9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
394 lines
14 KiB
C++
394 lines
14 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2010 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2020 David Redondo <kde@david-redondo.de>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "startupfeedback.h"
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// Qt
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#include <QApplication>
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#include <QDBusConnectionInterface>
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#include <QDBusServiceWatcher>
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#include <QFile>
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#include <QSize>
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#include <QStyle>
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#include <QStandardPaths>
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#include <QPainter>
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// KDE
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#include <KConfigGroup>
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#include <KSharedConfig>
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#include <KSelectionOwner>
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#include <KWindowSystem>
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// KWin
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#include <kwinglutils.h>
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// based on StartupId in KRunner by Lubos Lunak
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// SPDX-FileCopyrightText: 2001 Lubos Lunak <l.lunak@kde.org>
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namespace KWin
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{
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// number of key frames for bouncing animation
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static const int BOUNCE_FRAMES = 20;
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// duration between two key frames in msec
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static const int BOUNCE_FRAME_DURATION = 30;
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// duration of one bounce animation
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static const int BOUNCE_DURATION = BOUNCE_FRAME_DURATION * BOUNCE_FRAMES;
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// number of key frames for blinking animation
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static const int BLINKING_FRAMES = 5;
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// duration between two key frames in msec
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static const int BLINKING_FRAME_DURATION = 100;
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// duration of one blinking animation
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static const int BLINKING_DURATION = BLINKING_FRAME_DURATION * BLINKING_FRAMES;
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//const int color_to_pixmap[] = { 0, 1, 2, 3, 2, 1 };
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static const int FRAME_TO_BOUNCE_YOFFSET[] = {
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-5, -1, 2, 5, 8, 10, 12, 13, 15, 15, 15, 15, 14, 12, 10, 8, 5, 2, -1, -5
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};
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static const QSize BOUNCE_SIZES[] = {
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QSize(16, 16), QSize(14, 18), QSize(12, 20), QSize(18, 14), QSize(20, 12)
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};
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static const int FRAME_TO_BOUNCE_TEXTURE[] = {
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0, 0, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 1, 2, 2, 1, 0, 0, 0
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};
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static const int FRAME_TO_BLINKING_COLOR[] = {
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0, 1, 2, 3, 2, 1
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};
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static const QColor BLINKING_COLORS[] = {
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Qt::black, Qt::darkGray, Qt::lightGray, Qt::white, Qt::white
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};
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static const int s_startupDefaultTimeout = 5;
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StartupFeedbackEffect::StartupFeedbackEffect()
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: m_bounceSizesRatio(1.0)
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, m_startupInfo(new KStartupInfo(KStartupInfo::CleanOnCantDetect, this))
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, m_selection(nullptr)
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, m_active(false)
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, m_frame(0)
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, m_progress(0)
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, m_lastPresentTime(std::chrono::milliseconds::zero())
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, m_type(BouncingFeedback)
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, m_cursorSize(24)
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, m_configWatcher(KConfigWatcher::create(KSharedConfig::openConfig("klaunchrc", KConfig::NoGlobals)))
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, m_splashVisible(false)
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{
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if (KWindowSystem::isPlatformX11()) {
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m_selection = new KSelectionOwner("_KDE_STARTUP_FEEDBACK", xcbConnection(), x11RootWindow(), this);
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m_selection->claim(true);
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}
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connect(m_startupInfo, &KStartupInfo::gotNewStartup, this, &StartupFeedbackEffect::gotNewStartup);
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connect(m_startupInfo, &KStartupInfo::gotRemoveStartup, this, &StartupFeedbackEffect::gotRemoveStartup);
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connect(m_startupInfo, &KStartupInfo::gotStartupChange, this, &StartupFeedbackEffect::gotStartupChange);
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connect(effects, &EffectsHandler::mouseChanged, this, &StartupFeedbackEffect::slotMouseChanged);
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connect(m_configWatcher.data(), &KConfigWatcher::configChanged, this, [this]() {
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reconfigure(ReconfigureAll);
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});
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reconfigure(ReconfigureAll);
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m_splashVisible = QDBusConnection::sessionBus().interface()->isServiceRegistered(QStringLiteral("org.kde.KSplash"));
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auto serviceWatcher = new QDBusServiceWatcher(QStringLiteral("org.kde.KSplash"), QDBusConnection::sessionBus(), QDBusServiceWatcher::WatchForOwnerChange, this);
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connect(serviceWatcher, &QDBusServiceWatcher::serviceRegistered, this, [this] {
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m_splashVisible = true;
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stop();
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});
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connect(serviceWatcher, &QDBusServiceWatcher::serviceUnregistered, this, [this] {
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m_splashVisible = false;
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gotRemoveStartup(KStartupInfoId(), KStartupInfoData()); // Start the next feedback
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});
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}
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StartupFeedbackEffect::~StartupFeedbackEffect()
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{
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if (m_active) {
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effects->stopMousePolling();
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}
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}
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bool StartupFeedbackEffect::supported()
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{
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return effects->isOpenGLCompositing();
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}
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void StartupFeedbackEffect::reconfigure(Effect::ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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KConfigGroup c = m_configWatcher->config()->group("FeedbackStyle");
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const bool busyCursor = c.readEntry("BusyCursor", true);
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c = m_configWatcher->config()->group("BusyCursorSettings");
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m_startupInfo->setTimeout(c.readEntry("Timeout", s_startupDefaultTimeout));
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const bool busyBlinking = c.readEntry("Blinking", false);
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const bool busyBouncing = c.readEntry("Bouncing", true);
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if (!busyCursor)
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m_type = NoFeedback;
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else if (busyBouncing)
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m_type = BouncingFeedback;
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else if (busyBlinking) {
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m_type = BlinkingFeedback;
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if (effects->compositingType() == OpenGL2Compositing) {
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m_blinkingShader.reset(ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("blinking-startup-fragment.glsl")));
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if (m_blinkingShader->isValid()) {
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qCDebug(KWINEFFECTS) << "Blinking Shader is valid";
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} else {
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qCDebug(KWINEFFECTS) << "Blinking Shader is not valid";
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}
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}
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} else
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m_type = PassiveFeedback;
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if (m_active) {
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stop();
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start(m_startups[ m_currentStartup ]);
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}
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}
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void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
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{
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int time = 0;
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if (m_lastPresentTime.count()) {
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time = (presentTime - m_lastPresentTime).count();
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}
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m_lastPresentTime = presentTime;
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if (m_active) {
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// need the unclipped version
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switch(m_type) {
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case BouncingFeedback:
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m_progress = (m_progress + time) % BOUNCE_DURATION;
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m_frame = qRound((qreal)m_progress / (qreal)BOUNCE_FRAME_DURATION) % BOUNCE_FRAMES;
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m_currentGeometry = feedbackRect(); // bounce alters geometry with m_frame
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data.paint = data.paint.united(m_currentGeometry);
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break;
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case BlinkingFeedback:
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m_progress = (m_progress + time) % BLINKING_DURATION;
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m_frame = qRound((qreal)m_progress / (qreal)BLINKING_FRAME_DURATION) % BLINKING_FRAMES;
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break;
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default:
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break; // nothing
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}
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}
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effects->prePaintScreen(data, presentTime);
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}
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void StartupFeedbackEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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if (m_active) {
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GLTexture* texture;
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switch(m_type) {
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case BouncingFeedback:
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texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]].get();
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break;
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case BlinkingFeedback: // fall through
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case PassiveFeedback:
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texture = m_texture.get();
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break;
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default:
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return; // safety
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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texture->bind();
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if (m_type == BlinkingFeedback && m_blinkingShader && m_blinkingShader->isValid()) {
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const QColor& blinkingColor = BLINKING_COLORS[ FRAME_TO_BLINKING_COLOR[ m_frame ]];
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ShaderManager::instance()->pushShader(m_blinkingShader.get());
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m_blinkingShader->setUniform(GLShader::Color, blinkingColor);
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} else {
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ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
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}
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QMatrix4x4 mvp = data.projectionMatrix();
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mvp.translate(m_currentGeometry.x(), m_currentGeometry.y());
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ShaderManager::instance()->getBoundShader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
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texture->render(m_currentGeometry, m_currentGeometry);
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ShaderManager::instance()->popShader();
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texture->unbind();
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glDisable(GL_BLEND);
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}
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}
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void StartupFeedbackEffect::postPaintScreen()
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{
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if (m_active) {
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m_dirtyRect = m_currentGeometry; // ensure the now dirty region is cleaned on the next pass
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if (m_type == BlinkingFeedback || m_type == BouncingFeedback)
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effects->addRepaint(m_dirtyRect); // we also have to trigger a repaint
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}
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effects->postPaintScreen();
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}
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void StartupFeedbackEffect::slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons,
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Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers)
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{
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Q_UNUSED(pos)
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Q_UNUSED(oldpos)
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Q_UNUSED(buttons)
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Q_UNUSED(oldbuttons)
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Q_UNUSED(modifiers)
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Q_UNUSED(oldmodifiers)
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if (m_active) {
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m_dirtyRect |= m_currentGeometry;
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m_currentGeometry = feedbackRect();
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m_dirtyRect |= m_currentGeometry;
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effects->addRepaint(m_dirtyRect);
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}
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}
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void StartupFeedbackEffect::gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data)
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{
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const QString& icon = data.findIcon();
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m_currentStartup = id;
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m_startups[ id ] = icon;
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start(icon);
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}
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void StartupFeedbackEffect::gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data)
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{
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Q_UNUSED( data )
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m_startups.remove(id);
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if (m_startups.isEmpty()) {
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m_currentStartup = KStartupInfoId(); // null
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stop();
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return;
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}
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m_currentStartup = m_startups.begin().key();
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start(m_startups[ m_currentStartup ]);
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}
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void StartupFeedbackEffect::gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data)
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{
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if (m_currentStartup == id) {
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const QString& icon = data.findIcon();
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if (!icon.isEmpty() && icon != m_startups[ m_currentStartup ]) {
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m_startups[ id ] = icon;
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start(icon);
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}
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}
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}
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void StartupFeedbackEffect::start(const QString& icon)
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{
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if (m_type == NoFeedback || m_splashVisible)
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return;
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if (!m_active)
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effects->startMousePolling();
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m_active = true;
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// read details about the mouse-cursor theme define per default
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KConfigGroup mousecfg(effects->inputConfig(), "Mouse");
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m_cursorSize = mousecfg.readEntry("cursorSize", 24);
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int iconSize = m_cursorSize / 1.5;
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if (!iconSize) {
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iconSize = QApplication::style()->pixelMetric(QStyle::PM_SmallIconSize);
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}
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// get ratio for bouncing cursor so we don't need to manually calculate the sizes for each icon size
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if (m_type == BouncingFeedback)
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m_bounceSizesRatio = iconSize / 16.0;
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const QPixmap iconPixmap = QIcon::fromTheme(icon, QIcon::fromTheme(QStringLiteral("system-run"))).pixmap(iconSize);
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prepareTextures(iconPixmap);
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m_dirtyRect = m_currentGeometry = feedbackRect();
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effects->addRepaint(m_dirtyRect);
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}
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void StartupFeedbackEffect::stop()
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{
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if (m_active)
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effects->stopMousePolling();
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m_active = false;
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m_lastPresentTime = std::chrono::milliseconds::zero();
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effects->makeOpenGLContextCurrent();
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switch(m_type) {
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case BouncingFeedback:
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for (int i = 0; i < 5; ++i) {
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m_bouncingTextures[i].reset();
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}
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break;
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case BlinkingFeedback:
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case PassiveFeedback:
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m_texture.reset();
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break;
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case NoFeedback:
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return; // don't want the full repaint
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default:
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break; // impossible
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}
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effects->addRepaintFull();
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}
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void StartupFeedbackEffect::prepareTextures(const QPixmap& pix)
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{
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effects->makeOpenGLContextCurrent();
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switch(m_type) {
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case BouncingFeedback:
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for (int i = 0; i < 5; ++i) {
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m_bouncingTextures[i].reset(new GLTexture(scalePixmap(pix, BOUNCE_SIZES[i])));
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}
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break;
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case BlinkingFeedback:
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case PassiveFeedback:
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m_texture.reset(new GLTexture(pix));
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break;
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default:
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// for safety
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m_active = false;
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m_lastPresentTime = std::chrono::milliseconds::zero();
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break;
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}
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}
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QImage StartupFeedbackEffect::scalePixmap(const QPixmap& pm, const QSize& size) const
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{
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const QSize& adjustedSize = size * m_bounceSizesRatio;
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QImage scaled = pm.toImage().scaled(adjustedSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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if (scaled.format() != QImage::Format_ARGB32_Premultiplied && scaled.format() != QImage::Format_ARGB32)
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scaled = scaled.convertToFormat(QImage::Format_ARGB32);
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QImage result(20 * m_bounceSizesRatio, 20 * m_bounceSizesRatio, QImage::Format_ARGB32);
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QPainter p(&result);
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p.setCompositionMode(QPainter::CompositionMode_Source);
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p.fillRect(result.rect(), Qt::transparent);
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p.drawImage((20 * m_bounceSizesRatio - adjustedSize.width()) / 2, (20*m_bounceSizesRatio - adjustedSize.height()) / 2, scaled, 0, 0, adjustedSize.width(), adjustedSize.height() * m_bounceSizesRatio);
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return result;
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}
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QRect StartupFeedbackEffect::feedbackRect() const
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{
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int xDiff;
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if (m_cursorSize <= 16)
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xDiff = 8 + 7;
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else if (m_cursorSize <= 32)
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xDiff = 16 + 7;
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else if (m_cursorSize <= 48)
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xDiff = 24 + 7;
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else
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xDiff = 32 + 7;
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int yDiff = xDiff;
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GLTexture* texture = nullptr;
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int yOffset = 0;
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switch(m_type) {
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case BouncingFeedback:
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texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]].get();
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yOffset = FRAME_TO_BOUNCE_YOFFSET[ m_frame ] * m_bounceSizesRatio;
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break;
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case BlinkingFeedback: // fall through
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case PassiveFeedback:
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texture = m_texture.get();
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break;
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default:
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// nothing
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break;
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}
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const QPoint cursorPos = effects->cursorPos() + QPoint(xDiff, yDiff + yOffset);
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QRect rect;
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if( texture )
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rect = QRect(cursorPos, texture->size());
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return rect;
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}
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bool StartupFeedbackEffect::isActive() const
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{
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return m_active;
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}
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} // namespace
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