041673bf86
without kwin4_effect_ prefix, so change the name in those macros to lowercase. Some modifications to the macros themselves as well. Effect loading via dcop might work again now. svn path=/trunk/KDE/kdebase/workspace/; revision=669033
96 lines
3 KiB
C++
96 lines
3 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "dialogparent.h"
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namespace KWin
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{
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KWIN_EFFECT( dialogparent, DialogParentEffect )
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void DialogParentEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
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{
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// How long does it take for the effect to get it's full strength (in ms)
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const float changeTime = 200;
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// Check if this window has a modal dialog and change the window's
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// effect's strength accordingly
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bool hasDialog = w->findModal() != NULL;
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if( hasDialog )
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{
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// Increase effect strength of this window
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effectStrength[w] = qMin(1.0f, effectStrength[w] + time/changeTime);
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}
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else
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{
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effectStrength[w] = qMax(0.0f, effectStrength[w] - time/changeTime);
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}
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// Call the next effect
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effects->prePaintWindow( w, mask, paint, clip, time );
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}
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void DialogParentEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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float s = effectStrength[w];
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if(s > 0.0f)
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{
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// Brightness will be within [1.0; 0.6]
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data.brightness *= (1.0 - s * 0.4);
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// Saturation within [1.0; 0.4]
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data.saturation *= (1.0 - s * 0.6);
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}
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// Call the next effect.
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effects->paintWindow( w, mask, region, data );
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}
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void DialogParentEffect::postPaintWindow( EffectWindow* w )
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{
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float s = effectStrength[w];
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// If strength is between 0 and 1, the effect is still in progress and the
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// window has to be repainted during the next pass
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if( s > 0.0 && s < 1.0 )
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w->addRepaintFull(); // trigger next animation repaint
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// Call the next effect.
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effects->postPaintWindow( w );
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}
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void DialogParentEffect::windowActivated( EffectWindow* w )
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{
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// If this window is a dialog, we need to repaint it's parent window, so
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// that the effect could be run for it
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// Set the window to be faded (or NULL if no window is active).
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if( w && w->isModal() )
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{
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// w is a modal dialog
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EffectWindowList mainwindows = w->mainWindows();
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foreach( EffectWindow* parent, mainwindows )
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parent->addRepaintFull();
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}
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}
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void DialogParentEffect::windowClosed( EffectWindow* w )
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{
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// If this window is a dialog, we need to repaint it's parent window, so
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// that the effect could be run for it
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// Set the window to be faded (or NULL if no window is active).
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if ( w && w->isModal() )
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{
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// w is a modal dialog
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EffectWindowList mainwindows = w->mainWindows();
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foreach( EffectWindow* parent, mainwindows )
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parent->addRepaintFull();
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}
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}
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} // namespace
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