kwin/helpers/wayland_wrapper/wl-socket.c
David Edmundson 86c6066551 Introduce helper to restart kwin on crash exit
Right now when kwin exits, the user is taken directly back to the login
screen. The login session exits, so all processes then are killed by the
session.

This patchset introduces a mechanism to safely restart kwin. The socket
(typically wayland-0) remains alive and persistent across restarts. This
means if any process reconnects through it's own mechanism or a crash
restart handler the socket appears to work, and blocks until the new
kwin restarts.

This makes it secure and race free.

If the screen was locked at the time kwin went down, this is also
secure. Kwin now checks the status from logind at the time of launch, so
will immediately restore a locked state before any other rendering.
2020-12-15 15:43:48 +00:00

170 lines
4.1 KiB
C

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2020 <davidedmundson@kde.org>
SPDX-FileCopyrightText: 2008 Kristian Høgsberg
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include <assert.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/file.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/un.h>
#include <unistd.h>
/* This is the size of the char array in struct sock_addr_un.
* No Wayland socket can be created with a path longer than this,
* including the null terminator.
*/
#ifndef UNIX_PATH_MAX
#define UNIX_PATH_MAX 108
#endif
#define LOCK_SUFFIX ".lock"
#define LOCK_SUFFIXLEN 5
struct wl_socket {
int fd;
int fd_lock;
struct sockaddr_un addr;
char lock_addr[UNIX_PATH_MAX + LOCK_SUFFIXLEN];
char display_name[16];
};
static struct wl_socket *wl_socket_alloc(void)
{
struct wl_socket *s;
s = malloc(sizeof *s);
if (!s)
return NULL;
s->fd = -1;
s->fd_lock = -1;
return s;
}
static int wl_socket_lock(struct wl_socket *socket)
{
struct stat socket_stat;
snprintf(socket->lock_addr, sizeof socket->lock_addr, "%s%s", socket->addr.sun_path, LOCK_SUFFIX);
// differing from wl_display, we don't set O_CLOEXEC so that we can pass to the child
socket->fd_lock = open(socket->lock_addr, O_CREAT | O_RDWR, (S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP));
if (socket->fd_lock < 0) {
printf("unable to open lockfile %s check permissions\n", socket->lock_addr);
goto err;
}
if (flock(socket->fd_lock, LOCK_EX | LOCK_NB) < 0) {
printf("unable to lock lockfile %s, maybe another compositor is running\n", socket->lock_addr);
goto err_fd;
}
if (lstat(socket->addr.sun_path, &socket_stat) < 0) {
if (errno != ENOENT) {
printf("did not manage to stat file %s\n", socket->addr.sun_path);
goto err_fd;
}
} else if (socket_stat.st_mode & S_IWUSR || socket_stat.st_mode & S_IWGRP) {
unlink(socket->addr.sun_path);
}
return 0;
err_fd:
close(socket->fd_lock);
socket->fd_lock = -1;
err:
*socket->lock_addr = 0;
/* we did not set this value here, but without lock the
* socket won't be created anyway. This prevents the
* wl_socket_destroy from unlinking already existing socket
* created by other compositor */
*socket->addr.sun_path = 0;
return -1;
}
void wl_socket_destroy(struct wl_socket *s)
{
if (s->addr.sun_path[0])
unlink(s->addr.sun_path);
if (s->fd >= 0)
close(s->fd);
if (s->lock_addr[0])
unlink(s->lock_addr);
if (s->fd_lock >= 0)
close(s->fd_lock);
free(s);
}
const char *wl_socket_get_display_name(struct wl_socket *s)
{
return s->display_name;
}
int wl_socket_get_fd(struct wl_socket *s)
{
return s->fd;
}
struct wl_socket *wl_socket_create()
{
struct wl_socket *s;
int displayno = 0;
int name_size;
/* A reasonable number of maximum default sockets. If
* you need more than this, use the explicit add_socket API. */
const int MAX_DISPLAYNO = 32;
const char *runtime_dir = getenv("XDG_RUNTIME_DIR");
if (!runtime_dir) {
printf("XDG_RUNTIME_DIR not set");
return NULL;
}
s = wl_socket_alloc();
if (s == NULL)
return NULL;
do {
snprintf(s->display_name, sizeof s->display_name, "wayland-%d", displayno);
s->addr.sun_family = AF_LOCAL;
name_size = snprintf(s->addr.sun_path, sizeof s->addr.sun_path, "%s/%s", runtime_dir, s->display_name) + 1;
assert(name_size > 0);
if (name_size > (int)sizeof s->addr.sun_path) {
goto fail;
}
if (wl_socket_lock(s) < 0)
continue;
s->fd = socket(PF_LOCAL, SOCK_STREAM, 0);
int size = SUN_LEN(&s->addr);
int ret = bind(s->fd, &s->addr, size);
if (ret < 0) {
goto fail;
}
ret = listen(s->fd, 128);
if (ret < 0) {
goto fail;
}
return s;
} while (displayno++ < MAX_DISPLAYNO);
fail:
wl_socket_destroy(s);
return NULL;
}