89c0ea0c8d
E.g. set a shader to invert it. CCBUG: 241389 svn path=/trunk/KDE/kdebase/workspace/; revision=1154071
430 lines
16 KiB
C++
430 lines
16 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EFFECTSIMPL_H
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#define KWIN_EFFECTSIMPL_H
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#include "kwineffects.h"
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#include "scene.h"
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#include <QStack>
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#include <QHash>
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class KService;
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namespace KWin
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{
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class EffectsHandlerImpl : public EffectsHandler
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{
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public:
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EffectsHandlerImpl(CompositingType type);
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virtual ~EffectsHandlerImpl();
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual void paintEffectFrame( EffectFrame* frame, QRegion region, double opacity, double frameOpacity );
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bool providesResizeEffect();
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void buildQuads( EffectWindow* w, WindowQuadList& quadList );
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virtual void activateWindow( EffectWindow* c );
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virtual EffectWindow* activeWindow() const;
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virtual void moveWindow( EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0 );
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virtual void windowToDesktop( EffectWindow* w, int desktop );
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virtual void windowToScreen( EffectWindow* w, int screen );
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virtual void setShowingDesktop( bool showing );
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virtual int currentDesktop() const;
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virtual int numberOfDesktops() const;
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virtual void setCurrentDesktop( int desktop );
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virtual void setNumberOfDesktops( int desktops );
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virtual QSize desktopGridSize() const;
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virtual int desktopGridWidth() const;
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virtual int desktopGridHeight() const;
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virtual int workspaceWidth() const;
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virtual int workspaceHeight() const;
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virtual int desktopAtCoords( QPoint coords ) const;
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virtual QPoint desktopGridCoords( int id ) const;
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virtual QPoint desktopCoords( int id ) const;
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virtual int desktopAbove( int desktop = 0, bool wrap = true ) const;
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virtual int desktopToRight( int desktop = 0, bool wrap = true ) const;
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virtual int desktopBelow( int desktop = 0, bool wrap = true ) const;
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virtual int desktopToLeft( int desktop = 0, bool wrap = true ) const;
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virtual bool isDesktopLayoutDynamic() const;
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virtual int addDesktop( QPoint coords );
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virtual void deleteDesktop( int id );
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virtual QString desktopName( int desktop ) const;
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virtual bool optionRollOverDesktops() const;
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virtual int displayWidth() const;
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virtual int displayHeight() const;
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virtual QPoint cursorPos() const;
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virtual bool grabKeyboard( Effect* effect );
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virtual void ungrabKeyboard();
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virtual void* getProxy( QString name );
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virtual void startMousePolling();
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virtual void stopMousePolling();
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virtual EffectWindow* findWindow( WId id ) const;
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virtual EffectWindowList stackingOrder() const;
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virtual void setElevatedWindow( EffectWindow* w, bool set );
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virtual void setTabBoxWindow(EffectWindow*);
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virtual void setTabBoxDesktop(int);
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virtual EffectWindowList currentTabBoxWindowList() const;
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virtual void refTabBox();
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virtual void unrefTabBox();
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virtual void closeTabBox();
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virtual QList< int > currentTabBoxDesktopList() const;
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virtual int currentTabBoxDesktop() const;
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virtual EffectWindow* currentTabBoxWindow() const;
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virtual void setActiveFullScreenEffect( Effect* e );
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virtual Effect* activeFullScreenEffect() const;
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virtual void pushRenderTarget(GLRenderTarget* target);
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virtual GLRenderTarget* popRenderTarget();
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virtual void addRepaintFull();
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( const QRegion& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual int activeScreen() const;
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virtual int numScreens() const;
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virtual int screenNumber( const QPoint& pos ) const;
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virtual QRect clientArea( clientAreaOption, int screen, int desktop ) const;
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virtual QRect clientArea( clientAreaOption, const EffectWindow* c ) const;
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virtual QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const;
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virtual double animationTimeFactor() const;
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virtual WindowQuadType newWindowQuadType();
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virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor );
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using EffectsHandler::createInputWindow;
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virtual void destroyInputWindow( Window w );
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virtual bool checkInputWindowEvent( XEvent* e );
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virtual void checkInputWindowStacking();
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virtual void checkElectricBorder(const QPoint &pos, Time time);
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virtual void reserveElectricBorder( ElectricBorder border );
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virtual void unreserveElectricBorder( ElectricBorder border );
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virtual void reserveElectricBorderSwitching( bool reserve );
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virtual unsigned long xrenderBufferPicture();
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virtual void reconfigure();
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virtual void registerPropertyType( long atom, bool reg );
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virtual QByteArray readRootProperty( long atom, long type, int format ) const;
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virtual void deleteRootProperty( long atom ) const;
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virtual bool hasDecorationShadows() const;
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virtual bool decorationsHaveAlpha() const;
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virtual EffectFrame* effectFrame( EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment ) const;
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// internal (used by kwin core or compositing code)
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void startPaint();
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void windowUserMovedResized( EffectWindow* c, bool first, bool last );
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void windowMoveResizeGeometryUpdate( EffectWindow* c, const QRect& geometry );
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void windowOpacityChanged( EffectWindow* c, double old_opacity );
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void windowAdded( EffectWindow* c );
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void windowClosed( EffectWindow* c );
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void windowDeleted( EffectWindow* c );
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void windowActivated( EffectWindow* c );
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void windowMinimized( EffectWindow* c );
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void windowUnminimized( EffectWindow* c );
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void clientGroupItemSwitched( EffectWindow* from, EffectWindow* to );
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void clientGroupItemAdded( EffectWindow* from, EffectWindow* to );
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void clientGroupItemRemoved( EffectWindow* c, EffectWindow* group );
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void desktopChanged( int old );
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void windowDamaged( EffectWindow* w, const QRect& r );
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void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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void tabBoxAdded( int mode );
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void tabBoxClosed();
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void tabBoxUpdated();
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void tabBoxKeyEvent( QKeyEvent* event );
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bool borderActivated( ElectricBorder border );
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void mouseChanged( const QPoint& pos, const QPoint& oldpos,
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Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers );
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void grabbedKeyboardEvent( QKeyEvent* e );
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bool hasKeyboardGrab() const;
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void propertyNotify( EffectWindow* c, long atom );
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void numberDesktopsChanged( int old );
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bool loadEffect( const QString& name );
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void toggleEffect( const QString& name );
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void unloadEffect( const QString& name );
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void reconfigureEffect( const QString& name );
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bool isEffectLoaded( const QString& name );
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QStringList loadedEffects() const;
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QStringList listOfEffects() const;
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QList<EffectWindow*> elevatedWindows() const;
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protected:
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KLibrary* findEffectLibrary( KService* service );
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void effectsChanged();
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Effect* keyboard_grab_effect;
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QStack<GLRenderTarget*> render_targets;
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Effect* fullscreen_effect;
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QList<EffectWindow*> elevated_windows;
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QMultiMap< int, EffectPair > effect_order;
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QHash< long, int > registered_atoms;
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int next_window_quad_type;
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int mouse_poll_ref_count;
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int current_paint_effectframe;
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};
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class EffectWindowImpl : public EffectWindow
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{
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public:
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EffectWindowImpl();
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virtual ~EffectWindowImpl();
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virtual void enablePainting( int reason );
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virtual void disablePainting( int reason );
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virtual bool isPaintingEnabled();
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual void addRepaintFull();
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virtual void refWindow();
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virtual void unrefWindow();
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virtual bool isDeleted() const;
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virtual bool isOnAllDesktops() const;
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virtual int desktop() const; // prefer isOnXXX()
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virtual bool isMinimized() const;
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virtual double opacity() const;
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virtual bool hasAlpha() const;
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virtual QString caption() const;
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virtual QPixmap icon() const;
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virtual QString windowClass() const;
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virtual QString windowRole() const;
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virtual const EffectWindowGroup* group() const;
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virtual int x() const;
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virtual int y() const;
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virtual int width() const;
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virtual int height() const;
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virtual QRect geometry() const;
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virtual QRegion shape() const;
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virtual int screen() const;
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virtual bool hasOwnShape() const;
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virtual QPoint pos() const;
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virtual QSize size() const;
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virtual QRect rect() const;
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virtual bool isMovable() const;
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virtual bool isMovableAcrossScreens() const;
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virtual bool isUserMove() const;
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virtual bool isUserResize() const;
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virtual QRect iconGeometry() const;
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virtual QRect contentsRect() const;
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virtual QRect decorationInnerRect() const;
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virtual QByteArray readProperty( long atom, long type, int format ) const;
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virtual void deleteProperty( long atom ) const;
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virtual bool isDesktop() const;
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virtual bool isDock() const;
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virtual bool isToolbar() const;
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virtual bool isTopMenu() const;
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virtual bool isMenu() const;
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virtual bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
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virtual bool isSpecialWindow() const;
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virtual bool isDialog() const;
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virtual bool isSplash() const;
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virtual bool isUtility() const;
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virtual bool isDropdownMenu() const;
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virtual bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
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virtual bool isTooltip() const;
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virtual bool isNotification() const;
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virtual bool isComboBox() const;
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virtual bool isDNDIcon() const;
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virtual bool isManaged() const; // managed or override-redirect
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virtual bool acceptsFocus() const;
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virtual bool keepAbove() const;
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virtual bool isModal() const;
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virtual EffectWindow* findModal();
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virtual EffectWindowList mainWindows() const;
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virtual bool isSkipSwitcher() const;
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virtual WindowQuadList buildQuads( bool force = false ) const;
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virtual void minimize() const;
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virtual void unminimize() const;
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virtual void closeWindow() const;
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virtual bool visibleInClientGroup() const;
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const Toplevel* window() const;
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Toplevel* window();
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void setWindow( Toplevel* w ); // internal
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void setSceneWindow( Scene::Window* w ); // internal
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const Scene::Window* sceneWindow() const; // internal
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Scene::Window* sceneWindow(); // internal
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void setData( int role, const QVariant &data );
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QVariant data( int role ) const;
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private:
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Toplevel* toplevel;
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Scene::Window* sw; // This one is used only during paint pass.
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QHash<int, QVariant> dataMap;
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};
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class EffectWindowGroupImpl
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: public EffectWindowGroup
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{
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public:
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EffectWindowGroupImpl( Group* g );
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virtual EffectWindowList members() const;
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private:
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Group* group;
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};
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class EffectFrameImpl
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: public QObject, public EffectFrame
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{
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Q_OBJECT
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public:
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explicit EffectFrameImpl( EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint( -1, -1 ),
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Qt::Alignment alignment = Qt::AlignCenter );
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virtual ~EffectFrameImpl();
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virtual void free();
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virtual void render( QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0 );
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virtual Qt::Alignment alignment() const;
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virtual void setAlignment( Qt::Alignment alignment );
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virtual const QFont& font() const;
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virtual void setFont( const QFont& font );
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virtual const QRect& geometry() const;
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virtual void setGeometry( const QRect& geometry, bool force = false );
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virtual const QPixmap& icon() const;
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virtual void setIcon( const QPixmap& icon );
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virtual const QSize& iconSize() const;
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virtual void setIconSize( const QSize& size );
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virtual void setPosition( const QPoint& point );
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virtual const QString& text() const;
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virtual void setText( const QString& text );
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EffectFrameStyle style() const
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{
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return m_style;
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};
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Plasma::FrameSvg& frame()
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{
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return m_frame;
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}
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bool isStatic() const
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{
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return m_static;
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};
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void finalRender( QRegion region, double opacity, double frameOpacity ) const;
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virtual void setShader( GLShader* shader )
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{
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m_shader = shader;
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}
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virtual GLShader* shader() const
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{
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return m_shader;
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}
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private Q_SLOTS:
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void plasmaThemeChanged();
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private:
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Q_DISABLE_COPY( EffectFrameImpl ) // As we need to use Qt slots we cannot copy this class
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void autoResize(); // Auto-resize if not a static size
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EffectFrameStyle m_style;
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Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames
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// Position
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bool m_static;
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QPoint m_point;
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Qt::Alignment m_alignment;
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QRect m_geometry;
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// Contents
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QString m_text;
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QFont m_font;
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QPixmap m_icon;
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QSize m_iconSize;
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Scene::EffectFrame* m_sceneFrame;
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GLShader* m_shader;
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};
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inline
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QList<EffectWindow*> EffectsHandlerImpl::elevatedWindows() const
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{
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return elevated_windows;
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}
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inline
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EffectWindowGroupImpl::EffectWindowGroupImpl( Group* g )
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: group( g )
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{
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}
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EffectWindow* effectWindow( Toplevel* w );
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EffectWindow* effectWindow( Scene::Window* w );
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inline
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const Scene::Window* EffectWindowImpl::sceneWindow() const
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{
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return sw;
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}
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inline
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Scene::Window* EffectWindowImpl::sceneWindow()
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{
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return sw;
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}
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inline
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const Toplevel* EffectWindowImpl::window() const
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{
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return toplevel;
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}
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inline
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Toplevel* EffectWindowImpl::window()
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{
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return toplevel;
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}
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} // namespace
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#endif
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