kwin/toplevel.h
Vlad Zahorodnii cc3eb54b32 Introduce the client geometry in Toplevel
In most cases, we don't need to react to client geometry changes, but in
code that deals with server-side window decorations, we need to react to
client geometry changes. The problem is that frame and client geometry
updates are not correlated even though there is a connection between the
frame geometry and the client geometry.

This change introduces the client geometry in the Toplevel class in order
to allow monitoring client geometry updates from DecoratedClientImpl.
2020-06-18 07:40:58 +00:00

1068 lines
32 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_TOPLEVEL_H
#define KWIN_TOPLEVEL_H
// kwin
#include "input.h"
#include "utils.h"
#include "virtualdesktops.h"
#include "xcbutils.h"
// KDE
#include <NETWM>
// Qt
#include <QObject>
#include <QMatrix4x4>
#include <QUuid>
// xcb
#include <xcb/damage.h>
#include <xcb/xfixes.h>
// c++
#include <functional>
class QOpenGLFramebufferObject;
namespace KWaylandServer
{
class SurfaceInterface;
}
namespace KWin
{
class ClientMachine;
class Deleted;
class EffectWindowImpl;
class Shadow;
/**
* Enum to describe the reason why a Toplevel has to be released.
*/
enum class ReleaseReason {
Release, ///< Normal Release after e.g. an Unmap notify event (window still valid)
Destroyed, ///< Release after an Destroy notify event (window no longer valid)
KWinShutsDown ///< Release on KWin Shutdown (window still valid)
};
class KWIN_EXPORT Toplevel : public QObject
{
Q_OBJECT
Q_PROPERTY(bool alpha READ hasAlpha NOTIFY hasAlphaChanged)
Q_PROPERTY(qulonglong frameId READ frameId)
/**
* This property holds the geometry of the Toplevel, excluding invisible
* portions, e.g. client-side and server-side drop-shadows, etc.
*
* @deprecated Use frameGeometry property instead.
*/
Q_PROPERTY(QRect geometry READ frameGeometry NOTIFY frameGeometryChanged)
/**
* This property holds rectangle that the pixmap or buffer of this Toplevel
* occupies on the screen. This rectangle includes invisible portions of the
* client, e.g. client-side drop shadows, etc.
*/
Q_PROPERTY(QRect bufferGeometry READ bufferGeometry)
/**
* This property holds the geometry of the Toplevel, excluding invisible
* portions, e.g. server-side and client-side drop-shadows, etc.
*/
Q_PROPERTY(QRect frameGeometry READ frameGeometry NOTIFY frameGeometryChanged)
/**
* This property holds the position of the Toplevel's frame geometry.
*/
Q_PROPERTY(QPoint pos READ pos)
/**
* This property holds the size of the Toplevel's frame geometry.
*/
Q_PROPERTY(QSize size READ size)
/**
* This property holds the x position of the Toplevel's frame geometry.
*/
Q_PROPERTY(int x READ x)
/**
* This property holds the y position of the Toplevel's frame geometry.
*/
Q_PROPERTY(int y READ y)
/**
* This property holds the width of the Toplevel's frame geometry.
*/
Q_PROPERTY(int width READ width)
/**
* This property holds the height of the Toplevel's frame geometry.
*/
Q_PROPERTY(int height READ height)
Q_PROPERTY(QRect visibleRect READ visibleRect)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
Q_PROPERTY(int screen READ screen NOTIFY screenChanged)
Q_PROPERTY(qulonglong windowId READ windowId CONSTANT)
Q_PROPERTY(int desktop READ desktop)
/**
* Whether the window is on all desktops. That is desktop is -1.
*/
Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops)
Q_PROPERTY(QRect rect READ rect)
Q_PROPERTY(QPoint clientPos READ clientPos)
Q_PROPERTY(QSize clientSize READ clientSize)
Q_PROPERTY(QByteArray resourceName READ resourceName NOTIFY windowClassChanged)
Q_PROPERTY(QByteArray resourceClass READ resourceClass NOTIFY windowClassChanged)
Q_PROPERTY(QByteArray windowRole READ windowRole NOTIFY windowRoleChanged)
/**
* Returns whether the window is a desktop background window (the one with wallpaper).
* See _NET_WM_WINDOW_TYPE_DESKTOP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool desktopWindow READ isDesktop)
/**
* Returns whether the window is a dock (i.e. a panel).
* See _NET_WM_WINDOW_TYPE_DOCK at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dock READ isDock)
/**
* Returns whether the window is a standalone (detached) toolbar window.
* See _NET_WM_WINDOW_TYPE_TOOLBAR at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool toolbar READ isToolbar)
/**
* Returns whether the window is a torn-off menu.
* See _NET_WM_WINDOW_TYPE_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool menu READ isMenu)
/**
* Returns whether the window is a "normal" window, i.e. an application or any other window
* for which none of the specialized window types fit.
* See _NET_WM_WINDOW_TYPE_NORMAL at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool normalWindow READ isNormalWindow)
/**
* Returns whether the window is a dialog window.
* See _NET_WM_WINDOW_TYPE_DIALOG at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dialog READ isDialog)
/**
* Returns whether the window is a splashscreen. Note that many (especially older) applications
* do not support marking their splash windows with this type.
* See _NET_WM_WINDOW_TYPE_SPLASH at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool splash READ isSplash)
/**
* Returns whether the window is a utility window, such as a tool window.
* See _NET_WM_WINDOW_TYPE_UTILITY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool utility READ isUtility)
/**
* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open
* from the applications menubar).
* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dropdownMenu READ isDropdownMenu)
/**
* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu).
* See _NET_WM_WINDOW_TYPE_POPUP_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool popupMenu READ isPopupMenu)
/**
* Returns whether the window is a tooltip.
* See _NET_WM_WINDOW_TYPE_TOOLTIP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool tooltip READ isTooltip)
/**
* Returns whether the window is a window with a notification.
* See _NET_WM_WINDOW_TYPE_NOTIFICATION at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool notification READ isNotification)
/**
* Returns whether the window is a window with a critical notification.
*/
Q_PROPERTY(bool criticalNotification READ isCriticalNotification)
/**
* Returns whether the window is an On Screen Display.
*/
Q_PROPERTY(bool onScreenDisplay READ isOnScreenDisplay)
/**
* Returns whether the window is a combobox popup.
* See _NET_WM_WINDOW_TYPE_COMBO at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool comboBox READ isComboBox)
/**
* Returns whether the window is a Drag&Drop icon.
* See _NET_WM_WINDOW_TYPE_DND at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dndIcon READ isDNDIcon)
/**
* Returns the NETWM window type
* See https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(int windowType READ windowType)
Q_PROPERTY(QStringList activities READ activities NOTIFY activitiesChanged)
/**
* Whether this Toplevel is managed by KWin (it has control over its placement and other
* aspects, as opposed to override-redirect windows that are entirely handled by the application).
*/
Q_PROPERTY(bool managed READ isClient CONSTANT)
/**
* Whether this Toplevel represents an already deleted window and only kept for the compositor for animations.
*/
Q_PROPERTY(bool deleted READ isDeleted CONSTANT)
/**
* Whether the window has an own shape
*/
Q_PROPERTY(bool shaped READ shape NOTIFY shapedChanged)
/**
* Whether the window does not want to be animated on window close.
* There are legit reasons for this like a screenshot application which does not want it's
* window being captured.
*/
Q_PROPERTY(bool skipsCloseAnimation READ skipsCloseAnimation WRITE setSkipCloseAnimation NOTIFY skipCloseAnimationChanged)
/**
* The Id of the Wayland Surface associated with this Toplevel.
* On X11 only setups the value is @c 0.
*/
Q_PROPERTY(quint32 surfaceId READ surfaceId NOTIFY surfaceIdChanged)
/**
* Interface to the Wayland Surface.
* Relevant only in Wayland, in X11 it will be nullptr
*/
Q_PROPERTY(KWaylandServer::SurfaceInterface *surface READ surface)
/**
* Whether the window is a popup.
*/
Q_PROPERTY(bool popupWindow READ isPopupWindow)
/**
* Whether this Toplevel represents the outline.
*
* @note It's always @c false if compositing is turned off.
*/
Q_PROPERTY(bool outline READ isOutline)
/**
* This property holds a UUID to uniquely identify this Toplevel.
*/
Q_PROPERTY(QUuid internalId READ internalId CONSTANT)
public:
explicit Toplevel();
virtual xcb_window_t frameId() const;
xcb_window_t window() const;
/**
* @return a unique identifier for the Toplevel. On X11 same as @ref window
*/
virtual quint32 windowId() const;
/**
* Returns the geometry of the pixmap or buffer attached to this Toplevel.
*
* For X11 clients, this method returns server-side geometry of the Toplevel.
*
* For Wayland clients, this method returns rectangle that the main surface
* occupies on the screen, in global screen coordinates.
*/
virtual QRect bufferGeometry() const = 0;
/**
* Returns the extents of invisible portions in the pixmap.
*
* An X11 pixmap may contain invisible space around the actual contents of the
* client. That space is reserved for server-side decoration, which we usually
* want to skip when building contents window quads.
*
* Default implementation returns a margins object with all margins set to 0.
*/
virtual QMargins bufferMargins() const;
/**
* Returns the geometry of the Toplevel, excluding invisible portions, e.g.
* server-side and client-side drop shadows, etc.
*/
QRect frameGeometry() const;
/**
* Returns the geometry of the client window, in global screen coordinates.
*/
QRect clientGeometry() const;
/**
* Returns the extents of the server-side decoration.
*
* Note that the returned margins object will have all margins set to 0 if
* the client doesn't have a server-side decoration.
*
* Default implementation returns a margins object with all margins set to 0.
*/
virtual QMargins frameMargins() const;
/**
* The geometry of the Toplevel which accepts input events. This might be larger
* than the actual geometry, e.g. to support resizing outside the window.
*
* Default implementation returns same as geometry.
*/
virtual QRect inputGeometry() const;
QSize size() const;
QPoint pos() const;
QRect rect() const;
int x() const;
int y() const;
int width() const;
int height() const;
bool isOnScreen(int screen) const; // true if it's at least partially there
bool isOnActiveScreen() const;
int screen() const; // the screen where the center is
/**
* The scale of the screen this window is currently on
* @note The buffer scale can be different.
* @since 5.12
*/
qreal screenScale() const; //
/**
* Returns the ratio between physical pixels and device-independent pixels for
* the attached buffer (or pixmap).
*
* For X11 clients, this method always returns 1.
*/
virtual qreal bufferScale() const;
virtual QPoint clientPos() const = 0; // inside of geometry()
/**
* Describes how the client's content maps to the window geometry including the frame.
* The default implementation is a 1:1 mapping meaning the frame is part of the content.
*/
virtual QPoint clientContentPos() const;
QSize clientSize() const;
/**
* Returns a rectangle that the window occupies on the screen, including drop-shadows.
*/
virtual QRect visibleRect() const;
virtual QRect transparentRect() const = 0;
virtual bool isClient() const;
virtual bool isDeleted() const;
// prefer isXXX() instead
// 0 for supported types means default for managed/unmanaged types
virtual NET::WindowType windowType(bool direct = false, int supported_types = 0) const = 0;
bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
bool isDropdownMenu() const;
bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
bool isTooltip() const;
bool isNotification() const;
bool isCriticalNotification() const;
bool isOnScreenDisplay() const;
bool isComboBox() const;
bool isDNDIcon() const;
virtual bool isLockScreen() const;
virtual bool isInputMethod() const;
virtual bool isOutline() const;
/**
* Returns the virtual desktop within the workspace() the client window
* is located in, 0 if it isn't located on any special desktop (not mapped yet),
* or NET::OnAllDesktops. Do not use desktop() directly, use
* isOnDesktop() instead.
*/
virtual int desktop() const = 0;
virtual QVector<VirtualDesktop *> desktops() const = 0;
virtual QStringList activities() const = 0;
bool isOnDesktop(int d) const;
bool isOnActivity(const QString &activity) const;
bool isOnCurrentDesktop() const;
bool isOnCurrentActivity() const;
bool isOnAllDesktops() const;
bool isOnAllActivities() const;
virtual QByteArray windowRole() const;
QByteArray sessionId() const;
QByteArray resourceName() const;
QByteArray resourceClass() const;
QByteArray wmCommand();
QByteArray wmClientMachine(bool use_localhost) const;
const ClientMachine *clientMachine() const;
virtual bool isLocalhost() const;
xcb_window_t wmClientLeader() const;
virtual pid_t pid() const;
static bool resourceMatch(const Toplevel* c1, const Toplevel* c2);
bool readyForPainting() const; // true if the window has been already painted its contents
xcb_visualid_t visual() const;
bool shape() const;
QRegion inputShape() const;
virtual void setOpacity(double opacity);
virtual double opacity() const;
int depth() const;
bool hasAlpha() const;
virtual bool setupCompositing();
virtual void finishCompositing(ReleaseReason releaseReason = ReleaseReason::Release);
Q_INVOKABLE void addRepaint(const QRect& r);
Q_INVOKABLE void addRepaint(const QRegion& r);
Q_INVOKABLE void addRepaint(int x, int y, int w, int h);
Q_INVOKABLE void addLayerRepaint(const QRect& r);
Q_INVOKABLE void addLayerRepaint(const QRegion& r);
Q_INVOKABLE void addLayerRepaint(int x, int y, int w, int h);
Q_INVOKABLE virtual void addRepaintFull();
// these call workspace->addRepaint(), but first transform the damage if needed
void addWorkspaceRepaint(const QRect& r);
void addWorkspaceRepaint(int x, int y, int w, int h);
QRegion repaints() const;
void resetRepaints();
QRegion damage() const;
void resetDamage();
EffectWindowImpl* effectWindow();
const EffectWindowImpl* effectWindow() const;
/**
* Window will be temporarily painted as if being at the top of the stack.
* Only available if Compositor is active, if not active, this method is a no-op.
*/
void elevate(bool elevate);
/**
* Returns the pointer to the Toplevel's Shadow. A Shadow
* is only available if Compositing is enabled and the corresponding X window
* has the Shadow property set.
* @returns The Shadow belonging to this Toplevel, @c null if there's no Shadow.
*/
const Shadow *shadow() const;
Shadow *shadow();
/**
* Updates the Shadow associated with this Toplevel from X11 Property.
* Call this method when the Property changes or Compositing is started.
*/
void updateShadow();
/**
* Whether the Toplevel currently wants the shadow to be rendered. Default
* implementation always returns @c true.
*/
virtual bool wantsShadowToBeRendered() const;
/**
* This method returns the area that the Toplevel window reports to be opaque.
* It is supposed to only provide valuable information if hasAlpha is @c true .
* @see hasAlpha
*/
const QRegion& opaqueRegion() const;
virtual Layer layer() const = 0;
/**
* Resets the damage state and sends a request for the damage region.
* A call to this function must be followed by a call to getDamageRegionReply(),
* or the reply will be leaked.
*
* Returns true if the window was damaged, and false otherwise.
*/
bool resetAndFetchDamage();
/**
* Gets the reply from a previous call to resetAndFetchDamage().
* Calling this function is a no-op if there is no pending reply.
* Call damage() to return the fetched region.
*/
void getDamageRegionReply();
bool skipsCloseAnimation() const;
void setSkipCloseAnimation(bool set);
quint32 surfaceId() const;
KWaylandServer::SurfaceInterface *surface() const;
void setSurface(KWaylandServer::SurfaceInterface *surface);
const QSharedPointer<QOpenGLFramebufferObject> &internalFramebufferObject() const;
QImage internalImageObject() const;
/**
* @returns Transformation to map from global to window coordinates.
*
* Default implementation returns a translation on negative pos().
* @see pos
*/
virtual QMatrix4x4 inputTransformation() const;
/**
* The window has a popup grab. This means that when it got mapped the
* parent window had an implicit (pointer) grab.
*
* Normally this is only relevant for transient windows.
*
* Once the popup grab ends (e.g. pointer press outside of any Toplevel of
* the client), the method popupDone should be invoked.
*
* The default implementation returns @c false.
* @see popupDone
* @since 5.10
*/
virtual bool hasPopupGrab() const {
return false;
}
/**
* This method should be invoked for Toplevels with a popup grab when
* the grab ends.
*
* The default implementation does nothing.
* @see hasPopupGrab
* @since 5.10
*/
virtual void popupDone() {};
/**
* @brief Finds the Toplevel matching the condition expressed in @p func in @p list.
*
* The method is templated to operate on either a list of Toplevels or on a list of
* a subclass type of Toplevel.
* @param list The list to search in
* @param func The condition function (compare std::find_if)
* @return T* The found Toplevel or @c null if there is no matching Toplevel
*/
template <class T, class U>
static T *findInList(const QList<T*> &list, std::function<bool (const U*)> func);
/**
* Whether the window is a popup.
*
* Popups can be used to implement popup menus, tooltips, combo boxes, etc.
*
* @since 5.15
*/
virtual bool isPopupWindow() const;
/**
* A UUID to uniquely identify this Toplevel independent of windowing system.
*/
QUuid internalId() const
{
return m_internalId;
}
Q_SIGNALS:
void opacityChanged(KWin::Toplevel* toplevel, qreal oldOpacity);
void damaged(KWin::Toplevel* toplevel, const QRect& damage);
/**
* This signal is emitted when the Toplevel's frame geometry changes.
* @deprecated since 5.19, use frameGeometryChanged instead
*/
void geometryChanged();
void geometryShapeChanged(KWin::Toplevel* toplevel, const QRect& old);
void paddingChanged(KWin::Toplevel* toplevel, const QRect& old);
void windowClosed(KWin::Toplevel* toplevel, KWin::Deleted* deleted);
void windowShown(KWin::Toplevel* toplevel);
void windowHidden(KWin::Toplevel* toplevel);
/**
* Signal emitted when the window's shape state changed. That is if it did not have a shape
* and received one or if the shape was withdrawn. Think of Chromium enabling/disabling KWin's
* decoration.
*/
void shapedChanged();
/**
* Emitted whenever the state changes in a way, that the Compositor should
* schedule a repaint of the scene.
*/
void needsRepaint();
void activitiesChanged(KWin::Toplevel* toplevel);
/**
* Emitted whenever the Toplevel's screen changes. This can happen either in consequence to
* a screen being removed/added or if the Toplevel's geometry changes.
* @since 4.11
*/
void screenChanged();
void skipCloseAnimationChanged();
/**
* Emitted whenever the window role of the window changes.
* @since 5.0
*/
void windowRoleChanged();
/**
* Emitted whenever the window class name or resource name of the window changes.
* @since 5.0
*/
void windowClassChanged();
/**
* Emitted when a Wayland Surface gets associated with this Toplevel.
* @since 5.3
*/
void surfaceIdChanged(quint32);
/**
* @since 5.4
*/
void hasAlphaChanged();
/**
* Emitted whenever the Surface for this Toplevel changes.
*/
void surfaceChanged();
/*
* Emitted when the client's screen changes onto a screen of a different scale
* or the screen we're on changes
* @since 5.12
*/
void screenScaleChanged();
/**
* Emitted whenever the client's shadow changes.
* @since 5.15
*/
void shadowChanged();
/**
* This signal is emitted when the Toplevel's frame geometry changes.
*/
void frameGeometryChanged(KWin::Toplevel *toplevel, const QRect &oldGeometry);
/**
* This signal is emitted when the Toplevel's client geometry has changed.
*/
void clientGeometryChanged(KWin::Toplevel *toplevel, const QRect &oldGeometry);
protected Q_SLOTS:
/**
* Checks whether the screen number for this Toplevel changed and updates if needed.
* Any method changing the geometry of the Toplevel should call this method.
*/
void checkScreen();
void setupCheckScreenConnection();
void removeCheckScreenConnection();
void setReadyForPainting();
protected:
~Toplevel() override;
void setWindowHandles(xcb_window_t client);
void detectShape(xcb_window_t id);
virtual void propertyNotifyEvent(xcb_property_notify_event_t *e);
virtual void damageNotifyEvent();
virtual void clientMessageEvent(xcb_client_message_event_t *e);
void discardWindowPixmap();
void addDamageFull();
virtual void addDamage(const QRegion &damage);
Xcb::Property fetchWmClientLeader() const;
void readWmClientLeader(Xcb::Property &p);
void getWmClientLeader();
void getWmClientMachine();
/**
* @returns Whether there is a compositor and it is active.
*/
bool compositing() const;
/**
* This function fetches the opaque region from this Toplevel.
* Will only be called on corresponding property changes and for initialization.
*/
void getWmOpaqueRegion();
void getResourceClass();
void setResourceClass(const QByteArray &name, const QByteArray &className = QByteArray());
Xcb::Property fetchSkipCloseAnimation() const;
void readSkipCloseAnimation(Xcb::Property &prop);
void getSkipCloseAnimation();
virtual void debug(QDebug& stream) const = 0;
void copyToDeleted(Toplevel* c);
void disownDataPassedToDeleted();
friend QDebug& operator<<(QDebug& stream, const Toplevel*);
void deleteEffectWindow();
void setDepth(int depth);
QRect m_frameGeometry;
QRect m_clientGeometry;
xcb_visualid_t m_visual;
int bit_depth;
NETWinInfo* info;
bool ready_for_painting;
QRegion repaints_region; // updating, repaint just requires repaint of that area
QRegion layer_repaints_region;
/**
* An FBO object KWin internal windows might render to.
*/
QSharedPointer<QOpenGLFramebufferObject> m_internalFBO;
QImage m_internalImage;
protected:
bool m_isDamaged;
private:
// when adding new data members, check also copyToDeleted()
QUuid m_internalId;
Xcb::Window m_client;
xcb_damage_damage_t damage_handle;
QRegion damage_region; // damage is really damaged window (XDamage) and texture needs
bool is_shape;
EffectWindowImpl* effect_window;
QByteArray resource_name;
QByteArray resource_class;
ClientMachine *m_clientMachine;
xcb_window_t m_wmClientLeader;
bool m_damageReplyPending;
QRegion opaque_region;
xcb_xfixes_fetch_region_cookie_t m_regionCookie;
int m_screen;
bool m_skipCloseAnimation;
quint32 m_surfaceId = 0;
KWaylandServer::SurfaceInterface *m_surface = nullptr;
// when adding new data members, check also copyToDeleted()
qreal m_screenScale = 1.0;
};
inline xcb_window_t Toplevel::window() const
{
return m_client;
}
inline void Toplevel::setWindowHandles(xcb_window_t w)
{
Q_ASSERT(!m_client.isValid() && w != XCB_WINDOW_NONE);
m_client.reset(w, false);
}
inline QRect Toplevel::clientGeometry() const
{
return m_clientGeometry;
}
inline QSize Toplevel::clientSize() const
{
return m_clientGeometry.size();
}
inline QRect Toplevel::frameGeometry() const
{
return m_frameGeometry;
}
inline QSize Toplevel::size() const
{
return m_frameGeometry.size();
}
inline QPoint Toplevel::pos() const
{
return m_frameGeometry.topLeft();
}
inline int Toplevel::x() const
{
return m_frameGeometry.x();
}
inline int Toplevel::y() const
{
return m_frameGeometry.y();
}
inline int Toplevel::width() const
{
return m_frameGeometry.width();
}
inline int Toplevel::height() const
{
return m_frameGeometry.height();
}
inline QRect Toplevel::rect() const
{
return QRect(0, 0, width(), height());
}
inline bool Toplevel::readyForPainting() const
{
return ready_for_painting;
}
inline xcb_visualid_t Toplevel::visual() const
{
return m_visual;
}
inline bool Toplevel::isDesktop() const
{
return windowType() == NET::Desktop;
}
inline bool Toplevel::isDock() const
{
return windowType() == NET::Dock;
}
inline bool Toplevel::isMenu() const
{
return windowType() == NET::Menu;
}
inline bool Toplevel::isToolbar() const
{
return windowType() == NET::Toolbar;
}
inline bool Toplevel::isSplash() const
{
return windowType() == NET::Splash;
}
inline bool Toplevel::isUtility() const
{
return windowType() == NET::Utility;
}
inline bool Toplevel::isDialog() const
{
return windowType() == NET::Dialog;
}
inline bool Toplevel::isNormalWindow() const
{
return windowType() == NET::Normal;
}
inline bool Toplevel::isDropdownMenu() const
{
return windowType() == NET::DropdownMenu;
}
inline bool Toplevel::isPopupMenu() const
{
return windowType() == NET::PopupMenu;
}
inline bool Toplevel::isTooltip() const
{
return windowType() == NET::Tooltip;
}
inline bool Toplevel::isNotification() const
{
return windowType() == NET::Notification;
}
inline bool Toplevel::isCriticalNotification() const
{
return windowType() == NET::CriticalNotification;
}
inline bool Toplevel::isOnScreenDisplay() const
{
return windowType() == NET::OnScreenDisplay;
}
inline bool Toplevel::isComboBox() const
{
return windowType() == NET::ComboBox;
}
inline bool Toplevel::isDNDIcon() const
{
return windowType() == NET::DNDIcon;
}
inline bool Toplevel::isLockScreen() const
{
return false;
}
inline bool Toplevel::isInputMethod() const
{
return false;
}
inline bool Toplevel::isOutline() const
{
return false;
}
inline QRegion Toplevel::damage() const
{
return damage_region;
}
inline QRegion Toplevel::repaints() const
{
return repaints_region.translated(pos()) | layer_repaints_region;
}
inline bool Toplevel::shape() const
{
return is_shape;
}
inline int Toplevel::depth() const
{
return bit_depth;
}
inline bool Toplevel::hasAlpha() const
{
return depth() == 32;
}
inline const QRegion& Toplevel::opaqueRegion() const
{
return opaque_region;
}
inline
EffectWindowImpl* Toplevel::effectWindow()
{
return effect_window;
}
inline
const EffectWindowImpl* Toplevel::effectWindow() const
{
return effect_window;
}
inline bool Toplevel::isOnAllDesktops() const
{
return kwinApp()->operationMode() == Application::OperationModeWaylandOnly ||
kwinApp()->operationMode() == Application::OperationModeXwayland
//Wayland
? desktops().isEmpty()
//X11
: desktop() == NET::OnAllDesktops;
}
inline bool Toplevel::isOnAllActivities() const
{
return activities().isEmpty();
}
inline bool Toplevel::isOnDesktop(int d) const
{
return (kwinApp()->operationMode() == Application::OperationModeWaylandOnly ||
kwinApp()->operationMode() == Application::OperationModeXwayland
? desktops().contains(VirtualDesktopManager::self()->desktopForX11Id(d))
: desktop() == d
) || isOnAllDesktops();
}
inline bool Toplevel::isOnActivity(const QString &activity) const
{
return activities().isEmpty() || activities().contains(activity);
}
inline bool Toplevel::isOnCurrentDesktop() const
{
return isOnDesktop(VirtualDesktopManager::self()->current());
}
inline QByteArray Toplevel::resourceName() const
{
return resource_name; // it is always lowercase
}
inline QByteArray Toplevel::resourceClass() const
{
return resource_class; // it is always lowercase
}
inline const ClientMachine *Toplevel::clientMachine() const
{
return m_clientMachine;
}
inline quint32 Toplevel::surfaceId() const
{
return m_surfaceId;
}
inline KWaylandServer::SurfaceInterface *Toplevel::surface() const
{
return m_surface;
}
inline const QSharedPointer<QOpenGLFramebufferObject> &Toplevel::internalFramebufferObject() const
{
return m_internalFBO;
}
inline QImage Toplevel::internalImageObject() const
{
return m_internalImage;
}
inline QPoint Toplevel::clientContentPos() const
{
return QPoint(0, 0);
}
template <class T, class U>
inline T *Toplevel::findInList(const QList<T*> &list, std::function<bool (const U*)> func)
{
static_assert(std::is_base_of<U, T>::value,
"U must be derived from T");
const auto it = std::find_if(list.begin(), list.end(), func);
if (it == list.end()) {
return nullptr;
}
return *it;
}
inline bool Toplevel::isPopupWindow() const
{
switch (windowType()) {
case NET::ComboBox:
case NET::DropdownMenu:
case NET::PopupMenu:
case NET::Tooltip:
return true;
default:
return false;
}
}
QDebug& operator<<(QDebug& stream, const Toplevel*);
} // namespace
Q_DECLARE_METATYPE(KWin::Toplevel*)
#endif