kwin/autotests/integration/generic_scene_opengl_test.cpp
Martin Flöser 99df3c82f3 [autotests] Don't check whether there is a /dev/dri/card0
Summary:
With EGL_MESA_platform_surfaceless we don't need a dri device anymore.
So we don't need to skip the tests if the device is missing. Instead the
tests verify that OpenGL compositing is used if requested.

Test Plan: ctest passes

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18014
2019-01-12 07:36:28 +01:00

118 lines
3.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "generic_scene_opengl_test.h"
#include "composite.h"
#include "effectloader.h"
#include "cursor.h"
#include "platform.h"
#include "scene.h"
#include "shell_client.h"
#include "wayland_server.h"
#include "effect_builtins.h"
#include <KConfigGroup>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0");
GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable)
: QObject()
, m_envVariable(envVariable)
{
}
GenericSceneOpenGLTest::~GenericSceneOpenGLTest()
{
}
void GenericSceneOpenGLTest::cleanup()
{
Test::destroyWaylandConnection();
}
void GenericSceneOpenGLTest::initTestCase()
{
qRegisterMetaType<KWin::ShellClient*>();
qRegisterMetaType<KWin::AbstractClient*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White"));
qputenv("XCURSOR_SIZE", QByteArrayLiteral("24"));
qputenv("KWIN_COMPOSE", m_envVariable);
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QVERIFY(Compositor::self());
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
}
void GenericSceneOpenGLTest::testRestart_data()
{
QTest::addColumn<bool>("core");
QTest::newRow("GLCore") << true;
QTest::newRow("Legacy") << false;
}
void GenericSceneOpenGLTest::testRestart()
{
// simple restart of the OpenGL compositor without any windows being shown
// setup opengl compositing options
auto compositingGroup = kwinApp()->config()->group("Compositing");
QFETCH(bool, core);
compositingGroup.writeEntry("GLCore", core);
compositingGroup.sync();
QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated);
QVERIFY(sceneCreatedSpy.isValid());
KWin::Compositor::self()->slotReinitialize();
if (sceneCreatedSpy.isEmpty()) {
QVERIFY(sceneCreatedSpy.wait());
}
QCOMPARE(sceneCreatedSpy.count(), 1);
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
// trigger a repaint
KWin::Compositor::self()->addRepaintFull();
// and wait 100 msec to ensure it's rendered
// TODO: introduce frameRendered signal in SceneOpenGL
QTest::qWait(100);
}