9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
106 lines
3 KiB
C++
106 lines
3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2009 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_CUBESLIDE_H
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#define KWIN_CUBESLIDE_H
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#include <kwineffects.h>
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#include <kwinglutils.h>
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#include <QQueue>
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#include <QSet>
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#include <QTimeLine>
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namespace KWin
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{
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class CubeSlideEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int rotationDuration READ configuredRotationDuration)
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Q_PROPERTY(bool dontSlidePanels READ isDontSlidePanels)
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Q_PROPERTY(bool dontSlideStickyWindows READ isDontSlideStickyWindows)
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Q_PROPERTY(bool usePagerLayout READ isUsePagerLayout)
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Q_PROPERTY(bool useWindowMoving READ isUseWindowMoving)
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public:
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CubeSlideEffect();
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~CubeSlideEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void postPaintScreen() override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 50;
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}
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static bool supported();
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// for properties
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int configuredRotationDuration() const {
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return rotationDuration;
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}
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bool isDontSlidePanels() const {
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return dontSlidePanels;
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}
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bool isDontSlideStickyWindows() const {
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return dontSlideStickyWindows;
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}
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bool isUsePagerLayout() const {
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return usePagerLayout;
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}
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bool isUseWindowMoving() const {
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return useWindowMoving;
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}
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private Q_SLOTS:
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void slotWindowAdded(EffectWindow* w);
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void slotWindowDeleted(EffectWindow* w);
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void slotDesktopChanged(int old, int current, EffectWindow* w);
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void slotWindowStepUserMovedResized(KWin::EffectWindow *w);
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void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
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void slotNumberDesktopsChanged();
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private:
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enum RotationDirection {
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Left,
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Right,
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Upwards,
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Downwards
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};
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void paintSlideCube(int mask, QRegion region, ScreenPaintData& data);
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void windowMovingChanged(float progress, RotationDirection direction);
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bool shouldAnimate(const EffectWindow* w) const;
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void startAnimation();
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bool cube_painting;
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int front_desktop;
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int painting_desktop;
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int other_desktop;
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bool firstDesktop;
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bool stickyPainting;
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QSet<EffectWindow*> staticWindows;
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QTimeLine timeLine;
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std::chrono::milliseconds lastPresentTime;
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QQueue<RotationDirection> slideRotations;
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bool dontSlidePanels;
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bool dontSlideStickyWindows;
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bool usePagerLayout;
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int rotationDuration;
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bool useWindowMoving;
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bool windowMoving;
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bool desktopChangedWhileMoving;
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double progressRestriction;
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};
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}
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#endif
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