kwin/shadow.h
2020-11-28 11:01:47 +00:00

181 lines
5.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SHADOW_H
#define KWIN_SHADOW_H
#include <QObject>
#include <QPixmap>
#include <kwineffects.h>
namespace KDecoration2
{
class Decoration;
class DecorationShadow;
}
namespace KWaylandServer
{
class ShadowInterface;
}
namespace KWin {
class Toplevel;
/**
* @short Class representing a Window's Shadow to be rendered by the Compositor.
*
* This class holds all information about the Shadow to be rendered together with the
* window during the Compositing stage. The Shadow consists of several pixmaps and offsets.
* For a complete description please refer to https://community.kde.org/KWin/Shadow
*
* To create a Shadow instance use the static factory method createShadow which will
* create an instance for the currently used Compositing Backend. It will read the X11 Property
* and create the Shadow and all required data (such as WindowQuads). If there is no Shadow
* defined for the Toplevel the factory method returns @c NULL.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
* @todo React on Toplevel size changes.
*/
class KWIN_EXPORT Shadow : public QObject
{
Q_OBJECT
public:
~Shadow() override;
/**
* @return Region of the shadow.
*/
const QRegion &shadowRegion() const {
return m_shadowRegion;
};
/**
* @return Cached Shadow Quads
*/
const WindowQuadList &shadowQuads() const {
return m_shadowQuads;
};
WindowQuadList &shadowQuads() {
return m_shadowQuads;
};
/**
* This method updates the Shadow when the property has been changed.
* It is the responsibility of the owner of the Shadow to call this method
* whenever the owner receives a PropertyNotify event.
* This method will invoke a re-read of the Property. In case the Property has
* been withdrawn the method returns @c false. In that case the owner should
* delete the Shadow.
* @returns @c true when the shadow has been updated, @c false if the property is not set anymore.
*/
virtual bool updateShadow();
/**
* Factory Method to create the shadow from the property.
* This method takes care of creating an instance of the
* Shadow class for the current Compositing Backend.
*
* If there is no shadow defined for @p toplevel this method
* will return @c NULL.
* @param toplevel The Toplevel for which the shadow should be created
* @return Created Shadow or @c NULL in case there is no shadow defined.
*/
static Shadow *createShadow(Toplevel *toplevel);
/**
* Reparents the shadow to @p toplevel.
* Used when a window is deleted.
* @param toplevel The new parent
*/
void setToplevel(Toplevel *toplevel);
bool hasDecorationShadow() const {
return !m_decorationShadow.isNull();
}
QImage decorationShadowImage() const;
QWeakPointer<KDecoration2::DecorationShadow> decorationShadow() const {
return m_decorationShadow.toWeakRef();
}
public Q_SLOTS:
void geometryChanged();
protected:
Shadow(Toplevel *toplevel);
enum ShadowElements {
ShadowElementTop,
ShadowElementTopRight,
ShadowElementRight,
ShadowElementBottomRight,
ShadowElementBottom,
ShadowElementBottomLeft,
ShadowElementLeft,
ShadowElementTopLeft,
ShadowElementsCount
};
inline const QPixmap &shadowPixmap(ShadowElements element) const {
return m_shadowElements[element];
};
QSize elementSize(ShadowElements element) const;
int topOffset() const {
return m_topOffset;
};
int rightOffset() const {
return m_rightOffset;
};
int bottomOffset() const {
return m_bottomOffset;
};
int leftOffset() const {
return m_leftOffset;
};
virtual void buildQuads();
void updateShadowRegion();
Toplevel *topLevel() {
return m_topLevel;
};
void setShadowRegion(const QRegion &region) {
m_shadowRegion = region;
};
virtual bool prepareBackend() = 0;
WindowQuadList m_shadowQuads;
void setShadowElement(const QPixmap &shadow, ShadowElements element);
private:
static Shadow *createShadowFromX11(Toplevel *toplevel);
static Shadow *createShadowFromDecoration(Toplevel *toplevel);
static Shadow *createShadowFromWayland(Toplevel *toplevel);
static Shadow *createShadowFromInternalWindow(Toplevel *toplevel);
static QVector<uint32_t> readX11ShadowProperty(xcb_window_t id);
bool init(const QVector<uint32_t> &data);
bool init(KDecoration2::Decoration *decoration);
bool init(const QPointer<KWaylandServer::ShadowInterface> &shadow);
bool init(const QWindow *window);
Toplevel *m_topLevel;
// shadow pixmaps
QPixmap m_shadowElements[ShadowElementsCount];
// shadow offsets
int m_topOffset;
int m_rightOffset;
int m_bottomOffset;
int m_leftOffset;
// caches
QRegion m_shadowRegion;
QSize m_cachedSize;
// Decoration based shadows
QSharedPointer<KDecoration2::DecorationShadow> m_decorationShadow;
};
}
#endif // KWIN_SHADOW_H