7a7f9d1a34
The main difference is that the activation of an edge is no longer broadcasted to all effects and scripts, but instead a passed in slot of the Effect/Script is invoked. For this the EffectsHandler API is changed to take the Effect as an argument to (un)reserveElectricBorder. As callback slot the existing borderActivated is used. In addition the ScreenEdge monitors the object for beeing destroyed and unregisters the the edge automatically. This removes the need from the Effect to call unregister in the dtor. BUG: 309695 FIXED-IN: 4.11
329 lines
10 KiB
C++
329 lines
10 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Rohan Prabhu <rohan@rohanprabhu.com>
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Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCRIPTING_H
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#define KWIN_SCRIPTING_H
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#include <kwinglobals.h>
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#include <kservice.h>
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#include <QtCore/QFile>
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#include <QtCore/QHash>
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#include <QtCore/QStringList>
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#include <QtScript/QScriptEngineAgent>
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class QAction;
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class QDeclarativeView;
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class QDBusPendingCallWatcher;
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class QMenu;
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class QMutex;
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class QScriptEngine;
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class QScriptValue;
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class KConfigGroup;
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/// @c true == javascript, @c false == qml
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typedef QList< QPair<bool, QPair<QString, QString > > > LoadScriptList;
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namespace KWin
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{
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class Client;
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class ScriptUnloaderAgent;
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class WorkspaceWrapper;
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class AbstractScript : public QObject
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{
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Q_OBJECT
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public:
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AbstractScript(int id, QString scriptName, QString pluginName, QObject *parent = NULL);
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~AbstractScript();
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QString fileName() const {
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return m_scriptFile.fileName();
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}
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const QString &pluginName() {
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return m_pluginName;
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}
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void printMessage(const QString &message);
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void registerShortcut(QAction *a, QScriptValue callback);
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/**
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* @brief Registers the given @p callback to be invoked whenever the UserActionsMenu is about
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* to be showed. In the callback the script can create a further sub menu or menu entry to be
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* added to the UserActionsMenu.
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*
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* @param callback Script method to execute when the UserActionsMenu is about to be shown.
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* @return void
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* @see actionsForUserActionMenu
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**/
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void registerUseractionsMenuCallback(QScriptValue callback);
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/**
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* @brief Creates actions for the UserActionsMenu by invoking the registered callbacks.
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*
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* This method invokes all the callbacks previously registered with registerUseractionsMenuCallback.
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* The Client @p c is passed in as an argument to the invoked method.
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*
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* The invoked method is supposed to return a JavaScript object containing either the menu or
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* menu entry to be added. In case the callback returns a null or undefined or any other invalid
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* value, it is not considered for adding to the menu.
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*
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* The JavaScript object structure for a menu entry looks like the following:
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* @code
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* {
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* title: "My Menu Entry",
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* checkable: true,
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* checked: false,
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* triggered: function (action) {
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* // callback when the menu entry is triggered with the QAction as argument
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* }
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* }
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* @endcode
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*
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* To construct a complete Menu the JavaScript object looks like the following:
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* @code
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* {
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* title: "My Menu Title",
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* items: [{...}, {...}, ...] // list of menu entries as described above
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* }
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* @endcode
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*
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* The returned JavaScript object is introspected and for a menu entry a QAction is created,
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* while for a menu a QMenu is created and QActions for the individual entries. Of course it
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* is allowed to have nested structures.
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*
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* All created objects are (grand) children to the passed in @p parent menu, so that they get
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* deleted whenever the menu is destroyed.
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*
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* @param c The Client for which the menu is invoked, passed to the callback
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* @param parent The Parent for the created Menus or Actions
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* @return QList< QAction* > List of QActions obtained from asking the registered callbacks
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* @see registerUseractionsMenuCallback
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**/
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QList<QAction*> actionsForUserActionMenu(Client *c, QMenu *parent);
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KConfigGroup config() const;
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const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
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return m_shortcutCallbacks;
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}
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QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
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return m_screenEdgeCallbacks;
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}
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int registerCallback(QScriptValue value);
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public Q_SLOTS:
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Q_SCRIPTABLE void stop();
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Q_SCRIPTABLE virtual void run() = 0;
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void slotPendingDBusCall(QDBusPendingCallWatcher *watcher);
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private Q_SLOTS:
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void globalShortcutTriggered();
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bool borderActivated(ElectricBorder edge);
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/**
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* @brief Slot invoked when a menu action is destroyed. Used to remove the action and callback
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* from the map of actions.
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*
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* @param object The destroyed action
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**/
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void actionDestroyed(QObject *object);
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Q_SIGNALS:
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Q_SCRIPTABLE void print(const QString &text);
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protected:
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QFile &scriptFile() {
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return m_scriptFile;
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}
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bool running() const {
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return m_running;
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}
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void setRunning(bool running) {
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m_running = running;
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}
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int scriptId() const {
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return m_scriptId;
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}
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WorkspaceWrapper *workspace() {
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return m_workspace;
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}
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void installScriptFunctions(QScriptEngine *engine);
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private:
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/**
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* @brief Parses the @p value to either a QMenu or QAction.
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*
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* @param value The ScriptValue describing either a menu or action
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* @param parent The parent to use for the created menu or action
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* @return QAction* The parsed action or menu action, if parsing fails returns @c null.
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**/
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QAction *scriptValueToAction(QScriptValue &value, QMenu *parent);
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/**
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* @brief Creates a new QAction from the provided data and registers it for invoking the
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* @p callback when the action is triggered.
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*
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* The created action is added to the map of actions and callbacks shared with the global
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* shortcuts.
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*
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* @param title The title of the action
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* @param checkable Whether the action is checkable
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* @param checked Whether the checkable action is checked
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* @param callback The callback to invoke when the action is triggered
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* @param parent The parent to be used for the new created action
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* @return QAction* The created action
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**/
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QAction *createAction(const QString &title, bool checkable, bool checked, QScriptValue &callback, QMenu *parent);
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/**
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* @brief Parses the @p items and creates a QMenu from it.
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*
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* @param title The title of the Menu.
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* @param items JavaScript Array containing Menu items.
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* @param parent The parent to use for the new created menu
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* @return QAction* The menu action for the new Menu
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**/
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QAction *createMenu(const QString &title, QScriptValue &items, QMenu *parent);
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int m_scriptId;
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QFile m_scriptFile;
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QString m_pluginName;
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bool m_running;
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WorkspaceWrapper *m_workspace;
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QHash<QAction*, QScriptValue> m_shortcutCallbacks;
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QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
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QHash<int, QScriptValue> m_callbacks;
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/**
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* @brief List of registered functions to call when the UserActionsMenu is about to show
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* to add further entries.
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**/
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QList<QScriptValue> m_userActionsMenuCallbacks;
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};
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class Script : public AbstractScript
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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Script(int id, QString scriptName, QString pluginName, QObject *parent = NULL);
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virtual ~Script();
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QScriptEngine *engine() {
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return m_engine;
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}
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public Q_SLOTS:
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Q_SCRIPTABLE void run();
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Q_SIGNALS:
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Q_SCRIPTABLE void printError(const QString &text);
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private slots:
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/**
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* A nice clean way to handle exceptions in scripting.
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* TODO: Log to file, show from notifier..
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*/
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void sigException(const QScriptValue &exception);
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/**
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* Callback for when loadScriptFromFile has finished.
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**/
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void slotScriptLoadedFromFile();
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private:
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/**
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* Read the script from file into a byte array.
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* If file cannot be read an empty byte array is returned.
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**/
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QByteArray loadScriptFromFile();
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QScriptEngine *m_engine;
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bool m_starting;
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QScopedPointer<ScriptUnloaderAgent> m_agent;
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};
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class ScriptUnloaderAgent : public QScriptEngineAgent
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{
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public:
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explicit ScriptUnloaderAgent(Script *script);
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virtual void scriptUnload(qint64 id);
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private:
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Script *m_script;
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};
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class DeclarativeScript : public AbstractScript
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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explicit DeclarativeScript(int id, QString scriptName, QString pluginName, QObject *parent = 0);
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virtual ~DeclarativeScript();
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public Q_SLOTS:
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Q_SCRIPTABLE void run();
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private:
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QScopedPointer<QDeclarativeView> m_view;
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};
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/**
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* The heart of KWin::Scripting. Infinite power lies beyond
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*/
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class Scripting : public QObject
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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private:
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QStringList scriptList;
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QList<KWin::AbstractScript*> scripts;
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/**
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* Lock to protect the scripts member variable.
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**/
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QScopedPointer<QMutex> m_scriptsLock;
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// Preferably call ONLY at load time
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void runScripts();
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public:
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explicit Scripting(QObject *parent = NULL);
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~Scripting();
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Q_SCRIPTABLE Q_INVOKABLE int loadScript(const QString &filePath, const QString &pluginName = QString());
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Q_SCRIPTABLE Q_INVOKABLE int loadDeclarativeScript(const QString &filePath, const QString &pluginName = QString());
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Q_SCRIPTABLE Q_INVOKABLE bool isScriptLoaded(const QString &pluginName) const;
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Q_SCRIPTABLE Q_INVOKABLE bool unloadScript(const QString &pluginName);
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/**
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* @brief Invokes all registered callbacks to add actions to the UserActionsMenu.
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*
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* @param c The Client for which the UserActionsMenu is about to be shown
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* @param parent The parent menu to which to add created child menus and items
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* @return QList< QAction* > List of all actions aggregated from all scripts.
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**/
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QList<QAction*> actionsForUserActionMenu(Client *c, QMenu *parent);
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public Q_SLOTS:
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void scriptDestroyed(QObject *object);
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Q_SCRIPTABLE void start();
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private Q_SLOTS:
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void slotScriptsQueried();
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private:
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LoadScriptList queryScriptsToLoad();
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};
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}
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#endif
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