return;
|
|
}
|
|
|
|
for (EffectWindow *w : staticWindows) {
|
|
w->setData(WindowForceBlurRole, QVariant());
|
|
w->setData(WindowForceBackgroundContrastRole, QVariant());
|
|
}
|
|
|
|
slideRotations.clear();
|
|
staticWindows.clear();
|
|
lastPresentTime = std::chrono::milliseconds::zero();
|
|
|
|
effects->setActiveFullScreenEffect(nullptr);
|
|
}
|
|
|
|
} // namespace
|