9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2012 Filip Wieladek <wattos@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_MOUSECLICK_H
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#define KWIN_MOUSECLICK_H
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#include <kwineffects.h>
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#include <kwinglutils.h>
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#include <kwinxrenderutils.h>
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#include <KLocalizedString>
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#include <QFont>
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namespace KWin
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{
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#define BUTTON_COUNT 3
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class MouseEvent
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{
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public:
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int m_button;
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QPoint m_pos;
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int m_time;
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EffectFrame* m_frame;
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bool m_press;
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public:
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MouseEvent(int button, QPoint point, int time, EffectFrame* frame, bool press)
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: m_button(button),
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m_pos(point),
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m_time(time),
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m_frame(frame),
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m_press(press)
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{};
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~MouseEvent()
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{
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delete m_frame;
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}
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};
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class MouseButton
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{
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public:
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QString m_labelUp;
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QString m_labelDown;
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Qt::MouseButtons m_button;
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bool m_isPressed;
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int m_time;
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public:
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MouseButton(QString label, Qt::MouseButtons button)
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: m_labelUp(label),
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m_labelDown(label),
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m_button(button),
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m_isPressed(false),
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m_time(0)
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{
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m_labelDown.append(i18n("↓"));
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m_labelUp.append(i18n("↑"));
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};
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inline void setPressed(bool pressed)
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{
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if (m_isPressed != pressed) {
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m_isPressed = pressed;
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if (pressed)
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m_time = 0;
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}
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}
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};
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class MouseClickEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(QColor color1 READ color1)
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Q_PROPERTY(QColor color2 READ color2)
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Q_PROPERTY(QColor color3 READ color3)
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Q_PROPERTY(qreal lineWidth READ lineWidth)
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Q_PROPERTY(int ringLife READ ringLife)
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Q_PROPERTY(int ringSize READ ringSize)
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Q_PROPERTY(int ringCount READ ringCount)
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Q_PROPERTY(bool showText READ isShowText)
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Q_PROPERTY(QFont font READ font)
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Q_PROPERTY(bool enabled READ isEnabled)
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public:
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MouseClickEffect();
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~MouseClickEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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// for properties
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QColor color1() const {
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return m_colors[0];
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}
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QColor color2() const {
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return m_colors[1];
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}
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QColor color3() const {
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return m_colors[2];
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}
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qreal lineWidth() const {
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return m_lineWidth;
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}
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int ringLife() const {
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return m_ringLife;
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}
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int ringSize() const {
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return m_ringMaxSize;
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}
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int ringCount() const {
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return m_ringCount;
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}
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bool isShowText() const {
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return m_showText;
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}
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QFont font() const {
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return m_font;
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}
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bool isEnabled() const {
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return m_enabled;
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}
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private Q_SLOTS:
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void toggleEnabled();
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void slotMouseChanged(const QPoint& pos, const QPoint& old,
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Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
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private:
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EffectFrame* createEffectFrame(const QPoint& pos, const QString& text);
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inline void drawCircle(const QColor& color, float cx, float cy, float r);
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inline void paintScreenSetup(int mask, QRegion region, ScreenPaintData& data);
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inline void paintScreenFinish(int mask, QRegion region, ScreenPaintData& data);
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inline bool isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons);
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inline bool isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons);
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inline float computeRadius(const MouseEvent* click, int ring);
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inline float computeAlpha(const MouseEvent* click, int ring);
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void repaint();
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void drawCircleGl(const QColor& color, float cx, float cy, float r);
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void drawCircleXr(const QColor& color, float cx, float cy, float r);
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void drawCircleQPainter(const QColor& color, float cx, float cy, float r);
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void paintScreenSetupGl(int mask, QRegion region, ScreenPaintData& data);
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void paintScreenFinishGl(int mask, QRegion region, ScreenPaintData& data);
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QColor m_colors[BUTTON_COUNT];
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int m_ringCount;
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float m_lineWidth;
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float m_ringLife;
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float m_ringMaxSize;
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bool m_showText;
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QFont m_font;
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std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
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QList<MouseEvent*> m_clicks;
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MouseButton* m_buttons[BUTTON_COUNT];
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bool m_enabled;
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};
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} // namespace
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#endif
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