kwin/plugins/platforms/virtual
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
..
CMakeLists.txt Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
egl_gbm_backend.cpp Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
egl_gbm_backend.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
scene_qpainter_virtual_backend.cpp Add scaling to virtual backend 2017-03-29 20:53:22 +01:00
scene_qpainter_virtual_backend.h Move QPainter compositor into plugin 2017-09-01 17:44:49 +02:00
screens_virtual.cpp Set initial count of screens before calling Screens::init 2016-08-05 09:59:22 +02:00
screens_virtual.h Convert virtual backend to per screen rendering 2016-11-11 12:56:54 +00:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2017-08-30 08:05:15 +02:00
virtual_backend.cpp Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
virtual_backend.h Convert virtual backend to per screen rendering 2016-11-11 12:56:54 +00:00