kwin/effects/snaphelper/snaphelper.h
Vlad Zahorodnii b3b5a54859 [effects/snaphelper] Use windowFrameGeometryChanged
Summary:
Use windowFrameGeometryChanged rather than windowGeometryShapeChanged
because we are interested only in frame geometry changes.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26909
2020-02-12 10:52:26 +02:00

66 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
Copyright (C) 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SNAPHELPER_H
#define KWIN_SNAPHELPER_H
#include <kwineffects.h>
namespace KWin
{
class SnapHelperEffect : public Effect
{
Q_OBJECT
public:
SnapHelperEffect();
~SnapHelperEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
void postPaintScreen() override;
bool isActive() const override;
private Q_SLOTS:
void slotWindowClosed(EffectWindow *w);
void slotWindowStartUserMovedResized(EffectWindow *w);
void slotWindowFinishUserMovedResized(EffectWindow *w);
void slotWindowFrameGeometryChanged(EffectWindow *w, const QRect &old);
private:
QRect m_geometry;
EffectWindow *m_window = nullptr;
struct Animation {
bool active = false;
TimeLine timeLine;
};
Animation m_animation;
};
} // namespace KWin
#endif