kwin/plugins/platforms/wayland/scene_qpainter_wayland_backend.h
Vlad Zahorodnii 3dc00de812 platformsupport: Set PUBLIC include directories
This makes using platform support libs easier.
2021-01-07 09:49:26 +00:00

92 lines
2 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
SPDX-FileCopyrightText: 2013, 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SCENE_QPAINTER_WAYLAND_BACKEND_H
#define KWIN_SCENE_QPAINTER_WAYLAND_BACKEND_H
#include "qpainterbackend.h"
#include <QObject>
#include <QImage>
#include <QWeakPointer>
namespace KWayland
{
namespace Client
{
class ShmPool;
class Buffer;
}
}
namespace KWin
{
class AbstractOutput;
namespace Wayland
{
class WaylandBackend;
class WaylandOutput;
class WaylandQPainterBackend;
class WaylandQPainterOutput : public QObject
{
Q_OBJECT
public:
WaylandQPainterOutput(WaylandOutput *output, QObject *parent = nullptr);
~WaylandQPainterOutput() override;
bool init(KWayland::Client::ShmPool *pool);
void updateSize(const QSize &size);
void remapBuffer();
void prepareRenderingFrame();
void present(const QRegion &damage);
bool needsFullRepaint() const;
void setNeedsFullRepaint(bool set);
QRegion mapToLocal(const QRegion &region) const;
private:
WaylandOutput *m_waylandOutput;
KWayland::Client::ShmPool *m_pool;
QWeakPointer<KWayland::Client::Buffer> m_buffer;
QImage m_backBuffer;
bool m_needsFullRepaint = true;
friend class WaylandQPainterBackend;
};
class WaylandQPainterBackend : public QObject, public QPainterBackend
{
Q_OBJECT
public:
explicit WaylandQPainterBackend(WaylandBackend *b);
~WaylandQPainterBackend() override;
QImage *bufferForScreen(int screenId) override;
void endFrame(int screenId, int mask, const QRegion& damage) override;
void beginFrame(int screenId) override;
bool needsFullRepaint(int screenId) const override;
private:
void createOutput(AbstractOutput *waylandOutput);
void frameRendered();
WaylandBackend *m_backend;
QVector<WaylandQPainterOutput*> m_outputs;
};
}
}
#endif