kwin/effects/dashboard/dashboard.h
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

69 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DASHBOARD_H
#define KWIN_DASHBOARD_H
#include <kwineffects.h>
#include <QtCore/QTimeLine>
#include <QGraphicsView>
#include <QGraphicsItem>
#include <Plasma/WindowEffects>
namespace KWin
{
class DashboardEffect : public KWin::Effect
{
Q_OBJECT
public:
DashboardEffect();
~DashboardEffect();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void postPaintScreen();
virtual void propagate();
virtual void reconfigure(ReconfigureFlags);
virtual void unpropagate();
virtual bool isActive() const;
public Q_SLOTS:
void slotWindowAdded(EffectWindow* c);
void slotWindowClosed(EffectWindow *c);
void slotWindowActivated(EffectWindow *w);
private:
bool blur;
bool isDashboard(EffectWindow* w);
bool transformWindow;
bool retransformWindow;
bool activateAnimation;
bool deactivateAnimation;
QTimeLine timeline;
long atom;
qreal brightness;
qreal saturation;
int duration;
EffectWindow* window;
};
} // namespace
#endif