kwin/src/renderloop.cpp
Vlad Zahorodnii 93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00

234 lines
5.9 KiB
C++

/*
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "renderloop.h"
#include "options.h"
#include "renderloop_p.h"
#include "utils.h"
namespace KWin
{
template <typename T>
T alignTimestamp(const T &timestamp, const T &alignment)
{
return timestamp + ((alignment - (timestamp % alignment)) % alignment);
}
RenderLoopPrivate *RenderLoopPrivate::get(RenderLoop *loop)
{
return loop->d.data();
}
RenderLoopPrivate::RenderLoopPrivate(RenderLoop *q)
: q(q)
{
compositeTimer.setSingleShot(true);
QObject::connect(&compositeTimer, &QTimer::timeout, q, [this]() { dispatch(); });
}
void RenderLoopPrivate::scheduleRepaint()
{
if (compositeTimer.isActive()) {
return;
}
const std::chrono::nanoseconds currentTime(std::chrono::steady_clock::now().time_since_epoch());
const std::chrono::nanoseconds vblankInterval(1'000'000'000'000ull / refreshRate);
// Estimate when the next presentation will occur. Note that this is a prediction.
nextPresentationTimestamp = lastPresentationTimestamp + vblankInterval;
if (nextPresentationTimestamp < currentTime) {
nextPresentationTimestamp = lastPresentationTimestamp
+ alignTimestamp(currentTime - lastPresentationTimestamp, vblankInterval);
}
// Estimate when it's a good time to perform the next compositing cycle.
const std::chrono::nanoseconds safetyMargin = std::chrono::milliseconds(3);
std::chrono::nanoseconds renderTime;
switch (options->latencyPolicy()) {
case LatencyExteremelyLow:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.1));
break;
case LatencyLow:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.25));
break;
case LatencyMedium:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.5));
break;
case LatencyHigh:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.75));
break;
case LatencyExtremelyHigh:
renderTime = std::chrono::nanoseconds(long(vblankInterval.count() * 0.9));
break;
}
switch (options->renderTimeEstimator()) {
case RenderTimeEstimatorMinimum:
renderTime = std::max(renderTime, renderJournal.minimum());
break;
case RenderTimeEstimatorMaximum:
renderTime = std::max(renderTime, renderJournal.maximum());
break;
case RenderTimeEstimatorAverage:
renderTime = std::max(renderTime, renderJournal.average());
break;
}
std::chrono::nanoseconds nextRenderTimestamp = nextPresentationTimestamp - renderTime - safetyMargin;
// If we can't render the frame before the deadline, start compositing immediately.
if (nextRenderTimestamp < currentTime) {
nextRenderTimestamp = currentTime;
}
const std::chrono::nanoseconds waitInterval = nextRenderTimestamp - currentTime;
compositeTimer.start(std::chrono::duration_cast<std::chrono::milliseconds>(waitInterval));
}
void RenderLoopPrivate::delayScheduleRepaint()
{
pendingReschedule = true;
}
void RenderLoopPrivate::maybeScheduleRepaint()
{
if (pendingReschedule) {
scheduleRepaint();
pendingReschedule = false;
}
}
void RenderLoopPrivate::notifyFrameFailed()
{
Q_ASSERT(pendingFrameCount > 0);
pendingFrameCount--;
if (!inhibitCount) {
maybeScheduleRepaint();
}
}
void RenderLoopPrivate::notifyFrameCompleted(std::chrono::nanoseconds timestamp)
{
Q_ASSERT(pendingFrameCount > 0);
pendingFrameCount--;
if (lastPresentationTimestamp <= timestamp) {
lastPresentationTimestamp = timestamp;
} else {
qCWarning(KWIN_CORE, "Got invalid presentation timestamp: %ld (current %ld)",
timestamp.count(), lastPresentationTimestamp.count());
lastPresentationTimestamp = std::chrono::steady_clock::now().time_since_epoch();
}
if (!inhibitCount) {
maybeScheduleRepaint();
}
emit q->framePresented(q, timestamp);
}
void RenderLoopPrivate::dispatch()
{
// On X11, we want to ignore repaints that are scheduled by windows right before
// the Compositor starts repainting.
pendingRepaint = true;
emit q->frameRequested(q);
// The Compositor may decide to not repaint when the frameRequested() signal is
// emitted, in which case the pending repaint flag has to be reset manually.
pendingRepaint = false;
}
void RenderLoopPrivate::invalidate()
{
pendingReschedule = false;
pendingFrameCount = 0;
compositeTimer.stop();
}
RenderLoop::RenderLoop(QObject *parent)
: QObject(parent)
, d(new RenderLoopPrivate(this))
{
}
RenderLoop::~RenderLoop()
{
}
void RenderLoop::inhibit()
{
d->inhibitCount++;
if (d->inhibitCount == 1) {
d->compositeTimer.stop();
}
}
void RenderLoop::uninhibit()
{
Q_ASSERT(d->inhibitCount > 0);
d->inhibitCount--;
if (d->inhibitCount == 0) {
d->maybeScheduleRepaint();
}
}
void RenderLoop::beginFrame()
{
d->pendingRepaint = false;
d->pendingFrameCount++;
d->renderJournal.beginFrame();
}
void RenderLoop::endFrame()
{
d->renderJournal.endFrame();
}
int RenderLoop::refreshRate() const
{
return d->refreshRate;
}
void RenderLoop::setRefreshRate(int refreshRate)
{
if (d->refreshRate == refreshRate) {
return;
}
d->refreshRate = refreshRate;
emit refreshRateChanged();
}
void RenderLoop::scheduleRepaint()
{
if (d->pendingRepaint) {
return;
}
if (!d->pendingFrameCount && !d->inhibitCount) {
d->scheduleRepaint();
} else {
d->delayScheduleRepaint();
}
}
std::chrono::nanoseconds RenderLoop::lastPresentationTimestamp() const
{
return d->lastPresentationTimestamp;
}
std::chrono::nanoseconds RenderLoop::nextPresentationTimestamp() const
{
return d->nextPresentationTimestamp;
}
} // namespace KWin