89c0ea0c8d
E.g. set a shader to invert it. CCBUG: 241389 svn path=/trunk/KDE/kdebase/workspace/; revision=1154071
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_INVERT_H
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#define KWIN_INVERT_H
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#include <kwineffects.h>
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namespace KWin
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{
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class GLShader;
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/**
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* Inverts desktop's colors
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**/
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class InvertEffect
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: public QObject, public Effect
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{
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Q_OBJECT
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public:
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InvertEffect();
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~InvertEffect();
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void paintEffectFrame( KWin::EffectFrame* frame, QRegion region, double opacity, double frameOpacity );
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virtual void windowClosed( EffectWindow* w );
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public slots:
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void toggle();
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void toggleWindow();
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protected:
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bool loadData();
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private:
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bool m_inited;
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bool m_valid;
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GLShader* m_shader;
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bool m_allWindows;
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QList<EffectWindow*> m_windows;
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};
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} // namespace
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#endif
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