b3b5a54859
Summary: Use windowFrameGeometryChanged rather than windowGeometryShapeChanged because we are interested only in frame geometry changes. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26909
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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Copyright (C) 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SNAPHELPER_H
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#define KWIN_SNAPHELPER_H
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#include <kwineffects.h>
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namespace KWin
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{
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class SnapHelperEffect : public Effect
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{
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Q_OBJECT
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public:
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SnapHelperEffect();
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~SnapHelperEffect() override;
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void reconfigure(ReconfigureFlags flags) override;
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void prePaintScreen(ScreenPrePaintData &data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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private Q_SLOTS:
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void slotWindowClosed(EffectWindow *w);
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void slotWindowStartUserMovedResized(EffectWindow *w);
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void slotWindowFinishUserMovedResized(EffectWindow *w);
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void slotWindowFrameGeometryChanged(EffectWindow *w, const QRect &old);
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private:
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QRect m_geometry;
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EffectWindow *m_window = nullptr;
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struct Animation {
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bool active = false;
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TimeLine timeLine;
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};
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Animation m_animation;
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};
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} // namespace KWin
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#endif
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