kwin/effects/outline/outline.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

83 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "outline.h"
namespace KWin
{
KWIN_EFFECT(outline, OutlineEffect)
OutlineEffect::OutlineEffect()
: Effect()
, m_active(false)
{
m_outline = effects->effectFrame(EffectFrameNone);
connect(effects, SIGNAL(showOutline(QRect)), SLOT(slotShowOutline(QRect)));
connect(effects, SIGNAL(hideOutline()), SLOT(slotHideOutline()));
}
OutlineEffect::~OutlineEffect()
{
delete m_outline;
}
void OutlineEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
if (m_active) {
m_outline->render();
}
}
bool OutlineEffect::provides(Feature feature)
{
if (feature == Outline) {
return true;
} else {
return false;
}
}
void OutlineEffect::slotHideOutline()
{
m_active = false;
effects->addRepaint(m_geometry);
}
void OutlineEffect::slotShowOutline(const QRect& geometry)
{
if (m_active) {
effects->addRepaint(m_geometry);
}
m_active = true;
m_geometry = geometry;
m_outline->setGeometry(geometry);
m_outline->setSelection(geometry);
effects->addRepaint(geometry);
}
bool OutlineEffect::isActive() const
{
return m_active;
}
} // namespace