9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
327 lines
10 KiB
C++
327 lines
10 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2007 Rivo Laks <rivolaks@hot.ee>
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SPDX-FileCopyrightText: 2008 Lucas Murray <lmurray@undefinedfire.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_PRESENTWINDOWS_H
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#define KWIN_PRESENTWINDOWS_H
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#include "presentwindows_proxy.h"
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#include <kwineffects.h>
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#include <kwineffectquickview.h>
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#include <QElapsedTimer>
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class QMouseEvent;
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class QQuickView;
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namespace KWin
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{
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class CloseWindowView : public EffectQuickScene
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{
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Q_OBJECT
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public:
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explicit CloseWindowView(QObject *parent = nullptr);
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void disarm();
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Q_SIGNALS:
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void requestClose();
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private Q_SLOTS:
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void clicked();
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private:
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QElapsedTimer m_armTimer;
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};
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/**
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* Expose-like effect which shows all windows on current desktop side-by-side,
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* letting the user select active window.
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*/
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class PresentWindowsEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int layoutMode READ layoutMode)
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Q_PROPERTY(bool showCaptions READ isShowCaptions)
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Q_PROPERTY(bool showIcons READ isShowIcons)
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Q_PROPERTY(bool doNotCloseWindows READ isDoNotCloseWindows)
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Q_PROPERTY(bool ignoreMinimized READ isIgnoreMinimized)
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Q_PROPERTY(int accuracy READ accuracy)
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Q_PROPERTY(bool fillGaps READ isFillGaps)
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Q_PROPERTY(int fadeDuration READ fadeDuration)
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Q_PROPERTY(bool showPanel READ isShowPanel)
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Q_PROPERTY(int leftButtonWindow READ leftButtonWindow)
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Q_PROPERTY(int rightButtonWindow READ rightButtonWindow)
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Q_PROPERTY(int middleButtonWindow READ middleButtonWindow)
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Q_PROPERTY(int leftButtonDesktop READ leftButtonDesktop)
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Q_PROPERTY(int middleButtonDesktop READ middleButtonDesktop)
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Q_PROPERTY(int rightButtonDesktop READ rightButtonDesktop)
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// TODO: electric borders
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private:
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// Structures
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struct WindowData {
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std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
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bool visible;
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bool deleted;
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bool referenced;
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double opacity;
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double highlight;
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EffectFrame* textFrame;
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EffectFrame* iconFrame;
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};
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typedef QHash<EffectWindow*, WindowData> DataHash;
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struct GridSize {
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int columns;
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int rows;
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};
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public:
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PresentWindowsEffect();
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~PresentWindowsEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void* proxy() override;
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// Screen painting
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void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void postPaintScreen() override;
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// Window painting
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void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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// User interaction
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bool borderActivated(ElectricBorder border) override;
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void windowInputMouseEvent(QEvent *e) override;
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void grabbedKeyboardEvent(QKeyEvent *e) override;
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bool isActive() const override;
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bool touchDown(qint32 id, const QPointF &pos, quint32 time) override;
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bool touchMotion(qint32 id, const QPointF &pos, quint32 time) override;
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bool touchUp(qint32 id, quint32 time) override;
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int requestedEffectChainPosition() const override {
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return 70;
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}
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enum { LayoutNatural, LayoutRegularGrid, LayoutFlexibleGrid }; // Layout modes
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enum PresentWindowsMode {
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ModeAllDesktops, // Shows windows of all desktops
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ModeCurrentDesktop, // Shows windows on current desktop
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ModeSelectedDesktop, // Shows windows of selected desktop via property (m_desktop)
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ModeWindowGroup, // Shows windows selected via property
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ModeWindowClass // Shows all windows of same class as selected class
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};
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enum WindowMouseAction {
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WindowNoAction = 0, // Nothing
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WindowActivateAction = 1, // Activates the window and deactivates the effect
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WindowExitAction = 2, // Deactivates the effect without activating new window
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WindowToCurrentDesktopAction = 3, // Brings window to current desktop
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WindowToAllDesktopsAction = 4, // Brings window to all desktops
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WindowMinimizeAction = 5, // Minimizes the window
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WindowCloseAction = 6 // Closes the window
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};
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enum DesktopMouseAction {
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DesktopNoAction = 0, // nothing
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DesktopActivateAction = 1, // Activates the window and deactivates the effect
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DesktopExitAction = 2, // Deactivates the effect without activating new window
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DesktopShowDesktopAction = 3 // Minimizes all windows
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};
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// for properties
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int layoutMode() const {
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return m_layoutMode;
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}
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bool isShowCaptions() const {
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return m_showCaptions;
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}
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bool isShowIcons() const {
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return m_showIcons;
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}
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bool isDoNotCloseWindows() const {
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return m_doNotCloseWindows;
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}
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bool isIgnoreMinimized() const {
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return m_ignoreMinimized;
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}
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int accuracy() const {
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return m_accuracy;
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}
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bool isFillGaps() const {
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return m_fillGaps;
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}
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int fadeDuration() const {
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return m_fadeDuration;
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}
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bool isShowPanel() const {
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return m_showPanel;
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}
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int leftButtonWindow() const {
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return m_leftButtonWindow;
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}
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int rightButtonWindow() const {
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return m_rightButtonWindow;
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}
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int middleButtonWindow() const {
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return m_middleButtonWindow;
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}
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int leftButtonDesktop() const {
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return m_leftButtonDesktop;
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}
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int middleButtonDesktop() const {
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return m_middleButtonDesktop;
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}
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int rightButtonDesktop() const {
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return m_rightButtonDesktop;
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}
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public Q_SLOTS:
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void setActive(bool active);
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void toggleActive() {
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m_mode = ModeCurrentDesktop;
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setActive(!m_activated);
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}
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void toggleActiveAllDesktops() {
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m_mode = ModeAllDesktops;
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setActive(!m_activated);
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}
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void toggleActiveClass();
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// slots for global shortcut changed
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// needed to toggle the effect
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void globalShortcutChanged(QAction *action, const QKeySequence &seq);
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// EffectsHandler
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void slotWindowAdded(KWin::EffectWindow *w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotWindowFrameGeometryChanged(KWin::EffectWindow *w, const QRect &old);
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// atoms
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void slotPropertyNotify(KWin::EffectWindow* w, long atom);
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private Q_SLOTS:
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void closeWindow();
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protected:
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// Window rearranging
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void rearrangeWindows();
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void reCreateGrids();
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void calculateWindowTransformations(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager, bool external = false);
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void calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager);
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void calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager);
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void calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager);
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// Helper functions for window rearranging
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inline double aspectRatio(EffectWindow *w) {
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return w->width() / double(w->height());
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}
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inline int widthForHeight(EffectWindow *w, int height) {
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return int((height / double(w->height())) * w->width());
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}
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inline int heightForWidth(EffectWindow *w, int width) {
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return int((width / double(w->width())) * w->height());
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}
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bool isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border);
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// Filter box
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void updateFilterFrame();
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// Helper functions
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bool isSelectableWindow(EffectWindow *w);
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bool isVisibleWindow(EffectWindow *w);
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void setHighlightedWindow(EffectWindow *w);
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EffectWindow* relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const;
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EffectWindow* findFirstWindow() const;
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void updateCloseWindow();
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// Helper functions for mouse actions
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void mouseActionWindow(WindowMouseAction& action);
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void mouseActionDesktop(DesktopMouseAction& action);
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void inputEventUpdate(const QPoint &pos, QEvent::Type type = QEvent::None, Qt::MouseButton button = Qt::NoButton);
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private:
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PresentWindowsEffectProxy m_proxy;
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friend class PresentWindowsEffectProxy;
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// User configuration settings
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QList<ElectricBorder> m_borderActivate;
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QList<ElectricBorder> m_borderActivateAll;
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QList<ElectricBorder> m_borderActivateClass;
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int m_layoutMode;
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bool m_showCaptions;
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bool m_showIcons;
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bool m_doNotCloseWindows;
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int m_accuracy;
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bool m_fillGaps;
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double m_fadeDuration;
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bool m_showPanel;
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// Activation
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bool m_activated;
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bool m_ignoreMinimized;
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double m_decalOpacity;
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bool m_hasKeyboardGrab;
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PresentWindowsMode m_mode;
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int m_desktop;
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EffectWindowList m_selectedWindows;
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EffectWindow *m_managerWindow;
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QString m_class;
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bool m_needInitialSelection;
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// Window data
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WindowMotionManager m_motionManager;
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DataHash m_windowData;
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EffectWindow *m_highlightedWindow;
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// Timing
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std::chrono::milliseconds m_lastPresentTime;
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// Grid layout info
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QList<GridSize> m_gridSizes;
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// Filter box
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EffectFrame* m_filterFrame;
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QString m_windowFilter;
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// Shortcut - needed to toggle the effect
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QList<QKeySequence> shortcut;
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QList<QKeySequence> shortcutAll;
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QList<QKeySequence> shortcutClass;
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// Atoms
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// Present windows for all windows of given desktop
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// -1 for all desktops
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long m_atomDesktop;
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// Present windows for group of window ids
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long m_atomWindows;
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// Mouse Actions
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WindowMouseAction m_leftButtonWindow;
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WindowMouseAction m_middleButtonWindow;
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WindowMouseAction m_rightButtonWindow;
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DesktopMouseAction m_leftButtonDesktop;
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DesktopMouseAction m_middleButtonDesktop;
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DesktopMouseAction m_rightButtonDesktop;
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CloseWindowView* m_closeView;
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Qt::Corner m_closeButtonCorner;
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struct {
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qint32 id = 0;
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bool active = false;
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} m_touch;
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QAction *m_exposeAction;
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QAction *m_exposeAllAction;
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QAction *m_exposeClassAction;
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};
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} // namespace
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#endif
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