kwin/effects/invert
2009-04-27 11:07:15 +00:00
..
data
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
invert.desktop SVN_SILENT made messages (.desktop file) 2009-04-15 20:03:14 +00:00
invert.h
invert_config.cpp Commit 921749 changed the component name for kwin effects configuration kcms 2009-02-11 00:34:09 +00:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2009-03-17 15:51:17 +00:00
invert_config.h