kwin/effects/screenedge/screenedgeeffect.cpp
Vlad Zahorodnii 9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00

362 lines
13 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "screenedgeeffect.h"
// KWin
#include <kwinglutils.h>
#include <kwingltexture.h>
#include <kwinxrenderutils.h>
// KDE
#include <Plasma/Svg>
// Qt
#include <QTimer>
#include <QPainter>
#include <QVector4D>
// xcb
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <xcb/render.h>
#endif
namespace KWin {
ScreenEdgeEffect::ScreenEdgeEffect()
: Effect()
, m_cleanupTimer(new QTimer(this))
{
connect(effects, &EffectsHandler::screenEdgeApproaching, this, &ScreenEdgeEffect::edgeApproaching);
m_cleanupTimer->setInterval(5000);
m_cleanupTimer->setSingleShot(true);
connect(m_cleanupTimer, &QTimer::timeout, this, &ScreenEdgeEffect::cleanup);
connect(effects, &EffectsHandler::screenLockingChanged, this,
[this] (bool locked) {
if (locked) {
cleanup();
}
}
);
}
ScreenEdgeEffect::~ScreenEdgeEffect()
{
cleanup();
}
void ScreenEdgeEffect::ensureGlowSvg()
{
if (!m_glow) {
m_glow = new Plasma::Svg(this);
m_glow->setImagePath(QStringLiteral("widgets/glowbar"));
}
}
void ScreenEdgeEffect::cleanup()
{
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
effects->addRepaint((*it)->geometry);
}
qDeleteAll(m_borders);
m_borders.clear();
}
void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
effects->prePaintScreen(data, presentTime);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
if ((*it)->strength == 0.0) {
continue;
}
data.paint += (*it)->geometry;
}
}
void ScreenEdgeEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
const qreal opacity = (*it)->strength;
if (opacity == 0.0) {
continue;
}
if (effects->isOpenGLCompositing()) {
GLTexture *texture = (*it)->texture.data();
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
texture->bind();
ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate);
const QVector4D constant(opacity, opacity, opacity, opacity);
binder.shader()->setUniform(GLShader::ModulationConstant, constant);
QMatrix4x4 mvp = data.projectionMatrix();
mvp.translate((*it)->geometry.x(), (*it)->geometry.y());
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
texture->render(infiniteRegion(), (*it)->geometry);
texture->unbind();
glDisable(GL_BLEND);
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
const QRect &rect = (*it)->geometry;
const QSize &size = (*it)->pictureSize;
int x = rect.x();
int y = rect.y();
int width = rect.width();
int height = rect.height();
switch ((*it)->border) {
case ElectricTopRight:
x = rect.x() + rect.width() - size.width();
break;
case ElectricBottomRight:
x = rect.x() + rect.width() - size.width();
y = rect.y() + rect.height() - size.height();
break;
case ElectricBottomLeft:
y = rect.y() + rect.height() - size.height();
break;
default:
// nothing
break;
}
xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, *(*it)->picture.data(),
xRenderBlendPicture(opacity), effects->xrenderBufferPicture(),
0, 0, 0, 0, x, y, width, height);
#endif
} else if (effects->compositingType() == QPainterCompositing) {
QImage tmp((*it)->image->size(), QImage::Format_ARGB32_Premultiplied);
tmp.fill(Qt::transparent);
QPainter p(&tmp);
p.drawImage(0, 0, *(*it)->image.data());
QColor color(Qt::transparent);
color.setAlphaF(opacity);
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
p.fillRect(QRect(QPoint(0, 0), tmp.size()), color);
p.end();
QPainter *painter = effects->scenePainter();
const QRect &rect = (*it)->geometry;
const QSize &size = (*it)->pictureSize;
int x = rect.x();
int y = rect.y();
switch ((*it)->border) {
case ElectricTopRight:
x = rect.x() + rect.width() - size.width();
break;
case ElectricBottomRight:
x = rect.x() + rect.width() - size.width();
y = rect.y() + rect.height() - size.height();
break;
case ElectricBottomLeft:
y = rect.y() + rect.height() - size.height();
break;
default:
// nothing
break;
}
painter->drawImage(QPoint(x, y), tmp);
}
}
}
void ScreenEdgeEffect::edgeApproaching(ElectricBorder border, qreal factor, const QRect &geometry)
{
QHash<ElectricBorder, Glow*>::iterator it = m_borders.find(border);
if (it != m_borders.end()) {
// need to update
effects->addRepaint((*it)->geometry);
(*it)->strength = factor;
if ((*it)->geometry != geometry) {
(*it)->geometry = geometry;
effects->addRepaint((*it)->geometry);
if (border == ElectricLeft || border == ElectricRight || border == ElectricTop || border == ElectricBottom) {
if (effects->isOpenGLCompositing()) {
(*it)->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
(*it)->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
#endif
} else if (effects->compositingType() == QPainterCompositing) {
(*it)->image.reset(createEdgeGlow<QImage>(border, geometry.size()));
}
}
}
if (factor == 0.0) {
m_cleanupTimer->start();
} else {
m_cleanupTimer->stop();
}
} else if (factor != 0.0) {
// need to generate new Glow
Glow *glow = createGlow(border, factor, geometry);
if (glow) {
m_borders.insert(border, glow);
effects->addRepaint(glow->geometry);
}
}
}
Glow *ScreenEdgeEffect::createGlow(ElectricBorder border, qreal factor, const QRect &geometry)
{
Glow *glow = new Glow();
glow->border = border;
glow->strength = factor;
glow->geometry = geometry;
// render the glow image
if (effects->isOpenGLCompositing()) {
effects->makeOpenGLContextCurrent();
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->texture.reset(createCornerGlow<GLTexture>(border));
} else {
glow->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
}
if (!glow->texture.isNull()) {
glow->texture->setWrapMode(GL_CLAMP_TO_EDGE);
}
if (glow->texture.isNull()) {
delete glow;
return nullptr;
}
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->pictureSize = cornerGlowSize(border);
glow->picture.reset(createCornerGlow<XRenderPicture>(border));
} else {
glow->pictureSize = geometry.size();
glow->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
}
if (glow->picture.isNull()) {
delete glow;
return nullptr;
}
#endif
} else if (effects->compositingType() == QPainterCompositing) {
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->image.reset(createCornerGlow<QImage>(border));
glow->pictureSize = cornerGlowSize(border);
} else {
glow->image.reset(createEdgeGlow<QImage>(border, geometry.size()));
glow->pictureSize = geometry.size();
}
if (glow->image.isNull()) {
delete glow;
return nullptr;
}
}
return glow;
}
template <typename T>
T *ScreenEdgeEffect::createCornerGlow(ElectricBorder border)
{
ensureGlowSvg();
switch (border) {
case ElectricTopLeft:
return new T(m_glow->pixmap(QStringLiteral("bottomright")).toImage());
case ElectricTopRight:
return new T(m_glow->pixmap(QStringLiteral("bottomleft")).toImage());
case ElectricBottomRight:
return new T(m_glow->pixmap(QStringLiteral("topleft")).toImage());
case ElectricBottomLeft:
return new T(m_glow->pixmap(QStringLiteral("topright")).toImage());
default:
return nullptr;
}
}
QSize ScreenEdgeEffect::cornerGlowSize(ElectricBorder border)
{
ensureGlowSvg();
switch (border) {
case ElectricTopLeft:
return m_glow->elementSize(QStringLiteral("bottomright"));
case ElectricTopRight:
return m_glow->elementSize(QStringLiteral("bottomleft"));
case ElectricBottomRight:
return m_glow->elementSize(QStringLiteral("topleft"));
case ElectricBottomLeft:
return m_glow->elementSize(QStringLiteral("topright"));
default:
return QSize();
}
}
template <typename T>
T *ScreenEdgeEffect::createEdgeGlow(ElectricBorder border, const QSize &size)
{
ensureGlowSvg();
const bool stretchBorder = m_glow->hasElement(QStringLiteral("hint-stretch-borders"));
QPoint pixmapPosition(0, 0);
QPixmap l, r, c;
switch (border) {
case ElectricTop:
l = m_glow->pixmap(QStringLiteral("bottomleft"));
r = m_glow->pixmap(QStringLiteral("bottomright"));
c = m_glow->pixmap(QStringLiteral("bottom"));
break;
case ElectricBottom:
l = m_glow->pixmap(QStringLiteral("topleft"));
r = m_glow->pixmap(QStringLiteral("topright"));
c = m_glow->pixmap(QStringLiteral("top"));
pixmapPosition = QPoint(0, size.height() - c.height());
break;
case ElectricLeft:
l = m_glow->pixmap(QStringLiteral("topright"));
r = m_glow->pixmap(QStringLiteral("bottomright"));
c = m_glow->pixmap(QStringLiteral("right"));
break;
case ElectricRight:
l = m_glow->pixmap(QStringLiteral("topleft"));
r = m_glow->pixmap(QStringLiteral("bottomleft"));
c = m_glow->pixmap(QStringLiteral("left"));
pixmapPosition = QPoint(size.width() - c.width(), 0);
break;
default:
return nullptr;
}
QPixmap image(size);
image.fill(Qt::transparent);
QPainter p;
p.begin(&image);
if (border == ElectricBottom || border == ElectricTop) {
p.drawPixmap(pixmapPosition, l);
const QRect cRect(l.width(), pixmapPosition.y(), size.width() - l.width() - r.width(), c.height());
if (stretchBorder) {
p.drawPixmap(cRect, c);
} else {
p.drawTiledPixmap(cRect, c);
}
p.drawPixmap(QPoint(size.width() - r.width(), pixmapPosition.y()), r);
} else {
p.drawPixmap(pixmapPosition, l);
const QRect cRect(pixmapPosition.x(), l.height(), c.width(), size.height() - l.height() - r.height());
if (stretchBorder) {
p.drawPixmap(cRect, c);
} else {
p.drawTiledPixmap(cRect, c);
}
p.drawPixmap(QPoint(pixmapPosition.x(), size.height() - r.height()), r);
}
p.end();
return new T(image.toImage());
}
bool ScreenEdgeEffect::isActive() const
{
return !m_borders.isEmpty() && !effects->isScreenLocked();
}
} // namespace