39154ad2d6
Summary: inital -> initial Test Plan: none Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D28092
435 lines
15 KiB
XML
435 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
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http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
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<kcfgfile arg="true">
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<parameter name="ruleDescriptionOrNumber"/>
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</kcfgfile>
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<group name="$(ruleDescriptionOrNumber)">
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<entry name="description" key="Description" type="String">
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<label>Rule description</label>
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</entry>
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<entry name="descriptionLegacy" key="description" type="String">
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<label>Rule description (legacy)</label>
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</entry>
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<entry name="DeleteRule" key="deleteRule" type="Bool">
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<label>Delete this rule (for use in imports)</label>
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<default>false</default>
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</entry>
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<entry name="wmclass" type="String">
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<label>Window class (application)</label>
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</entry>
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<entry name="wmclassmatch" type="Int">
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<label>Window class string match type</label>
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<default code="true">Rules::UnimportantMatch</default>
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<min code="true">Rules::FirstStringMatch</min>
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<max code="true">Rules::LastStringMatch</max>
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</entry>
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<entry name="wmclasscomplete" type="Bool">
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<label>Match whole window class</label>
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<default code="true">Rules::UnimportantMatch</default>
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</entry>
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<entry name="windowrole" type="String">
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<label>Window role</label>
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</entry>
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<entry name="windowrolematch" type="Int">
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<label>Window role string match type</label>
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<default code="true">Rules::UnimportantMatch</default>
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<min code="true">Rules::FirstStringMatch</min>
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<max code="true">Rules::LastStringMatch</max>
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</entry>
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<entry name="title" type="String">
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<label>Window title</label>
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</entry>
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<entry name="titlematch" type="Int">
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<label>Window title string match type</label>
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<default code="true">Rules::UnimportantMatch</default>
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<min code="true">Rules::FirstStringMatch</min>
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<max code="true">Rules::LastStringMatch</max>
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</entry>
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<entry name="clientmachine" type="String">
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<label>Machine (hostname)</label>
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</entry>
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<entry name="clientmachinematch" type="Int">
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<label>Machine string match type</label>
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<default code="true">Rules::UnimportantMatch</default>
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<min code="true">Rules::FirstStringMatch</min>
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<max code="true">Rules::LastStringMatch</max>
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</entry>
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<entry name="types" type="UInt">
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<label>Window types that match</label>
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<default>NET::AllTypesMask</default>
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</entry>
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<entry name="placement" type="Enum">
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<label>Initial placement</label>
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<choices name="Placement::Policy"/>
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<default code="true">Placement::Smart</default>
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</entry>
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<entry name="placementrule" type="Int">
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<label>Initial placement rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="position" type="Point">
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<label>Window position</label>
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<default>invalidPoint</default>
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</entry>
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<entry name="positionrule" type="Int">
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<label>Window position rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="size" type="Size">
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<label>Window size</label>
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</entry>
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<entry name="sizerule" type="Int">
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<label>Window size rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="minsize" type="Size">
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<label>Window minimum size</label>
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<!-- <default>QSize(1, 1)</default> -->
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</entry>
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<entry name="minsizerule" type="Int">
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<label>Window minimum size rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="maxsize" type="Size">
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<label>Window maximum size</label>
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<!-- <default>QSize(32767, 32767)</default> -->
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</entry>
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<entry name="maxsizerule" type="Int">
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<label>Window maximum size rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="opacityactive" type="Int">
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<label>Active opacity</label>
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<min>0</min>
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<max>100</max>
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<default>0</default>
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</entry>
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<entry name="opacityactiverule" type="Int">
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<label>Active opacity rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="opacityinactive" type="Int">
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<label>Inactive opacity</label>
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<min>0</min>
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<max>100</max>
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<default>0</default>
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</entry>
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<entry name="opacityinactiverule" type="Int">
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<label>Inactive opacity rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="ignoregeometry" type="Bool">
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<label>Ignore requested geometry</label>
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<default>false</default>
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</entry>
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<entry name="ignoregeometryrule" type="Int">
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<label>Ignore requested geometry rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="desktop" type="Int">
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<label>Desktop number</label>
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<default>0</default>
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</entry>
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<entry name="desktoprule" type="Int">
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<label>Desktop number rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="screen" type="Int">
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<label>Screen number</label>
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<default>0</default>
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</entry>
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<entry name="screenrule" type="Int">
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<label>Screen number rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="activity" type="String">
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<label>Activity</label>
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</entry>
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<entry name="activityrule" type="Int">
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<label>Activity rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="type" type="Int">
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<label>Set window type to</label>
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<min code="true">NET::Normal</min>
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<max code="true">NET::Splash</max>
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<default code="true">NET::Unknown</default>
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</entry>
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<entry name="typerule" type="Int">
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<label>Set window type rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="maximizevert" type="Bool">
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<label>Maximized vertically</label>
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<default>false</default>
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</entry>
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<entry name="maximizevertrule" type="Int">
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<label>Maximized vertically rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="maximizehoriz" type="Bool">
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<label>Maximized horizontally</label>
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<default>false</default>
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</entry>
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<entry name="maximizehorizrule" type="Int">
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<label>Maximized horizontally rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="minimize" type="Bool">
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<label>Minimized</label>
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<default>false</default>
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</entry>
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<entry name="minimizerule" type="Int">
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<label>Minimized rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="shade" type="Bool">
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<label>Shaded</label>
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<default>false</default>
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</entry>
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<entry name="shaderule" type="Int">
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<label>Shaded rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="skiptaskbar" type="Bool">
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<label>Skip taskbar</label>
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<default>false</default>
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</entry>
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<entry name="skiptaskbarrule" type="Int">
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<label>Skip taskbar rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="skippager" type="Bool">
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<label>Skip pager</label>
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<default>false</default>
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</entry>
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<entry name="skippagerrule" type="Int">
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<label>Skip pager rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="skipswitcher" type="Bool">
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<label>Skip switcher</label>
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<default>false</default>
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</entry>
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<entry name="skipswitcherrule" type="Int">
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<label>Skip switcher rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="above" type="Bool">
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<label>Keep above</label>
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<default>false</default>
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</entry>
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<entry name="aboverule" type="Int">
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<label>Keep above rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="below" type="Bool">
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<label>Keep below</label>
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<default>false</default>
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</entry>
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<entry name="belowrule" type="Int">
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<label>Keep below rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="fullscreen" type="Bool">
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<label>Fullscreen</label>
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<default>false</default>
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</entry>
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<entry name="fullscreenrule" type="Int">
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<label>Fullscreen rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="noborder" type="Bool">
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<label>No titlebar and frame</label>
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<default>false</default>
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</entry>
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<entry name="noborderrule" type="Int">
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<label>No titlebar rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="decocolor" type="String">
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<label>Titlebar color and scheme</label>
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</entry>
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<entry name="decocolorrule" type="Int">
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<label>Titlebar color rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="blockcompositing" type="Bool">
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<label>Block Compositing</label>
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<default>false</default>
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</entry>
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<entry name="blockcompositingrule" type="Int">
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<label>Block Compositing rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="fsplevel" type="Int">
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<label>Focus stealing prevention</label>
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<default>0</default>
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<min>0</min>
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<max>4</max>
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</entry>
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<entry name="fsplevelrule" type="Int">
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<label>Focus stealing prevention rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="fpplevel" type="Int">
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<label>Focus protection</label>
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<default>0</default>
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<min>0</min>
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<max>4</max>
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</entry>
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<entry name="fpplevelrule" type="Int">
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<label>Focus protection rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="acceptfocus" type="Bool">
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<label>Accept Focus</label>
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<default>false</default>
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</entry>
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<entry name="acceptfocusrule" type="Int">
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<label>Accept Focus rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="closeable" type="Bool">
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<label>Closeable</label>
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<default>false</default>
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</entry>
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<entry name="closeablerule" type="Int">
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<label>Closeable rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="autogroup" type="Bool">
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<label>Autogroup with identical</label>
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<default>false</default>
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</entry>
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<entry name="autogrouprule" type="Int">
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<label>Autogroup with identical rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="autogroupfg" type="Bool">
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<label>Autogroup in foreground</label>
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<default>true</default>
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</entry>
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<entry name="autogroupfgrule" type="Int">
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<label>Autogroup in foreground rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="autogroupid" type="String">
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<label>Autogroup by ID</label>
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</entry>
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<entry name="autogroupidrule" type="Int">
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<label>Autogroup by ID rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="strictgeometry" type="Bool">
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<label>Obey geometry restrictions</label>
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<default>false</default>
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</entry>
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<entry name="strictgeometryrule" type="Int">
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<label>Obey geometry restrictions rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="shortcut" type="String">
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<label>Shortcut</label>
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</entry>
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<entry name="shortcutrule" type="Int">
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<label>Shortcut rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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<entry name="disableglobalshortcuts" type="Bool">
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<label>Ignore global shortcuts</label>
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<default>false</default>
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</entry>
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<entry name="disableglobalshortcutsrule" type="Int">
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<label>Ignore global shortcuts rule type</label>
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<default code="true">Rules::UnusedForceRule</default>
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</entry>
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<entry name="desktopfile" type="String">
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<label>Desktop file name</label>
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</entry>
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<entry name="desktopfilerule" type="Int">
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<label>Desktop file name rule type</label>
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<min code="true">Rules::UnusedSetRule</min>
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<max code="true">static_cast<Rules::SetRule>(Rules::ForceTemporarily)</max>
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<default code="true">Rules::UnusedSetRule</default>
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</entry>
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</group>
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</kcfg>
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