kwin/toplevel.cpp
Martin Gräßlin 996ee34e14 Remove the unredirect fullscreen windows functionality
Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.

Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.

By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.

It's clearly something we tried to hide from the user that it exists.

For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.

Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.

Reviewers: #kwin, #plasma, #vdg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2180
2016-08-04 14:48:35 +02:00

540 lines
13 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "toplevel.h"
#ifdef KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "atoms.h"
#include "client.h"
#include "client_machine.h"
#include "effects.h"
#include "screens.h"
#include "shadow.h"
#include "xcbutils.h"
#include <KWayland/Server/surface_interface.h>
#include <QDebug>
namespace KWin
{
Toplevel::Toplevel()
: m_visual(XCB_NONE)
, bit_depth(24)
, info(NULL)
, ready_for_painting(true)
, m_isDamaged(false)
, m_client()
, damage_handle(None)
, is_shape(false)
, effect_window(NULL)
, m_clientMachine(new ClientMachine(this))
, wmClientLeaderWin(0)
, m_damageReplyPending(false)
, m_screen(0)
, m_skipCloseAnimation(false)
{
connect(this, SIGNAL(damaged(KWin::Toplevel*,QRect)), SIGNAL(needsRepaint()));
connect(screens(), SIGNAL(changed()), SLOT(checkScreen()));
connect(screens(), SIGNAL(countChanged(int,int)), SLOT(checkScreen()));
setupCheckScreenConnection();
}
Toplevel::~Toplevel()
{
assert(damage_handle == None);
delete info;
}
QDebug& operator<<(QDebug& stream, const Toplevel* cl)
{
if (cl == NULL)
return stream << "\'NULL\'";
cl->debug(stream);
return stream;
}
QDebug& operator<<(QDebug& stream, const ToplevelList& list)
{
stream << "LIST:(";
bool first = true;
for (ToplevelList::ConstIterator it = list.begin();
it != list.end();
++it) {
if (!first)
stream << ":";
first = false;
stream << *it;
}
stream << ")";
return stream;
}
QRect Toplevel::decorationRect() const
{
return rect();
}
void Toplevel::detectShape(Window id)
{
const bool wasShape = is_shape;
is_shape = Xcb::Extensions::self()->hasShape(id);
if (wasShape != is_shape) {
emit shapedChanged();
}
}
// used only by Deleted::copy()
void Toplevel::copyToDeleted(Toplevel* c)
{
geom = c->geom;
m_visual = c->m_visual;
bit_depth = c->bit_depth;
info = c->info;
m_client.reset(c->m_client, false);
ready_for_painting = c->ready_for_painting;
damage_handle = None;
damage_region = c->damage_region;
repaints_region = c->repaints_region;
is_shape = c->is_shape;
effect_window = c->effect_window;
if (effect_window != NULL)
effect_window->setWindow(this);
resource_name = c->resourceName();
resource_class = c->resourceClass();
m_clientMachine = c->m_clientMachine;
m_clientMachine->setParent(this);
wmClientLeaderWin = c->wmClientLeader();
opaque_region = c->opaqueRegion();
m_screen = c->m_screen;
m_skipCloseAnimation = c->m_skipCloseAnimation;
m_internalFBO = c->m_internalFBO;
}
// before being deleted, remove references to everything that's now
// owner by Deleted
void Toplevel::disownDataPassedToDeleted()
{
info = NULL;
}
QRect Toplevel::visibleRect() const
{
QRect r = decorationRect();
if (hasShadow() && !shadow()->shadowRegion().isEmpty()) {
r |= shadow()->shadowRegion().boundingRect();
}
return r.translated(geometry().topLeft());
}
Xcb::Property Toplevel::fetchWmClientLeader() const
{
return Xcb::Property(false, window(), atoms->wm_client_leader, XCB_ATOM_WINDOW, 0, 10000);
}
void Toplevel::readWmClientLeader(Xcb::Property &prop)
{
wmClientLeaderWin = prop.value<xcb_window_t>(window());
}
void Toplevel::getWmClientLeader()
{
auto prop = fetchWmClientLeader();
readWmClientLeader(prop);
}
/*!
Returns sessionId for this client,
taken either from its window or from the leader window.
*/
QByteArray Toplevel::sessionId() const
{
QByteArray result = Xcb::StringProperty(window(), atoms->sm_client_id);
if (result.isEmpty() && wmClientLeaderWin && wmClientLeaderWin != window())
result = Xcb::StringProperty(wmClientLeaderWin, atoms->sm_client_id);
return result;
}
/*!
Returns command property for this client,
taken either from its window or from the leader window.
*/
QByteArray Toplevel::wmCommand()
{
QByteArray result = Xcb::StringProperty(window(), XCB_ATOM_WM_COMMAND);
if (result.isEmpty() && wmClientLeaderWin && wmClientLeaderWin != window())
result = Xcb::StringProperty(wmClientLeaderWin, XCB_ATOM_WM_COMMAND);
result.replace(0, ' ');
return result;
}
void Toplevel::getWmClientMachine()
{
m_clientMachine->resolve(window(), wmClientLeader());
}
/*!
Returns client machine for this client,
taken either from its window or from the leader window.
*/
QByteArray Toplevel::wmClientMachine(bool use_localhost) const
{
if (!m_clientMachine) {
// this should never happen
return QByteArray();
}
if (use_localhost && m_clientMachine->isLocal()) {
// special name for the local machine (localhost)
return ClientMachine::localhost();
}
return m_clientMachine->hostName();
}
/*!
Returns client leader window for this client.
Returns the client window itself if no leader window is defined.
*/
Window Toplevel::wmClientLeader() const
{
if (wmClientLeaderWin)
return wmClientLeaderWin;
return window();
}
void Toplevel::getResourceClass()
{
setResourceClass(QByteArray(info->windowClassName()).toLower(), QByteArray(info->windowClassClass()).toLower());
}
void Toplevel::setResourceClass(const QByteArray &name, const QByteArray &className)
{
resource_name = name;
resource_class = className;
emit windowClassChanged();
}
double Toplevel::opacity() const
{
if (info->opacity() == 0xffffffff)
return 1.0;
return info->opacity() * 1.0 / 0xffffffff;
}
void Toplevel::setOpacity(double new_opacity)
{
double old_opacity = opacity();
new_opacity = qBound(0.0, new_opacity, 1.0);
if (old_opacity == new_opacity)
return;
info->setOpacity(static_cast< unsigned long >(new_opacity * 0xffffffff));
if (compositing()) {
addRepaintFull();
emit opacityChanged(this, old_opacity);
}
}
void Toplevel::setReadyForPainting()
{
if (!ready_for_painting) {
ready_for_painting = true;
if (compositing()) {
addRepaintFull();
emit windowShown(this);
if (Client *cl = dynamic_cast<Client*>(this)) {
if (cl->tabGroup() && cl->tabGroup()->current() == cl)
cl->tabGroup()->setCurrent(cl, true);
}
}
}
}
void Toplevel::deleteEffectWindow()
{
delete effect_window;
effect_window = NULL;
}
void Toplevel::checkScreen()
{
if (screens()->count() == 1) {
if (m_screen != 0) {
m_screen = 0;
emit screenChanged();
}
return;
}
const int s = screens()->number(geometry().center());
if (s != m_screen) {
m_screen = s;
emit screenChanged();
}
}
void Toplevel::setupCheckScreenConnection()
{
connect(this, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(checkScreen()));
connect(this, SIGNAL(geometryChanged()), SLOT(checkScreen()));
checkScreen();
}
void Toplevel::removeCheckScreenConnection()
{
disconnect(this, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), this, SLOT(checkScreen()));
disconnect(this, SIGNAL(geometryChanged()), this, SLOT(checkScreen()));
}
int Toplevel::screen() const
{
return m_screen;
}
bool Toplevel::isOnScreen(int screen) const
{
return screens()->geometry(screen).intersects(geometry());
}
bool Toplevel::isOnActiveScreen() const
{
return isOnScreen(screens()->current());
}
void Toplevel::getShadow()
{
QRect dirtyRect; // old & new shadow region
const QRect oldVisibleRect = visibleRect();
if (hasShadow()) {
dirtyRect = shadow()->shadowRegion().boundingRect();
effectWindow()->sceneWindow()->shadow()->updateShadow();
} else {
Shadow::createShadow(this);
}
if (hasShadow())
dirtyRect |= shadow()->shadowRegion().boundingRect();
if (oldVisibleRect != visibleRect())
emit paddingChanged(this, oldVisibleRect);
if (dirtyRect.isValid()) {
dirtyRect.translate(pos());
addLayerRepaint(dirtyRect);
}
}
bool Toplevel::hasShadow() const
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow() != NULL;
}
return false;
}
Shadow *Toplevel::shadow()
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow();
} else {
return NULL;
}
}
const Shadow *Toplevel::shadow() const
{
if (effectWindow() && effectWindow()->sceneWindow()) {
return effectWindow()->sceneWindow()->shadow();
} else {
return NULL;
}
}
bool Toplevel::wantsShadowToBeRendered() const
{
return true;
}
void Toplevel::getWmOpaqueRegion()
{
const auto rects = info->opaqueRegion();
QRegion new_opaque_region;
for (const auto &r : rects) {
new_opaque_region += QRect(r.pos.x, r.pos.y, r.size.width, r.size.height);
}
opaque_region = new_opaque_region;
}
bool Toplevel::isClient() const
{
return false;
}
bool Toplevel::isDeleted() const
{
return false;
}
bool Toplevel::isOnCurrentActivity() const
{
#ifdef KWIN_BUILD_ACTIVITIES
if (!Activities::self()) {
return true;
}
return isOnActivity(Activities::self()->current());
#else
return true;
#endif
}
void Toplevel::elevate(bool elevate)
{
if (!effectWindow()) {
return;
}
effectWindow()->elevate(elevate);
addWorkspaceRepaint(visibleRect());
}
pid_t Toplevel::pid() const
{
return info->pid();
}
xcb_window_t Toplevel::frameId() const
{
return m_client;
}
Xcb::Property Toplevel::fetchSkipCloseAnimation() const
{
return Xcb::Property(false, window(), atoms->kde_skip_close_animation, XCB_ATOM_CARDINAL, 0, 1);
}
void Toplevel::readSkipCloseAnimation(Xcb::Property &property)
{
setSkipCloseAnimation(property.toBool());
}
void Toplevel::getSkipCloseAnimation()
{
Xcb::Property property = fetchSkipCloseAnimation();
readSkipCloseAnimation(property);
}
bool Toplevel::skipsCloseAnimation() const
{
return m_skipCloseAnimation;
}
void Toplevel::setSkipCloseAnimation(bool set)
{
if (set == m_skipCloseAnimation) {
return;
}
m_skipCloseAnimation = set;
emit skipCloseAnimationChanged();
}
void Toplevel::setSurface(KWayland::Server::SurfaceInterface *surface)
{
if (m_surface == surface) {
return;
}
using namespace KWayland::Server;
if (m_surface) {
disconnect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
}
m_surface = surface;
connect(m_surface, &SurfaceInterface::damaged, this, &Toplevel::addDamage);
connect(m_surface, &SurfaceInterface::subSurfaceTreeChanged, this,
[this] {
// TODO improve to only update actual visual area
if (ready_for_painting) {
addDamageFull();
m_isDamaged = true;
}
}
);
connect(m_surface, &SurfaceInterface::destroyed, this,
[this] {
m_surface = nullptr;
}
);
emit surfaceChanged();
}
void Toplevel::addDamage(const QRegion &damage)
{
m_isDamaged = true;
damage_region += damage;
for (const QRect &r : damage.rects()) {
emit damaged(this, r);
}
}
QByteArray Toplevel::windowRole() const
{
return QByteArray(info->windowRole());
}
void Toplevel::setDepth(int depth)
{
if (bit_depth == depth) {
return;
}
const bool oldAlpha = hasAlpha();
bit_depth = depth;
if (oldAlpha != hasAlpha()) {
emit hasAlphaChanged();
}
}
QRegion Toplevel::inputShape() const
{
if (m_surface) {
return m_surface->input();
} else {
// TODO: maybe also for X11?
return QRegion();
}
}
void Toplevel::setInternalFramebufferObject(const QSharedPointer<QOpenGLFramebufferObject> &fbo)
{
if (m_internalFBO != fbo) {
discardWindowPixmap();
m_internalFBO = fbo;
}
setDepth(32);
}
QMatrix4x4 Toplevel::inputTransformation() const
{
QMatrix4x4 m;
m.translate(-x(), -y());
return m;
}
quint32 Toplevel::windowId() const
{
return window();
}
} // namespace