kwin/plugins/platforms/x11/common/eglonxbackend.h
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00

108 lines
3.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EGL_ON_X_BACKEND_H
#define KWIN_EGL_ON_X_BACKEND_H
#include "abstract_egl_backend.h"
#include "swap_profiler.h"
#include <xcb/xcb.h>
namespace KWin
{
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
**/
class KWIN_EXPORT EglOnXBackend : public AbstractEglBackend
{
public:
EglOnXBackend(Display *display);
explicit EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow);
virtual ~EglOnXBackend();
virtual void screenGeometryChanged(const QSize &size);
virtual SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
virtual QRegion prepareRenderingFrame();
virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion);
virtual OverlayWindow* overlayWindow() override;
virtual bool usesOverlayWindow() const override;
void init() override;
bool isX11TextureFromPixmapSupported() const {
return m_x11TextureFromPixmapSupported;
}
protected:
virtual void present();
void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
virtual bool createSurfaces();
EGLSurface createSurface(xcb_window_t window);
void setHavePlatformBase(bool have) {
m_havePlatformBase = have;
}
bool havePlatformBase() const {
return m_havePlatformBase;
}
bool makeContextCurrent(const EGLSurface &surface);
void setX11TextureFromPixmapSupported(bool set) {
m_x11TextureFromPixmapSupported = set;
}
private:
bool initBufferConfigs();
bool initRenderingContext();
/**
* @brief The OverlayWindow used by this Backend.
**/
OverlayWindow *m_overlayWindow;
int surfaceHasSubPost;
int m_bufferAge;
bool m_usesOverlayWindow;
xcb_connection_t *m_connection;
Display *m_x11Display;
xcb_window_t m_rootWindow;
int m_x11ScreenNumber;
xcb_window_t m_renderingWindow = XCB_WINDOW_NONE;
bool m_havePlatformBase = false;
bool m_x11TextureFromPixmapSupported = true;
SwapProfiler m_swapProfiler;
friend class EglTexture;
};
/**
* @brief Texture using an EGLImageKHR.
**/
class EglTexture : public AbstractEglTexture
{
public:
virtual ~EglTexture();
virtual void onDamage();
bool loadTexture(WindowPixmap *pixmap) override;
private:
bool loadTexture(xcb_pixmap_t pix, const QSize &size);
friend class EglOnXBackend;
EglTexture(SceneOpenGLTexture *texture, EglOnXBackend *backend);
EglOnXBackend *m_backend;
};
} // namespace
#endif // KWIN_EGL_ON_X_BACKEND_H