fe4329a252
Each effect is able to declare itself as currently being active, that is transforming windows or painting or screen or doing anything during the current rendered frame. This change eliminates the hottest path inside KWin identified by callgrind. REVIEW: 102449
207 lines
5.9 KiB
C++
207 lines
5.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "dashboard.h"
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#include <KDE/KConfigGroup>
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namespace KWin
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{
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KWIN_EFFECT(dashboard, DashboardEffect)
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DashboardEffect::DashboardEffect()
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: transformWindow(false)
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, retransformWindow(false)
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, activateAnimation(false)
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, deactivateAnimation(false)
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, window(NULL)
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{
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// propagate that the effect is loaded
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propagate();
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// read settings
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
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connect(effects, SIGNAL(windowActivated(EffectWindow*)), this, SLOT(slotWindowActivated(EffectWindow*)));
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}
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DashboardEffect::~DashboardEffect()
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{
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unpropagate();
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}
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void DashboardEffect::propagate()
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{
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// TODO: better namespacing for atoms
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atom = XInternAtom(display(), "_WM_EFFECT_KDE_DASHBOARD", false);
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effects->registerPropertyType(atom, true);
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// TODO: maybe not the best way to propagate the loaded effect
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unsigned char dummy = 0;
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XChangeProperty(display(), rootWindow(), atom, atom, 8, PropModeReplace, &dummy, 1);
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}
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void DashboardEffect::unpropagate()
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{
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effects->registerPropertyType(atom, false);
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XDeleteProperty(display(), rootWindow(), atom);
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}
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void DashboardEffect::reconfigure(ReconfigureFlags)
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{
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// read settings again
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KConfigGroup config = EffectsHandler::effectConfig("Dashboard");
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brightness = qreal(config.readEntry<int>("Brightness", 50)) / 100.0;
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saturation = qreal(config.readEntry<int>("Saturation", 50)) / 100.0;
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duration = config.readEntry<int>("Duration", 500);
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blur = config.readEntry("Blur", false);
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timeline.setDuration(animationTime(duration));
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}
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void DashboardEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (transformWindow && (w != window) && w->isManaged() && !isDashboard(w)) {
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// dashboard active, transform other windows
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data.brightness *= (1 - ((1.0 - brightness) * timeline.currentValue()));
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data.saturation *= (1 - ((1.0 - saturation) * timeline.currentValue()));
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}
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else if (transformWindow && (w == window) && w->isManaged()) {
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// transform dashboard
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if ((timeline.currentValue() * 2) <= 1) {
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data.opacity *= timeline.currentValue() * 2;
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} else {
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data.opacity *= 1;
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void DashboardEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (transformWindow) {
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if (activateAnimation)
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timeline.setCurrentTime(timeline.currentTime() + time);
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if (deactivateAnimation)
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timeline.setCurrentTime(timeline.currentTime() - time);
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}
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effects->prePaintScreen(data, time);
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}
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void DashboardEffect::postPaintScreen()
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{
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if (transformWindow) {
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if (retransformWindow) {
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retransformWindow = false;
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transformWindow = false;
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effects->addRepaintFull();
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window = NULL;
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effects->setActiveFullScreenEffect(0);
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}
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if (activateAnimation) {
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if (timeline.currentValue() == 1.0)
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activateAnimation = false;
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effects->addRepaintFull();
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}
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if (deactivateAnimation) {
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if (timeline.currentValue() == 0.0) {
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deactivateAnimation = false;
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transformWindow = false;
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window = NULL;
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effects->setActiveFullScreenEffect(0);
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}
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effects->addRepaintFull();
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}
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}
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effects->postPaintScreen();
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}
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bool DashboardEffect::isDashboard(EffectWindow *w)
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{
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if (w->windowClass() == "dashboard dashboard") {
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return true;
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} else {
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return false;
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}
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}
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void DashboardEffect::slotWindowActivated(EffectWindow *w)
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{
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if (!w)
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return;
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// apply effect on dashboard activation
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if (isDashboard(w)) {
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effects->setActiveFullScreenEffect(this);
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transformWindow = true;
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window = w;
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if (blur) {
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w->setData(WindowBlurBehindRole, w->geometry());
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w->setData(WindowForceBlurRole, QVariant(true));
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}
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effects->addRepaintFull();
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} else {
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if (transformWindow) {
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retransformWindow = true;
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effects->addRepaintFull();
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}
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}
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}
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void DashboardEffect::slotWindowAdded(EffectWindow* w)
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{
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if (isDashboard(w)) {
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// Tell other windowAdded() effects to ignore this window
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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activateAnimation = true;
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deactivateAnimation = false;
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timeline.setCurrentTime(0);
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w->addRepaintFull();
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}
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}
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void DashboardEffect::slotWindowClosed(EffectWindow* w)
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{
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if (isDashboard(w)) {
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// Tell other windowClosed() effects to ignore this window
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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}
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bool DashboardEffect::isActive() const
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{
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return transformWindow;
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}
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} // namespace
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