kwin/effects/cube/cube.h

160 lines
5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_CUBE_H
#define KWIN_CUBE_H
#include <kwineffects.h>
#include <kwinglutils.h>
#include <QObject>
#include <QQueue>
#include <QSet>
namespace KWin
{
class CubeEffect
: public QObject, public Effect
{
Q_OBJECT
public:
CubeEffect();
~CubeEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual bool borderActivated( ElectricBorder border );
virtual void grabbedKeyboardEvent( QKeyEvent* e );
virtual void mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons,
Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers );
virtual void windowInputMouseEvent( Window w, QEvent* e );
virtual void tabBoxAdded( int mode );
virtual void tabBoxUpdated();
virtual void tabBoxClosed();
static bool supported();
private slots:
void toggleCube();
void toggleCylinder();
void toggleSphere();
private:
enum RotationDirection
{
Left,
Right,
Upwards,
Downwards
};
enum VerticalRotationPosition
{
Up,
Normal,
Down
};
enum CubeMode
{
Cube,
Cylinder,
Sphere
};
void toggle( CubeMode newMode = Cube );
void paintCube( int mask, QRegion region, ScreenPaintData& data );
void paintCap();
void paintCubeCap();
void paintCylinderCap();
void paintSphereCap();
bool loadShader();
void loadConfig( QString config );
void rotateCube();
void rotateToDesktop( int desktop );
void setActive( bool active );
bool activated;
bool mousePolling;
bool cube_painting;
bool keyboard_grab;
bool schedule_close;
ElectricBorder borderActivate;
ElectricBorder borderActivateCylinder;
ElectricBorder borderActivateSphere;
int painting_desktop;
Window input;
int frontDesktop;
float cubeOpacity;
bool opacityDesktopOnly;
bool displayDesktopName;
EffectFrame desktopNameFrame;
QFont desktopNameFont;
bool reflection;
bool rotating;
bool verticalRotating;
bool desktopChangedWhileRotating;
bool paintCaps;
TimeLine timeLine;
TimeLine verticalTimeLine;
RotationDirection rotationDirection;
RotationDirection verticalRotationDirection;
VerticalRotationPosition verticalPosition;
QQueue<RotationDirection> rotations;
QQueue<RotationDirection> verticalRotations;
QColor backgroundColor;
QColor capColor;
GLTexture* wallpaper;
bool texturedCaps;
GLTexture* capTexture;
float manualAngle;
float manualVerticalAngle;
TimeLine::CurveShape currentShape;
bool start;
bool stop;
bool reflectionPainting;
int rotationDuration;
QList<EffectWindow*> windowsOnOtherScreens;
int activeScreen;
bool bigCube;
bool bottomCap;
bool closeOnMouseRelease;
float zoom;
float zPosition;
bool useForTabBox;
bool invertKeys;
bool invertMouse;
bool tabBoxMode;
bool shortcutsRegistered;
CubeMode mode;
bool useShaders;
GLShader* cylinderShader;
GLShader* sphereShader;
float capDeformationFactor;
bool useZOrdering;
float zOrderingFactor;
bool useList;
// GL lists
bool capListCreated;
bool recompileList;
GLuint glList;
};
} // namespace
#endif