a6d8bb41bb
CCBUG: 183905 svn path=/trunk/KDE/kdebase/workspace/; revision=929840
160 lines
5 KiB
C++
160 lines
5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_CUBE_H
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#define KWIN_CUBE_H
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#include <kwineffects.h>
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#include <kwinglutils.h>
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#include <QObject>
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#include <QQueue>
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#include <QSet>
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namespace KWin
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{
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class CubeEffect
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: public QObject, public Effect
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{
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Q_OBJECT
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public:
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CubeEffect();
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~CubeEffect();
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virtual void reconfigure( ReconfigureFlags );
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual bool borderActivated( ElectricBorder border );
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virtual void grabbedKeyboardEvent( QKeyEvent* e );
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virtual void mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons,
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Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers );
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virtual void windowInputMouseEvent( Window w, QEvent* e );
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virtual void tabBoxAdded( int mode );
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virtual void tabBoxUpdated();
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virtual void tabBoxClosed();
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static bool supported();
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private slots:
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void toggleCube();
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void toggleCylinder();
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void toggleSphere();
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private:
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enum RotationDirection
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{
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Left,
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Right,
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Upwards,
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Downwards
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};
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enum VerticalRotationPosition
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{
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Up,
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Normal,
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Down
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};
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enum CubeMode
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{
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Cube,
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Cylinder,
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Sphere
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};
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void toggle( CubeMode newMode = Cube );
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void paintCube( int mask, QRegion region, ScreenPaintData& data );
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void paintCap();
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void paintCubeCap();
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void paintCylinderCap();
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void paintSphereCap();
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bool loadShader();
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void loadConfig( QString config );
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void rotateCube();
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void rotateToDesktop( int desktop );
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void setActive( bool active );
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bool activated;
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bool mousePolling;
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bool cube_painting;
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bool keyboard_grab;
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bool schedule_close;
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ElectricBorder borderActivate;
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ElectricBorder borderActivateCylinder;
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ElectricBorder borderActivateSphere;
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int painting_desktop;
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Window input;
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int frontDesktop;
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float cubeOpacity;
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bool opacityDesktopOnly;
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bool displayDesktopName;
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EffectFrame desktopNameFrame;
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QFont desktopNameFont;
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bool reflection;
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bool rotating;
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bool verticalRotating;
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bool desktopChangedWhileRotating;
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bool paintCaps;
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TimeLine timeLine;
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TimeLine verticalTimeLine;
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RotationDirection rotationDirection;
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RotationDirection verticalRotationDirection;
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VerticalRotationPosition verticalPosition;
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QQueue<RotationDirection> rotations;
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QQueue<RotationDirection> verticalRotations;
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QColor backgroundColor;
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QColor capColor;
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GLTexture* wallpaper;
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bool texturedCaps;
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GLTexture* capTexture;
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float manualAngle;
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float manualVerticalAngle;
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TimeLine::CurveShape currentShape;
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bool start;
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bool stop;
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bool reflectionPainting;
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int rotationDuration;
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QList<EffectWindow*> windowsOnOtherScreens;
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int activeScreen;
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bool bigCube;
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bool bottomCap;
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bool closeOnMouseRelease;
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float zoom;
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float zPosition;
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bool useForTabBox;
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bool invertKeys;
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bool invertMouse;
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bool tabBoxMode;
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bool shortcutsRegistered;
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CubeMode mode;
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bool useShaders;
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GLShader* cylinderShader;
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GLShader* sphereShader;
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float capDeformationFactor;
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bool useZOrdering;
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float zOrderingFactor;
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bool useList;
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// GL lists
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bool capListCreated;
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bool recompileList;
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GLuint glList;
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};
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} // namespace
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#endif
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