kwin/effects/startupfeedback/startupfeedback.h
Vlad Zahorodnii 9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00

86 lines
2.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2010 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_STARTUPFEEDBACK_H
#define KWIN_STARTUPFEEDBACK_H
#include <QObject>
#include <kwineffects.h>
#include <KStartupInfo>
#include <KConfigWatcher>
class KSelectionOwner;
namespace KWin
{
class GLTexture;
class StartupFeedbackEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int type READ type)
public:
StartupFeedbackEffect();
~StartupFeedbackEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
int requestedEffectChainPosition() const override {
return 90;
}
int type() const {
return int(m_type);
}
static bool supported();
private Q_SLOTS:
void gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data);
void gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data);
void gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data);
void slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
enum FeedbackType {
NoFeedback,
BouncingFeedback,
BlinkingFeedback,
PassiveFeedback
};
void start(const QString& icon);
void stop();
QImage scalePixmap(const QPixmap& pm, const QSize& size) const;
void prepareTextures(const QPixmap& pix);
QRect feedbackRect() const;
qreal m_bounceSizesRatio;
KStartupInfo* m_startupInfo;
KSelectionOwner* m_selection;
KStartupInfoId m_currentStartup;
QMap< KStartupInfoId, QString > m_startups; // QString == pixmap
bool m_active;
int m_frame;
int m_progress;
std::chrono::milliseconds m_lastPresentTime;
QScopedPointer<GLTexture> m_bouncingTextures[5];
QScopedPointer<GLTexture> m_texture; // for passive and blinking
FeedbackType m_type;
QRect m_currentGeometry, m_dirtyRect;
QScopedPointer<GLShader> m_blinkingShader;
int m_cursorSize;
KConfigWatcher::Ptr m_configWatcher;
bool m_splashVisible;
};
} // namespace
#endif