12886cf442
Summary: There is no point in using quint32 and casting back and forth in numerous places. Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned. This makes things consistent with what we get from libinput. Reviewers: #kwin, romangg Reviewed By: #kwin, romangg Subscribers: zzag, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D23086
496 lines
16 KiB
C++
496 lines
16 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2018 Roman Gilg <subdiff@gmail.com>
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Copyright (C) 2019 Vlad Zagorodniy <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_INPUT_H
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#define KWIN_INPUT_H
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#include <kwinglobals.h>
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#include <QAction>
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#include <QObject>
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#include <QPoint>
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#include <QPointer>
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#include <config-kwin.h>
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#include <KSharedConfig>
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#include <functional>
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class KGlobalAccelInterface;
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class QKeySequence;
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class QMouseEvent;
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class QKeyEvent;
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class QWheelEvent;
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namespace KWin
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{
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class GlobalShortcutsManager;
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class Toplevel;
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class InputEventFilter;
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class InputEventSpy;
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class KeyboardInputRedirection;
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class PointerInputRedirection;
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class TouchInputRedirection;
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class WindowSelectorFilter;
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class SwitchEvent;
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namespace Decoration
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{
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class DecoratedClientImpl;
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}
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namespace LibInput
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{
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class Connection;
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}
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/**
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* @brief This class is responsible for redirecting incoming input to the surface which currently
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* has input or send enter/leave events.
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*
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* In addition input is intercepted before passed to the surfaces to have KWin internal areas
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* getting input first (e.g. screen edges) and filter the input event out if we currently have
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* a full input grab.
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*/
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class KWIN_EXPORT InputRedirection : public QObject
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{
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Q_OBJECT
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public:
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enum PointerButtonState {
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PointerButtonReleased,
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PointerButtonPressed
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};
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enum PointerAxis {
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PointerAxisVertical,
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PointerAxisHorizontal
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};
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enum PointerAxisSource {
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PointerAxisSourceUnknown,
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PointerAxisSourceWheel,
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PointerAxisSourceFinger,
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PointerAxisSourceContinuous,
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PointerAxisSourceWheelTilt
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};
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enum KeyboardKeyState {
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KeyboardKeyReleased,
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KeyboardKeyPressed,
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KeyboardKeyAutoRepeat
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};
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~InputRedirection() override;
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void init();
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/**
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* @return const QPointF& The current global pointer position
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*/
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QPointF globalPointer() const;
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Qt::MouseButtons qtButtonStates() const;
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Qt::KeyboardModifiers keyboardModifiers() const;
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Qt::KeyboardModifiers modifiersRelevantForGlobalShortcuts() const;
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void registerShortcut(const QKeySequence &shortcut, QAction *action);
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/**
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* @overload
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*
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* Like registerShortcut, but also connects QAction::triggered to the @p slot on @p receiver.
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* It's recommended to use this method as it ensures that the X11 timestamp is updated prior
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* to the @p slot being invoked. If not using this overload it's required to ensure that
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* registerShortcut is called before connecting to QAction's triggered signal.
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*/
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template <typename T, typename Slot>
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void registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, Slot slot);
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void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action);
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void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action);
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void registerTouchpadSwipeShortcut(SwipeDirection direction, QAction *action);
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void registerGlobalAccel(KGlobalAccelInterface *interface);
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/**
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* @internal
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*/
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void processPointerMotion(const QPointF &pos, uint32_t time);
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/**
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* @internal
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*/
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void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time);
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/**
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* @internal
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*/
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void processPointerAxis(PointerAxis axis, qreal delta, qint32 discreteDelta, PointerAxisSource source, uint32_t time);
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/**
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* @internal
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*/
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void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time);
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/**
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* @internal
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*/
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void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
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/**
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* @internal
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*/
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void processKeymapChange(int fd, uint32_t size);
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void processTouchDown(qint32 id, const QPointF &pos, quint32 time);
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void processTouchUp(qint32 id, quint32 time);
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void processTouchMotion(qint32 id, const QPointF &pos, quint32 time);
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void cancelTouch();
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void touchFrame();
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bool supportsPointerWarping() const;
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void warpPointer(const QPointF &pos);
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/**
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* Adds the @p filter to the list of event filters and makes it the first
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* event filter in processing.
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*
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* Note: the event filter will get events before the lock screen can get them, thus
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* this is a security relevant method.
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*/
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void prependInputEventFilter(InputEventFilter *filter);
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void uninstallInputEventFilter(InputEventFilter *filter);
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/**
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* Installs the @p spy for spying on events.
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*/
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void installInputEventSpy(InputEventSpy *spy);
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/**
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* Uninstalls the @p spy. This happens automatically when deleting an InputEventSpy.
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*/
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void uninstallInputEventSpy(InputEventSpy *spy);
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Toplevel *findToplevel(const QPoint &pos);
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Toplevel *findManagedToplevel(const QPoint &pos);
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GlobalShortcutsManager *shortcuts() const {
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return m_shortcuts;
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}
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/**
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* Sends an event through all InputFilters.
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* The method @p function is invoked on each input filter. Processing is stopped if
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* a filter returns @c true for @p function.
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*
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* The UnaryPredicate is defined like the UnaryPredicate of std::any_of.
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* The signature of the function should be equivalent to the following:
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* @code
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* bool function(const InputEventFilter *spy);
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* @endcode
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*
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* The intended usage is to std::bind the method to invoke on the filter with all arguments
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* bind.
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*/
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template <class UnaryPredicate>
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void processFilters(UnaryPredicate function) {
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std::any_of(m_filters.constBegin(), m_filters.constEnd(), function);
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}
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/**
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* Sends an event through all input event spies.
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* The @p function is invoked on each InputEventSpy.
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*
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* The UnaryFunction is defined like the UnaryFunction of std::for_each.
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* The signature of the function should be equivalent to the following:
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* @code
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* void function(const InputEventSpy *spy);
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* @endcode
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*
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* The intended usage is to std::bind the method to invoke on the spies with all arguments
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* bind.
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*/
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template <class UnaryFunction>
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void processSpies(UnaryFunction function) {
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std::for_each(m_spies.constBegin(), m_spies.constEnd(), function);
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}
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KeyboardInputRedirection *keyboard() const {
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return m_keyboard;
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}
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PointerInputRedirection *pointer() const {
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return m_pointer;
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}
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TouchInputRedirection *touch() const {
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return m_touch;
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}
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bool hasAlphaNumericKeyboard();
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bool hasTabletModeSwitch();
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void startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName);
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void startInteractivePositionSelection(std::function<void(const QPoint &)> callback);
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bool isSelectingWindow() const;
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Q_SIGNALS:
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/**
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* @brief Emitted when the global pointer position changed
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*
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* @param pos The new global pointer position.
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*/
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void globalPointerChanged(const QPointF &pos);
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/**
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* @brief Emitted when the state of a pointer button changed.
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*
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* @param button The button which changed
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* @param state The new button state
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*/
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void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state);
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/**
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* @brief Emitted when a pointer axis changed
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*
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* @param axis The axis on which the even occurred
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* @param delta The delta of the event.
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*/
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void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta);
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/**
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* @brief Emitted when the modifiers changes.
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*
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* Only emitted for the mask which is provided by Qt::KeyboardModifiers, if other modifiers
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* change signal is not emitted
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*
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* @param newMods The new modifiers state
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* @param oldMods The previous modifiers state
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*/
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void keyboardModifiersChanged(Qt::KeyboardModifiers newMods, Qt::KeyboardModifiers oldMods);
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/**
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* @brief Emitted when the state of a key changed.
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*
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* @param keyCode The keycode of the key which changed
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* @param state The new key state
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*/
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void keyStateChanged(quint32 keyCode, InputRedirection::KeyboardKeyState state);
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void hasAlphaNumericKeyboardChanged(bool set);
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void hasTabletModeSwitchChanged(bool set);
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private:
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void setupLibInput();
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void setupTouchpadShortcuts();
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void setupLibInputWithScreens();
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void setupWorkspace();
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void reconfigure();
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void setupInputFilters();
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void installInputEventFilter(InputEventFilter *filter);
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KeyboardInputRedirection *m_keyboard;
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PointerInputRedirection *m_pointer;
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TouchInputRedirection *m_touch;
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GlobalShortcutsManager *m_shortcuts;
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LibInput::Connection *m_libInput = nullptr;
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WindowSelectorFilter *m_windowSelector = nullptr;
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QVector<InputEventFilter*> m_filters;
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QVector<InputEventSpy*> m_spies;
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KWIN_SINGLETON(InputRedirection)
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friend InputRedirection *input();
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friend class DecorationEventFilter;
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friend class InternalWindowEventFilter;
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friend class ForwardInputFilter;
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};
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/**
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* Base class for filtering input events inside InputRedirection.
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*
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* The idea behind the InputEventFilter is to have task oriented
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* filters. E.g. there is one filter taking care of a locked screen,
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* one to take care of interacting with window decorations, etc.
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*
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* A concrete subclass can reimplement the virtual methods and decide
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* whether an event should be filtered out or not by returning either
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* @c true or @c false. E.g. the lock screen filter can easily ensure
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* that all events are filtered out.
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*
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* As soon as a filter returns @c true the processing is stopped. If
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* a filter returns @c false the next one is invoked. This means a filter
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* installed early gets to see more events than a filter installed later on.
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*
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* Deleting an instance of InputEventFilter automatically uninstalls it from
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* InputRedirection.
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*/
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class KWIN_EXPORT InputEventFilter
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{
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public:
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InputEventFilter();
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virtual ~InputEventFilter();
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/**
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* Event filter for pointer events which can be described by a QMouseEvent.
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*
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* Please note that the button translation in QMouseEvent cannot cover all
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* possible buttons. Because of that also the @p nativeButton code is passed
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* through the filter. For internal areas it's fine to use @p event, but for
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* passing to client windows the @p nativeButton should be used.
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*
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* @param event The event information about the move or button press/release
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* @param nativeButton The native key code of the button, for move events 0
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* @return @c true to stop further event processing, @c false to pass to next filter
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*/
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virtual bool pointerEvent(QMouseEvent *event, quint32 nativeButton);
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/**
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* Event filter for pointer axis events.
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*
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* @param event The event information about the axis event
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* @return @c true to stop further event processing, @c false to pass to next filter
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*/
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virtual bool wheelEvent(QWheelEvent *event);
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/**
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* Event filter for keyboard events.
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*
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* @param event The event information about the key event
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* @return @c tru to stop further event processing, @c false to pass to next filter.
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*/
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virtual bool keyEvent(QKeyEvent *event);
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virtual bool touchDown(qint32 id, const QPointF &pos, quint32 time);
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virtual bool touchMotion(qint32 id, const QPointF &pos, quint32 time);
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virtual bool touchUp(qint32 id, quint32 time);
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virtual bool pinchGestureBegin(int fingerCount, quint32 time);
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virtual bool pinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time);
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virtual bool pinchGestureEnd(quint32 time);
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virtual bool pinchGestureCancelled(quint32 time);
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virtual bool swipeGestureBegin(int fingerCount, quint32 time);
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virtual bool swipeGestureUpdate(const QSizeF &delta, quint32 time);
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virtual bool swipeGestureEnd(quint32 time);
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virtual bool swipeGestureCancelled(quint32 time);
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virtual bool switchEvent(SwitchEvent *event);
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protected:
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void passToWaylandServer(QKeyEvent *event);
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};
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class KWIN_EXPORT InputDeviceHandler : public QObject
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{
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Q_OBJECT
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public:
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~InputDeviceHandler() override;
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virtual void init();
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void update();
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/**
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* @brief First Toplevel currently at the position of the input device
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* according to the stacking order.
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* @return Toplevel* at device position.
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*/
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QPointer<Toplevel> at() const {
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return m_at.at;
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}
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/**
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* @brief Toplevel currently having pointer input focus (this might
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* be different from the Toplevel at the position of the pointer).
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* @return Toplevel* with pointer focus.
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*/
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QPointer<Toplevel> focus() const {
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return m_focus.focus;
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}
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/**
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* @brief The Decoration currently receiving events.
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* @return decoration with pointer focus.
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*/
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QPointer<Decoration::DecoratedClientImpl> decoration() const {
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return m_focus.decoration;
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}
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/**
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* @brief The internal window currently receiving events.
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* @return QWindow with pointer focus.
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*/
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QPointer<QWindow> internalWindow() const {
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return m_focus.internalWindow;
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}
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virtual QPointF position() const = 0;
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void setFocus(Toplevel *toplevel);
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void setDecoration(QPointer<Decoration::DecoratedClientImpl> decoration);
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void setInternalWindow(QWindow *window);
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Q_SIGNALS:
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void atChanged(Toplevel *old, Toplevel *now);
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void decorationChanged();
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protected:
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explicit InputDeviceHandler(InputRedirection *parent);
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virtual void cleanupInternalWindow(QWindow *old, QWindow *now) = 0;
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virtual void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) = 0;
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virtual void focusUpdate(Toplevel *old, Toplevel *now) = 0;
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/**
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* Certain input devices can be in a state of having no valid
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* position. An example are touch screens when no finger/pen
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* is resting on the surface (no touch point).
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*/
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virtual bool positionValid() const {
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return false;
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}
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virtual bool focusUpdatesBlocked() {
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return false;
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}
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inline bool inited() const {
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return m_inited;
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}
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inline void setInited(bool set) {
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m_inited = set;
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}
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private:
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bool setAt(Toplevel *toplevel);
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void updateFocus();
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bool updateDecoration();
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void updateInternalWindow(QWindow *window);
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QWindow* findInternalWindow(const QPoint &pos) const;
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struct {
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QPointer<Toplevel> at;
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QMetaObject::Connection surfaceCreatedConnection;
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} m_at;
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struct {
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QPointer<Toplevel> focus;
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QPointer<Decoration::DecoratedClientImpl> decoration;
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QPointer<QWindow> internalWindow;
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} m_focus;
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bool m_inited = false;
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};
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inline
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InputRedirection *input()
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{
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return InputRedirection::s_self;
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}
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template <typename T, typename Slot>
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inline
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void InputRedirection::registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, Slot slot) {
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registerShortcut(shortcut, action);
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connect(action, &QAction::triggered, receiver, slot);
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}
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} // namespace KWin
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Q_DECLARE_METATYPE(KWin::InputRedirection::KeyboardKeyState)
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Q_DECLARE_METATYPE(KWin::InputRedirection::PointerButtonState)
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Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxis)
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Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxisSource)
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#endif // KWIN_INPUT_H
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