kwin/effects/dashboard/dashboard.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

207 lines
5.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "dashboard.h"
#include <KDE/KConfigGroup>
namespace KWin
{
KWIN_EFFECT(dashboard, DashboardEffect)
DashboardEffect::DashboardEffect()
: transformWindow(false)
, retransformWindow(false)
, activateAnimation(false)
, deactivateAnimation(false)
, window(NULL)
{
// propagate that the effect is loaded
propagate();
// read settings
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
connect(effects, SIGNAL(windowActivated(EffectWindow*)), this, SLOT(slotWindowActivated(EffectWindow*)));
}
DashboardEffect::~DashboardEffect()
{
unpropagate();
}
void DashboardEffect::propagate()
{
// TODO: better namespacing for atoms
atom = XInternAtom(display(), "_WM_EFFECT_KDE_DASHBOARD", false);
effects->registerPropertyType(atom, true);
// TODO: maybe not the best way to propagate the loaded effect
unsigned char dummy = 0;
XChangeProperty(display(), rootWindow(), atom, atom, 8, PropModeReplace, &dummy, 1);
}
void DashboardEffect::unpropagate()
{
effects->registerPropertyType(atom, false);
XDeleteProperty(display(), rootWindow(), atom);
}
void DashboardEffect::reconfigure(ReconfigureFlags)
{
// read settings again
KConfigGroup config = EffectsHandler::effectConfig("Dashboard");
brightness = qreal(config.readEntry<int>("Brightness", 50)) / 100.0;
saturation = qreal(config.readEntry<int>("Saturation", 50)) / 100.0;
duration = config.readEntry<int>("Duration", 500);
blur = config.readEntry("Blur", false);
timeline.setDuration(animationTime(duration));
}
void DashboardEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (transformWindow && (w != window) && w->isManaged() && !isDashboard(w)) {
// dashboard active, transform other windows
data.brightness *= (1 - ((1.0 - brightness) * timeline.currentValue()));
data.saturation *= (1 - ((1.0 - saturation) * timeline.currentValue()));
}
else if (transformWindow && (w == window) && w->isManaged()) {
// transform dashboard
if ((timeline.currentValue() * 2) <= 1) {
data.opacity *= timeline.currentValue() * 2;
} else {
data.opacity *= 1;
}
}
effects->paintWindow(w, mask, region, data);
}
void DashboardEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (transformWindow) {
if (activateAnimation)
timeline.setCurrentTime(timeline.currentTime() + time);
if (deactivateAnimation)
timeline.setCurrentTime(timeline.currentTime() - time);
}
effects->prePaintScreen(data, time);
}
void DashboardEffect::postPaintScreen()
{
if (transformWindow) {
if (retransformWindow) {
retransformWindow = false;
transformWindow = false;
effects->addRepaintFull();
window = NULL;
effects->setActiveFullScreenEffect(0);
}
if (activateAnimation) {
if (timeline.currentValue() == 1.0)
activateAnimation = false;
effects->addRepaintFull();
}
if (deactivateAnimation) {
if (timeline.currentValue() == 0.0) {
deactivateAnimation = false;
transformWindow = false;
window = NULL;
effects->setActiveFullScreenEffect(0);
}
effects->addRepaintFull();
}
}
effects->postPaintScreen();
}
bool DashboardEffect::isDashboard(EffectWindow *w)
{
if (w->windowClass() == "dashboard dashboard") {
return true;
} else {
return false;
}
}
void DashboardEffect::slotWindowActivated(EffectWindow *w)
{
if (!w)
return;
// apply effect on dashboard activation
if (isDashboard(w)) {
effects->setActiveFullScreenEffect(this);
transformWindow = true;
window = w;
if (blur) {
w->setData(WindowBlurBehindRole, w->geometry());
w->setData(WindowForceBlurRole, QVariant(true));
}
effects->addRepaintFull();
} else {
if (transformWindow) {
retransformWindow = true;
effects->addRepaintFull();
}
}
}
void DashboardEffect::slotWindowAdded(EffectWindow* w)
{
if (isDashboard(w)) {
// Tell other windowAdded() effects to ignore this window
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
activateAnimation = true;
deactivateAnimation = false;
timeline.setCurrentTime(0);
w->addRepaintFull();
}
}
void DashboardEffect::slotWindowClosed(EffectWindow* w)
{
if (isDashboard(w)) {
// Tell other windowClosed() effects to ignore this window
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
w->addRepaintFull();
}
}
bool DashboardEffect::isActive() const
{
return transformWindow;
}
} // namespace