kwin/plugins/platforms/drm/scene_qpainter_drm_backend.cpp
Vlad Zahorodnii ee3515680a platforms/drm: Make frame scheduling robust
If there is a pending frame, the RenderLoop will delay all schedule
repaint requests to the next vblank event. This means that the render
loop needs to be notified when a frame has been presented or failed.

At the moment, the RenderLoop is notified only about successfully
presented frames. If some frame fails, no repaints will be scheduled
on that output.

In order to make frame scheduling robust, the RenderLoop has to be
notified if a frame has failed.
2021-01-06 16:59:30 +00:00

123 lines
3.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_drm_backend.h"
#include "drm_backend.h"
#include "drm_output.h"
#include "drm_gpu.h"
#include "renderloop_p.h"
namespace KWin
{
DrmQPainterBackend::DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu)
: QObject()
, QPainterBackend()
, m_backend(backend)
, m_gpu(gpu)
{
const auto outputs = m_backend->drmOutputs();
for (auto output: outputs) {
initOutput(output);
}
connect(m_gpu, &DrmGpu::outputAdded, this, &DrmQPainterBackend::initOutput);
connect(m_gpu, &DrmGpu::outputDisabled, this,
[this] (DrmOutput *o) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[o] (const Output &output) {
return output.output == o;
}
);
if (it == m_outputs.end()) {
return;
}
delete (*it).buffer[0];
delete (*it).buffer[1];
m_outputs.erase(it);
}
);
}
DrmQPainterBackend::~DrmQPainterBackend()
{
for (auto it = m_outputs.begin(); it != m_outputs.end(); ++it) {
delete (*it).buffer[0];
delete (*it).buffer[1];
}
}
void DrmQPainterBackend::initOutput(DrmOutput *output)
{
Output o;
auto initBuffer = [&o, output, this] (int index) {
o.buffer[index] = m_gpu->createBuffer(output->pixelSize());
if (o.buffer[index]->map()) {
o.buffer[index]->image()->fill(Qt::black);
}
};
connect(output, &DrmOutput::modeChanged, this,
[output, this] {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const auto &o) {
return o.output == output;
}
);
if (it == m_outputs.end()) {
return;
}
delete (*it).buffer[0];
delete (*it).buffer[1];
auto initBuffer = [it, output, this] (int index) {
it->buffer[index] = m_gpu->createBuffer(output->pixelSize());
if (it->buffer[index]->map()) {
it->buffer[index]->image()->fill(Qt::black);
}
};
initBuffer(0);
initBuffer(1);
}
);
initBuffer(0);
initBuffer(1);
o.output = output;
m_outputs << o;
}
QImage *DrmQPainterBackend::bufferForScreen(int screenId)
{
const Output &o = m_outputs.at(screenId);
return o.buffer[o.index]->image();
}
bool DrmQPainterBackend::needsFullRepaint(int screenId) const
{
Q_UNUSED(screenId)
return true;
}
void DrmQPainterBackend::beginFrame(int screenId)
{
Output &rendererOutput = m_outputs[screenId];
rendererOutput.index = (rendererOutput.index + 1) % 2;
}
void DrmQPainterBackend::endFrame(int screenId, int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Q_UNUSED(damage)
const Output &rendererOutput = m_outputs[screenId];
DrmOutput *drmOutput = rendererOutput.output;
if (!m_backend->present(rendererOutput.buffer[rendererOutput.index], drmOutput)) {
RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(drmOutput->renderLoop());
renderLoopPrivate->notifyFrameFailed();
}
}
}