kwin/plugins/scenes/opengl/CMakeLists.txt
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00

26 lines
518 B
CMake

set(SCENE_OPENGL_SRCS scene_opengl.cpp)
include(ECMQtDeclareLoggingCategory)
ecm_qt_declare_logging_category(
SCENE_OPENGL_SRCS HEADER
logging.h
IDENTIFIER
KWIN_OPENGL
CATEGORY_NAME
kwin_scene_opengl
DEFAULT_SEVERITY
Critical
)
add_library(KWinSceneOpenGL MODULE scene_opengl.cpp)
target_link_libraries(KWinSceneOpenGL
kwin
SceneOpenGLBackend
)
install(
TARGETS
KWinSceneOpenGL
DESTINATION
${PLUGIN_INSTALL_DIR}/org.kde.kwin.scenes/
)