kwin/effects.cpp
Martin Gräßlin 490eaadb83 Turn ScreenLockerWatcher into a KWIN_SINGLETON
It's created together with input, so that the input mechanismn already
has a way to check whether screen is locked.

Effects doesn't hold a member variable any more and instead uses the
singleton instance.
2016-08-15 08:37:24 +02:00

1971 lines
58 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "effects.h"
#include "effectsadaptor.h"
#include "effectloader.h"
#ifdef KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "deleted.h"
#include "client.h"
#include "cursor.h"
#include "group.h"
#include "pointer_input.h"
#include "scene_xrender.h"
#include "scene_qpainter.h"
#include "unmanaged.h"
#ifdef KWIN_BUILD_TABBOX
#include "tabbox.h"
#endif
#include "screenedge.h"
#include "scripting/scriptedeffect.h"
#include "screens.h"
#include "screenlockerwatcher.h"
#include "thumbnailitem.h"
#include "virtualdesktops.h"
#include "workspace.h"
#include "kwinglutils.h"
#include <QDebug>
#include <Plasma/Theme>
#include <assert.h>
#include "composite.h"
#include "xcbutils.h"
#include "platform.h"
#include "shell_client.h"
#include "wayland_server.h"
#include "decorations/decorationbridge.h"
#include <KDecoration2/DecorationSettings>
namespace KWin
{
//---------------------
// Static
static QByteArray readWindowProperty(xcb_window_t win, xcb_atom_t atom, xcb_atom_t type, int format)
{
if (win == XCB_WINDOW_NONE) {
return QByteArray();
}
uint32_t len = 32768;
for (;;) {
Xcb::Property prop(false, win, atom, XCB_ATOM_ANY, 0, len);
if (prop.isNull()) {
// get property failed
return QByteArray();
}
if (prop->bytes_after > 0) {
len *= 2;
continue;
}
return prop.toByteArray(format, type);
}
}
static void deleteWindowProperty(Window win, long int atom)
{
if (win == XCB_WINDOW_NONE) {
return;
}
xcb_delete_property(connection(), win, atom);
}
//---------------------
EffectsHandlerImpl::EffectsHandlerImpl(Compositor *compositor, Scene *scene)
: EffectsHandler(scene->compositingType())
, keyboard_grab_effect(NULL)
, fullscreen_effect(0)
, next_window_quad_type(EFFECT_QUAD_TYPE_START)
, m_compositor(compositor)
, m_scene(scene)
, m_desktopRendering(false)
, m_currentRenderedDesktop(0)
, m_effectLoader(new EffectLoader(this))
, m_trackingCursorChanges(0)
{
connect(m_effectLoader, &AbstractEffectLoader::effectLoaded, this,
[this](Effect *effect, const QString &name) {
effect_order.insert(effect->requestedEffectChainPosition(), EffectPair(name, effect));
loaded_effects << EffectPair(name, effect);
effectsChanged();
}
);
m_effectLoader->setConfig(kwinApp()->config());
new EffectsAdaptor(this);
QDBusConnection dbus = QDBusConnection::sessionBus();
dbus.registerObject(QStringLiteral("/Effects"), this);
// init is important, otherwise causes crashes when quads are build before the first painting pass start
m_currentBuildQuadsIterator = m_activeEffects.constEnd();
Workspace *ws = Workspace::self();
VirtualDesktopManager *vds = VirtualDesktopManager::self();
connect(ws, &Workspace::showingDesktopChanged,
this, &EffectsHandlerImpl::showingDesktopChanged);
connect(ws, &Workspace::currentDesktopChanged, this,
[this](int old, AbstractClient *c) {
const int newDesktop = VirtualDesktopManager::self()->current();
if (old != 0 && newDesktop != old) {
emit desktopChanged(old, newDesktop, c ? c->effectWindow() : 0);
// TODO: remove in 4.10
emit desktopChanged(old, newDesktop);
}
}
);
connect(ws, &Workspace::desktopPresenceChanged, this,
[this](AbstractClient *c, int old) {
if (!c->effectWindow()) {
return;
}
// the visibility update hasn't happed yet, thus the signal is delayed to prevent glitches, see also BUG 347490
QMetaObject::invokeMethod(this, "desktopPresenceChanged", Qt::QueuedConnection,
Q_ARG(KWin::EffectWindow*, c->effectWindow()),
Q_ARG(int, old),
Q_ARG(int, c->desktop()));
}
);
connect(ws, &Workspace::clientAdded, this,
[this](Client *c) {
if (c->readyForPainting())
slotClientShown(c);
else
connect(c, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotClientShown);
}
);
connect(ws, &Workspace::unmanagedAdded, this,
[this](Unmanaged *u) {
// it's never initially ready but has synthetic 50ms delay
connect(u, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotUnmanagedShown);
}
);
connect(ws, &Workspace::clientActivated, this,
[this](KWin::AbstractClient *c) {
emit windowActivated(c ? c->effectWindow() : nullptr);
}
);
connect(ws, &Workspace::deletedRemoved, this,
[this](KWin::Deleted *d) {
emit windowDeleted(d->effectWindow());
elevated_windows.removeAll(d->effectWindow());
}
);
connect(vds, &VirtualDesktopManager::countChanged, this, &EffectsHandler::numberDesktopsChanged);
connect(Cursor::self(), &Cursor::mouseChanged, this, &EffectsHandler::mouseChanged);
connect(ws, &Workspace::propertyNotify, this,
[this](long int atom) {
if (!registered_atoms.contains(atom))
return;
emit propertyNotify(nullptr, atom);
}
);
connect(screens(), &Screens::countChanged, this, &EffectsHandler::numberScreensChanged);
connect(screens(), &Screens::sizeChanged, this, &EffectsHandler::virtualScreenSizeChanged);
connect(screens(), &Screens::geometryChanged, this, &EffectsHandler::virtualScreenGeometryChanged);
#ifdef KWIN_BUILD_ACTIVITIES
if (Activities *activities = Activities::self()) {
connect(activities, &Activities::added, this, &EffectsHandler::activityAdded);
connect(activities, &Activities::removed, this, &EffectsHandler::activityRemoved);
connect(activities, &Activities::currentChanged, this, &EffectsHandler::currentActivityChanged);
}
#endif
connect(ws, &Workspace::stackingOrderChanged, this, &EffectsHandler::stackingOrderChanged);
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox *tabBox = TabBox::TabBox::self();
connect(tabBox, &TabBox::TabBox::tabBoxAdded, this, &EffectsHandler::tabBoxAdded);
connect(tabBox, &TabBox::TabBox::tabBoxUpdated, this, &EffectsHandler::tabBoxUpdated);
connect(tabBox, &TabBox::TabBox::tabBoxClosed, this, &EffectsHandler::tabBoxClosed);
connect(tabBox, &TabBox::TabBox::tabBoxKeyEvent, this, &EffectsHandler::tabBoxKeyEvent);
#endif
connect(ScreenEdges::self(), &ScreenEdges::approaching, this, &EffectsHandler::screenEdgeApproaching);
connect(ScreenLockerWatcher::self(), &ScreenLockerWatcher::locked, this, &EffectsHandler::screenLockingChanged);
// connect all clients
for (Client *c : ws->clientList()) {
setupClientConnections(c);
}
for (Unmanaged *u : ws->unmanagedList()) {
setupUnmanagedConnections(u);
}
if (auto w = waylandServer()) {
connect(w, &WaylandServer::shellClientAdded, this,
[this](ShellClient *c) {
if (c->readyForPainting())
slotShellClientShown(c);
else
connect(c, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotShellClientShown);
}
);
}
reconfigure();
}
EffectsHandlerImpl::~EffectsHandlerImpl()
{
unloadAllEffects();
}
void EffectsHandlerImpl::unloadAllEffects()
{
makeOpenGLContextCurrent();
if (keyboard_grab_effect != NULL)
ungrabKeyboard();
setActiveFullScreenEffect(nullptr);
for (auto it = loaded_effects.begin(); it != loaded_effects.end(); ++it) {
Effect *effect = (*it).second;
stopMouseInterception(effect);
// remove support properties for the effect
const QList<QByteArray> properties = m_propertiesForEffects.keys();
for (const QByteArray &property : properties) {
removeSupportProperty(property, effect);
}
delete effect;
}
loaded_effects.clear();
m_effectLoader->clear();
}
void EffectsHandlerImpl::setupAbstractClientConnections(AbstractClient* c)
{
connect(c, &AbstractClient::windowClosed, this, &EffectsHandlerImpl::slotWindowClosed);
connect(c, static_cast<void (AbstractClient::*)(KWin::AbstractClient*, MaximizeMode)>(&AbstractClient::clientMaximizedStateChanged),
this, &EffectsHandlerImpl::slotClientMaximized);
connect(c, &AbstractClient::clientStartUserMovedResized, this,
[this](AbstractClient *c) {
emit windowStartUserMovedResized(c->effectWindow());
}
);
connect(c, &AbstractClient::clientStepUserMovedResized, this,
[this](AbstractClient *c, const QRect &geometry) {
emit windowStepUserMovedResized(c->effectWindow(), geometry);
}
);
connect(c, &AbstractClient::clientFinishUserMovedResized, this,
[this](AbstractClient *c) {
emit windowFinishUserMovedResized(c->effectWindow());
}
);
connect(c, &AbstractClient::opacityChanged, this, &EffectsHandlerImpl::slotOpacityChanged);
connect(c, &AbstractClient::clientMinimized, this,
[this](AbstractClient *c, bool animate) {
// TODO: notify effects even if it should not animate?
if (animate) {
emit windowMinimized(c->effectWindow());
}
}
);
connect(c, &AbstractClient::clientUnminimized, this,
[this](AbstractClient* c, bool animate) {
// TODO: notify effects even if it should not animate?
if (animate) {
emit windowUnminimized(c->effectWindow());
}
}
);
connect(c, &AbstractClient::modalChanged, this, &EffectsHandlerImpl::slotClientModalityChanged);
connect(c, &AbstractClient::geometryShapeChanged, this, &EffectsHandlerImpl::slotGeometryShapeChanged);
connect(c, &AbstractClient::damaged, this, &EffectsHandlerImpl::slotWindowDamaged);
connect(c, &AbstractClient::windowShown, this,
[this](Toplevel *c) {
emit windowShown(c->effectWindow());
}
);
connect(c, &AbstractClient::windowHidden, this,
[this](Toplevel *c) {
emit windowHidden(c->effectWindow());
}
);
}
void EffectsHandlerImpl::setupClientConnections(Client* c)
{
setupAbstractClientConnections(c);
connect(c, &Client::paddingChanged, this, &EffectsHandlerImpl::slotPaddingChanged);
connect(c, &Client::propertyNotify, this, &EffectsHandlerImpl::slotPropertyNotify);
}
void EffectsHandlerImpl::setupUnmanagedConnections(Unmanaged* u)
{
connect(u, &Unmanaged::windowClosed, this, &EffectsHandlerImpl::slotWindowClosed);
connect(u, &Unmanaged::opacityChanged, this, &EffectsHandlerImpl::slotOpacityChanged);
connect(u, &Unmanaged::geometryShapeChanged, this, &EffectsHandlerImpl::slotGeometryShapeChanged);
connect(u, &Unmanaged::paddingChanged, this, &EffectsHandlerImpl::slotPaddingChanged);
connect(u, &Unmanaged::damaged, this, &EffectsHandlerImpl::slotWindowDamaged);
connect(u, &Unmanaged::propertyNotify, this, &EffectsHandlerImpl::slotPropertyNotify);
}
void EffectsHandlerImpl::reconfigure()
{
m_effectLoader->queryAndLoadAll();
}
// the idea is that effects call this function again which calls the next one
void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->prePaintScreen(data, time);
--m_currentPaintScreenIterator;
}
// no special final code
}
void EffectsHandlerImpl::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->paintScreen(mask, region, data);
--m_currentPaintScreenIterator;
} else
m_scene->finalPaintScreen(mask, region, data);
}
void EffectsHandlerImpl::paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData &data)
{
if (desktop < 1 || desktop > numberOfDesktops()) {
return;
}
m_currentRenderedDesktop = desktop;
m_desktopRendering = true;
// save the paint screen iterator
EffectsIterator savedIterator = m_currentPaintScreenIterator;
m_currentPaintScreenIterator = m_activeEffects.constBegin();
effects->paintScreen(mask, region, data);
// restore the saved iterator
m_currentPaintScreenIterator = savedIterator;
m_desktopRendering = false;
}
void EffectsHandlerImpl::postPaintScreen()
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->postPaintScreen();
--m_currentPaintScreenIterator;
}
// no special final code
}
void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->prePaintWindow(w, data, time);
--m_currentPaintWindowIterator;
}
// no special final code
}
void EffectsHandlerImpl::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->paintWindow(w, mask, region, data);
--m_currentPaintWindowIterator;
} else
m_scene->finalPaintWindow(static_cast<EffectWindowImpl*>(w), mask, region, data);
}
void EffectsHandlerImpl::paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity)
{
if (m_currentPaintEffectFrameIterator != m_activeEffects.constEnd()) {
(*m_currentPaintEffectFrameIterator++)->paintEffectFrame(frame, region, opacity, frameOpacity);
--m_currentPaintEffectFrameIterator;
} else {
const EffectFrameImpl* frameImpl = static_cast<const EffectFrameImpl*>(frame);
frameImpl->finalRender(region, opacity, frameOpacity);
}
}
void EffectsHandlerImpl::postPaintWindow(EffectWindow* w)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->postPaintWindow(w);
--m_currentPaintWindowIterator;
}
// no special final code
}
Effect *EffectsHandlerImpl::provides(Effect::Feature ef)
{
for (int i = 0; i < loaded_effects.size(); ++i)
if (loaded_effects.at(i).second->provides(ef))
return loaded_effects.at(i).second;
return NULL;
}
void EffectsHandlerImpl::drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (m_currentDrawWindowIterator != m_activeEffects.constEnd()) {
(*m_currentDrawWindowIterator++)->drawWindow(w, mask, region, data);
--m_currentDrawWindowIterator;
} else
m_scene->finalDrawWindow(static_cast<EffectWindowImpl*>(w), mask, region, data);
}
void EffectsHandlerImpl::buildQuads(EffectWindow* w, WindowQuadList& quadList)
{
static bool initIterator = true;
if (initIterator) {
m_currentBuildQuadsIterator = m_activeEffects.constBegin();
initIterator = false;
}
if (m_currentBuildQuadsIterator != m_activeEffects.constEnd()) {
(*m_currentBuildQuadsIterator++)->buildQuads(w, quadList);
--m_currentBuildQuadsIterator;
}
if (m_currentBuildQuadsIterator == m_activeEffects.constBegin())
initIterator = true;
}
bool EffectsHandlerImpl::hasDecorationShadows() const
{
return false;
}
bool EffectsHandlerImpl::decorationsHaveAlpha() const
{
return true;
}
bool EffectsHandlerImpl::decorationSupportsBlurBehind() const
{
return Decoration::DecorationBridge::self()->needsBlur();
}
// start another painting pass
void EffectsHandlerImpl::startPaint()
{
m_activeEffects.clear();
m_activeEffects.reserve(loaded_effects.count());
for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if (it->second->isActive()) {
m_activeEffects << it->second;
}
}
m_currentDrawWindowIterator = m_activeEffects.constBegin();
m_currentPaintWindowIterator = m_activeEffects.constBegin();
m_currentPaintScreenIterator = m_activeEffects.constBegin();
m_currentPaintEffectFrameIterator = m_activeEffects.constBegin();
}
void EffectsHandlerImpl::slotClientMaximized(KWin::AbstractClient *c, MaximizeMode maxMode)
{
bool horizontal = false;
bool vertical = false;
switch (maxMode) {
case MaximizeHorizontal:
horizontal = true;
break;
case MaximizeVertical:
vertical = true;
break;
case MaximizeFull:
horizontal = true;
vertical = true;
break;
case MaximizeRestore: // fall through
default:
// default - nothing to do
break;
}
if (EffectWindowImpl *w = c->effectWindow()) {
emit windowMaximizedStateChanged(w, horizontal, vertical);
}
}
void EffectsHandlerImpl::slotOpacityChanged(Toplevel *t, qreal oldOpacity)
{
if (t->opacity() == oldOpacity || !t->effectWindow()) {
return;
}
emit windowOpacityChanged(t->effectWindow(), oldOpacity, (qreal)t->opacity());
}
void EffectsHandlerImpl::slotClientShown(KWin::Toplevel *t)
{
Q_ASSERT(dynamic_cast<Client*>(t));
Client *c = static_cast<Client*>(t);
disconnect(c, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotClientShown);
setupClientConnections(c);
if (!c->tabGroup()) // the "window" has already been there
emit windowAdded(c->effectWindow());
}
void EffectsHandlerImpl::slotShellClientShown(Toplevel *t)
{
ShellClient *c = static_cast<ShellClient*>(t);
setupAbstractClientConnections(c);
emit windowAdded(t->effectWindow());
}
void EffectsHandlerImpl::slotUnmanagedShown(KWin::Toplevel *t)
{ // regardless, unmanaged windows are -yet?- not synced anyway
Q_ASSERT(dynamic_cast<Unmanaged*>(t));
Unmanaged *u = static_cast<Unmanaged*>(t);
setupUnmanagedConnections(u);
emit windowAdded(u->effectWindow());
}
void EffectsHandlerImpl::slotWindowClosed(KWin::Toplevel *c, KWin::Deleted *d)
{
c->disconnect(this);
if (d) {
emit windowClosed(c->effectWindow());
}
}
void EffectsHandlerImpl::slotClientModalityChanged()
{
emit windowModalityChanged(static_cast<Client*>(sender())->effectWindow());
}
void EffectsHandlerImpl::slotCurrentTabAboutToChange(EffectWindow *from, EffectWindow *to)
{
emit currentTabAboutToChange(from, to);
}
void EffectsHandlerImpl::slotTabAdded(EffectWindow* w, EffectWindow* to)
{
emit tabAdded(w, to);
}
void EffectsHandlerImpl::slotTabRemoved(EffectWindow *w, EffectWindow* leaderOfFormerGroup)
{
emit tabRemoved(w, leaderOfFormerGroup);
}
void EffectsHandlerImpl::slotWindowDamaged(Toplevel* t, const QRect& r)
{
if (!t->effectWindow()) {
// can happen during tear down of window
return;
}
emit windowDamaged(t->effectWindow(), r);
}
void EffectsHandlerImpl::slotGeometryShapeChanged(Toplevel* t, const QRect& old)
{
// during late cleanup effectWindow() may be already NULL
// in some functions that may still call this
if (t == NULL || t->effectWindow() == NULL)
return;
emit windowGeometryShapeChanged(t->effectWindow(), old);
}
void EffectsHandlerImpl::slotPaddingChanged(Toplevel* t, const QRect& old)
{
// during late cleanup effectWindow() may be already NULL
// in some functions that may still call this
if (t == NULL || t->effectWindow() == NULL)
return;
emit windowPaddingChanged(t->effectWindow(), old);
}
void EffectsHandlerImpl::setActiveFullScreenEffect(Effect* e)
{
fullscreen_effect = e;
}
Effect* EffectsHandlerImpl::activeFullScreenEffect() const
{
return fullscreen_effect;
}
bool EffectsHandlerImpl::grabKeyboard(Effect* effect)
{
if (keyboard_grab_effect != NULL)
return false;
if (kwinApp()->operationMode() == Application::OperationModeX11) {
bool ret = grabXKeyboard();
if (!ret)
return false;
}
keyboard_grab_effect = effect;
return true;
}
void EffectsHandlerImpl::ungrabKeyboard()
{
assert(keyboard_grab_effect != NULL);
if (kwinApp()->operationMode() == Application::OperationModeX11) {
ungrabXKeyboard();
}
keyboard_grab_effect = NULL;
}
void EffectsHandlerImpl::grabbedKeyboardEvent(QKeyEvent* e)
{
if (keyboard_grab_effect != NULL)
keyboard_grab_effect->grabbedKeyboardEvent(e);
}
void EffectsHandlerImpl::startMouseInterception(Effect *effect, Qt::CursorShape shape)
{
if (m_grabbedMouseEffects.contains(effect)) {
return;
}
m_grabbedMouseEffects.append(effect);
if (m_grabbedMouseEffects.size() != 1) {
return;
}
if (kwinApp()->operationMode() != Application::OperationModeX11) {
input()->pointer()->setEffectsOverrideCursor(shape);
return;
}
// NOTE: it is intended to not perform an XPointerGrab on X11. See documentation in kwineffects.h
// The mouse grab is implemented by using a full screen input only window
if (!m_mouseInterceptionWindow.isValid()) {
const QSize &s = screens()->size();
const QRect geo(0, 0, s.width(), s.height());
const uint32_t mask = XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK;
const uint32_t values[] = {
true,
XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION
};
m_mouseInterceptionWindow.reset(Xcb::createInputWindow(geo, mask, values));
defineCursor(shape);
} else {
defineCursor(shape);
}
m_mouseInterceptionWindow.map();
m_mouseInterceptionWindow.raise();
// Raise electric border windows above the input windows
// so they can still be triggered.
ScreenEdges::self()->ensureOnTop();
}
void EffectsHandlerImpl::stopMouseInterception(Effect *effect)
{
if (!m_grabbedMouseEffects.contains(effect)) {
return;
}
m_grabbedMouseEffects.removeAll(effect);
if (kwinApp()->operationMode() != Application::OperationModeX11) {
input()->pointer()->removeEffectsOverrideCursor();
return;
}
if (m_grabbedMouseEffects.isEmpty()) {
m_mouseInterceptionWindow.unmap();
Workspace::self()->stackScreenEdgesUnderOverrideRedirect();
}
}
bool EffectsHandlerImpl::isMouseInterception() const
{
return m_grabbedMouseEffects.count() > 0;
}
void EffectsHandlerImpl::registerGlobalShortcut(const QKeySequence &shortcut, QAction *action)
{
input()->registerShortcut(shortcut, action);
}
void EffectsHandlerImpl::registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action)
{
input()->registerPointerShortcut(modifiers, pointerButtons, action);
}
void EffectsHandlerImpl::registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action)
{
input()->registerAxisShortcut(modifiers, axis, action);
}
void* EffectsHandlerImpl::getProxy(QString name)
{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
if ((*it).first == name)
return (*it).second->proxy();
return NULL;
}
void EffectsHandlerImpl::startMousePolling()
{
if (Cursor::self())
Cursor::self()->startMousePolling();
}
void EffectsHandlerImpl::stopMousePolling()
{
if (Cursor::self())
Cursor::self()->stopMousePolling();
}
bool EffectsHandlerImpl::hasKeyboardGrab() const
{
return keyboard_grab_effect != NULL;
}
void EffectsHandlerImpl::desktopResized(const QSize &size)
{
m_scene->screenGeometryChanged(size);
if (m_mouseInterceptionWindow.isValid()) {
m_mouseInterceptionWindow.setGeometry(QRect(0, 0, size.width(), size.height()));
}
emit screenGeometryChanged(size);
}
void EffectsHandlerImpl::slotPropertyNotify(Toplevel* t, long int atom)
{
if (!registered_atoms.contains(atom))
return;
emit propertyNotify(t->effectWindow(), atom);
}
void EffectsHandlerImpl::registerPropertyType(long atom, bool reg)
{
if (reg)
++registered_atoms[ atom ]; // initialized to 0 if not present yet
else {
if (--registered_atoms[ atom ] == 0)
registered_atoms.remove(atom);
}
}
xcb_atom_t EffectsHandlerImpl::announceSupportProperty(const QByteArray &propertyName, Effect *effect)
{
PropertyEffectMap::iterator it = m_propertiesForEffects.find(propertyName);
if (it != m_propertiesForEffects.end()) {
// property has already been registered for an effect
// just append Effect and return the atom stored in m_managedProperties
if (!it.value().contains(effect)) {
it.value().append(effect);
}
return m_managedProperties.value(propertyName);
}
// get the atom for the propertyName
ScopedCPointer<xcb_intern_atom_reply_t> atomReply(xcb_intern_atom_reply(connection(),
xcb_intern_atom_unchecked(connection(), false, propertyName.size(), propertyName.constData()),
NULL));
if (atomReply.isNull()) {
return XCB_ATOM_NONE;
}
m_compositor->keepSupportProperty(atomReply->atom);
// announce property on root window
unsigned char dummy = 0;
xcb_change_property(connection(), XCB_PROP_MODE_REPLACE, rootWindow(), atomReply->atom, atomReply->atom, 8, 1, &dummy);
// TODO: add to _NET_SUPPORTED
m_managedProperties.insert(propertyName, atomReply->atom);
m_propertiesForEffects.insert(propertyName, QList<Effect*>() << effect);
registerPropertyType(atomReply->atom, true);
return atomReply->atom;
}
void EffectsHandlerImpl::removeSupportProperty(const QByteArray &propertyName, Effect *effect)
{
PropertyEffectMap::iterator it = m_propertiesForEffects.find(propertyName);
if (it == m_propertiesForEffects.end()) {
// property is not registered - nothing to do
return;
}
if (!it.value().contains(effect)) {
// property is not registered for given effect - nothing to do
return;
}
it.value().removeAll(effect);
if (!it.value().isEmpty()) {
// property still registered for another effect - nothing further to do
return;
}
const xcb_atom_t atom = m_managedProperties.take(propertyName);
registerPropertyType(atom, false);
m_propertiesForEffects.remove(propertyName);
m_compositor->removeSupportProperty(atom); // delayed removal
}
QByteArray EffectsHandlerImpl::readRootProperty(long atom, long type, int format) const
{
return readWindowProperty(rootWindow(), atom, type, format);
}
void EffectsHandlerImpl::deleteRootProperty(long atom) const
{
deleteWindowProperty(rootWindow(), atom);
}
void EffectsHandlerImpl::activateWindow(EffectWindow* c)
{
if (AbstractClient* cl = dynamic_cast< AbstractClient* >(static_cast<EffectWindowImpl*>(c)->window()))
Workspace::self()->activateClient(cl, true);
}
EffectWindow* EffectsHandlerImpl::activeWindow() const
{
return Workspace::self()->activeClient() ? Workspace::self()->activeClient()->effectWindow() : NULL;
}
void EffectsHandlerImpl::moveWindow(EffectWindow* w, const QPoint& pos, bool snap, double snapAdjust)
{
AbstractClient* cl = dynamic_cast< AbstractClient* >(static_cast<EffectWindowImpl*>(w)->window());
if (!cl || !cl->isMovable())
return;
if (snap)
cl->move(Workspace::self()->adjustClientPosition(cl, pos, true, snapAdjust));
else
cl->move(pos);
}
void EffectsHandlerImpl::windowToDesktop(EffectWindow* w, int desktop)
{
AbstractClient* cl = dynamic_cast< AbstractClient* >(static_cast<EffectWindowImpl*>(w)->window());
if (cl && !cl->isDesktop() && !cl->isDock())
Workspace::self()->sendClientToDesktop(cl, desktop, true);
}
void EffectsHandlerImpl::windowToScreen(EffectWindow* w, int screen)
{
AbstractClient* cl = dynamic_cast< AbstractClient* >(static_cast<EffectWindowImpl*>(w)->window());
if (cl && !cl->isDesktop() && !cl->isDock())
Workspace::self()->sendClientToScreen(cl, screen);
}
void EffectsHandlerImpl::setShowingDesktop(bool showing)
{
Workspace::self()->setShowingDesktop(showing);
}
QString EffectsHandlerImpl::currentActivity() const
{
#ifdef KWIN_BUILD_ACTIVITIES
if (!Activities::self()) {
return QString();
}
return Activities::self()->current();
#else
return QString();
#endif
}
int EffectsHandlerImpl::currentDesktop() const
{
return VirtualDesktopManager::self()->current();
}
int EffectsHandlerImpl::numberOfDesktops() const
{
return VirtualDesktopManager::self()->count();
}
void EffectsHandlerImpl::setCurrentDesktop(int desktop)
{
VirtualDesktopManager::self()->setCurrent(desktop);
}
void EffectsHandlerImpl::setNumberOfDesktops(int desktops)
{
VirtualDesktopManager::self()->setCount(desktops);
}
QSize EffectsHandlerImpl::desktopGridSize() const
{
return VirtualDesktopManager::self()->grid().size();
}
int EffectsHandlerImpl::desktopGridWidth() const
{
return desktopGridSize().width();
}
int EffectsHandlerImpl::desktopGridHeight() const
{
return desktopGridSize().height();
}
int EffectsHandlerImpl::workspaceWidth() const
{
return desktopGridWidth() * displayWidth();
}
int EffectsHandlerImpl::workspaceHeight() const
{
return desktopGridHeight() * displayHeight();
}
int EffectsHandlerImpl::desktopAtCoords(QPoint coords) const
{
return VirtualDesktopManager::self()->grid().at(coords);
}
QPoint EffectsHandlerImpl::desktopGridCoords(int id) const
{
return VirtualDesktopManager::self()->grid().gridCoords(id);
}
QPoint EffectsHandlerImpl::desktopCoords(int id) const
{
QPoint coords = VirtualDesktopManager::self()->grid().gridCoords(id);
if (coords.x() == -1)
return QPoint(-1, -1);
return QPoint(coords.x() * displayWidth(), coords.y() * displayHeight());
}
int EffectsHandlerImpl::desktopAbove(int desktop, bool wrap) const
{
return getDesktop<DesktopAbove>(desktop, wrap);
}
int EffectsHandlerImpl::desktopToRight(int desktop, bool wrap) const
{
return getDesktop<DesktopRight>(desktop, wrap);
}
int EffectsHandlerImpl::desktopBelow(int desktop, bool wrap) const
{
return getDesktop<DesktopBelow>(desktop, wrap);
}
int EffectsHandlerImpl::desktopToLeft(int desktop, bool wrap) const
{
return getDesktop<DesktopLeft>(desktop, wrap);
}
QString EffectsHandlerImpl::desktopName(int desktop) const
{
return VirtualDesktopManager::self()->name(desktop);
}
bool EffectsHandlerImpl::optionRollOverDesktops() const
{
return options->isRollOverDesktops();
}
double EffectsHandlerImpl::animationTimeFactor() const
{
return options->animationTimeFactor();
}
WindowQuadType EffectsHandlerImpl::newWindowQuadType()
{
return WindowQuadType(next_window_quad_type++);
}
EffectWindow* EffectsHandlerImpl::findWindow(WId id) const
{
if (Client* w = Workspace::self()->findClient(Predicate::WindowMatch, id))
return w->effectWindow();
if (Unmanaged* w = Workspace::self()->findUnmanaged(id))
return w->effectWindow();
if (waylandServer()) {
if (ShellClient *w = waylandServer()->findClient(id)) {
return w->effectWindow();
}
}
return NULL;
}
EffectWindow* EffectsHandlerImpl::findWindow(KWayland::Server::SurfaceInterface *surf) const
{
if (waylandServer()) {
if (ShellClient *w = waylandServer()->findClient(surf)) {
return w->effectWindow();
}
}
return nullptr;
}
EffectWindowList EffectsHandlerImpl::stackingOrder() const
{
ToplevelList list = Workspace::self()->xStackingOrder();
EffectWindowList ret;
for (Toplevel *t : list) {
if (EffectWindow *w = effectWindow(t))
ret.append(w);
}
return ret;
}
void EffectsHandlerImpl::setElevatedWindow(KWin::EffectWindow* w, bool set)
{
elevated_windows.removeAll(w);
if (set)
elevated_windows.append(w);
}
void EffectsHandlerImpl::setTabBoxWindow(EffectWindow* w)
{
#ifdef KWIN_BUILD_TABBOX
if (AbstractClient* c = dynamic_cast< AbstractClient* >(static_cast< EffectWindowImpl* >(w)->window())) {
TabBox::TabBox::self()->setCurrentClient(c);
}
#else
Q_UNUSED(w)
#endif
}
void EffectsHandlerImpl::setTabBoxDesktop(int desktop)
{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->setCurrentDesktop(desktop);
#else
Q_UNUSED(desktop)
#endif
}
EffectWindowList EffectsHandlerImpl::currentTabBoxWindowList() const
{
#ifdef KWIN_BUILD_TABBOX
EffectWindowList ret;
const auto clients = TabBox::TabBox::self()->currentClientList();
for (auto c : clients)
ret.append(c->effectWindow());
return ret;
#else
return EffectWindowList();
#endif
}
void EffectsHandlerImpl::refTabBox()
{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->reference();
#endif
}
void EffectsHandlerImpl::unrefTabBox()
{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->unreference();
#endif
}
void EffectsHandlerImpl::closeTabBox()
{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->close();
#endif
}
QList< int > EffectsHandlerImpl::currentTabBoxDesktopList() const
{
#ifdef KWIN_BUILD_TABBOX
return TabBox::TabBox::self()->currentDesktopList();
#endif
return QList< int >();
}
int EffectsHandlerImpl::currentTabBoxDesktop() const
{
#ifdef KWIN_BUILD_TABBOX
return TabBox::TabBox::self()->currentDesktop();
#endif
return -1;
}
EffectWindow* EffectsHandlerImpl::currentTabBoxWindow() const
{
#ifdef KWIN_BUILD_TABBOX
if (auto c = TabBox::TabBox::self()->currentClient())
return c->effectWindow();
#endif
return NULL;
}
void EffectsHandlerImpl::addRepaintFull()
{
m_compositor->addRepaintFull();
}
void EffectsHandlerImpl::addRepaint(const QRect& r)
{
m_compositor->addRepaint(r);
}
void EffectsHandlerImpl::addRepaint(const QRegion& r)
{
m_compositor->addRepaint(r);
}
void EffectsHandlerImpl::addRepaint(int x, int y, int w, int h)
{
m_compositor->addRepaint(x, y, w, h);
}
int EffectsHandlerImpl::activeScreen() const
{
return screens()->current();
}
int EffectsHandlerImpl::numScreens() const
{
return screens()->count();
}
int EffectsHandlerImpl::screenNumber(const QPoint& pos) const
{
return screens()->number(pos);
}
QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, int screen, int desktop) const
{
return Workspace::self()->clientArea(opt, screen, desktop);
}
QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, const EffectWindow* c) const
{
const Toplevel* t = static_cast< const EffectWindowImpl* >(c)->window();
if (const AbstractClient* cl = dynamic_cast< const AbstractClient* >(t))
return Workspace::self()->clientArea(opt, cl);
else
return Workspace::self()->clientArea(opt, t->geometry().center(), VirtualDesktopManager::self()->current());
}
QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, const QPoint& p, int desktop) const
{
return Workspace::self()->clientArea(opt, p, desktop);
}
QRect EffectsHandlerImpl::virtualScreenGeometry() const
{
return screens()->geometry();
}
QSize EffectsHandlerImpl::virtualScreenSize() const
{
return screens()->size();
}
void EffectsHandlerImpl::defineCursor(Qt::CursorShape shape)
{
if (!m_mouseInterceptionWindow.isValid()) {
input()->pointer()->setEffectsOverrideCursor(shape);
return;
}
const xcb_cursor_t c = Cursor::x11Cursor(shape);
if (c != XCB_CURSOR_NONE) {
m_mouseInterceptionWindow.defineCursor(c);
}
}
bool EffectsHandlerImpl::checkInputWindowEvent(xcb_button_press_event_t *e)
{
if (m_grabbedMouseEffects.isEmpty() || m_mouseInterceptionWindow != e->event) {
return false;
}
for (Effect *effect : m_grabbedMouseEffects) {
Qt::MouseButton button = x11ToQtMouseButton(e->detail);
Qt::MouseButtons buttons = x11ToQtMouseButtons(e->state);
const QEvent::Type type = ((e->response_type & ~0x80) == XCB_BUTTON_PRESS) ? QEvent::MouseButtonPress : QEvent::MouseButtonRelease;
if (type == QEvent::MouseButtonPress) {
buttons |= button;
} else {
buttons &= ~button;
}
QMouseEvent ev(type,
QPoint(e->event_x, e->event_y), QPoint(e->root_x, e->root_y),
button, buttons, x11ToQtKeyboardModifiers(e->state));
effect->windowInputMouseEvent(&ev);
}
return true; // eat event
}
bool EffectsHandlerImpl::checkInputWindowEvent(xcb_motion_notify_event_t *e)
{
if (m_grabbedMouseEffects.isEmpty() || m_mouseInterceptionWindow != e->event) {
return false;
}
for (Effect *effect : m_grabbedMouseEffects) {
QMouseEvent ev(QEvent::MouseMove, QPoint(e->event_x, e->event_y), QPoint(e->root_x, e->root_y),
Qt::NoButton, x11ToQtMouseButtons(e->state), x11ToQtKeyboardModifiers(e->state));
effect->windowInputMouseEvent(&ev);
}
return true; // eat event
}
bool EffectsHandlerImpl::checkInputWindowEvent(QMouseEvent *e)
{
if (m_grabbedMouseEffects.isEmpty()) {
return false;
}
foreach (Effect *effect, m_grabbedMouseEffects) {
effect->windowInputMouseEvent(e);
}
return true;
}
bool EffectsHandlerImpl::checkInputWindowEvent(QWheelEvent *e)
{
if (m_grabbedMouseEffects.isEmpty()) {
return false;
}
foreach (Effect *effect, m_grabbedMouseEffects) {
effect->windowInputMouseEvent(e);
}
return true;
}
void EffectsHandlerImpl::connectNotify(const QMetaMethod &signal)
{
if (signal == QMetaMethod::fromSignal(&EffectsHandler::cursorShapeChanged)) {
if (!m_trackingCursorChanges) {
connect(Cursor::self(), &Cursor::cursorChanged, this, &EffectsHandler::cursorShapeChanged);
Cursor::self()->startCursorTracking();
}
++m_trackingCursorChanges;
}
EffectsHandler::connectNotify(signal);
}
void EffectsHandlerImpl::disconnectNotify(const QMetaMethod &signal)
{
if (signal == QMetaMethod::fromSignal(&EffectsHandler::cursorShapeChanged)) {
Q_ASSERT(m_trackingCursorChanges > 0);
if (!--m_trackingCursorChanges) {
Cursor::self()->stopCursorTracking();
disconnect(Cursor::self(), &Cursor::cursorChanged, this, &EffectsHandler::cursorShapeChanged);
}
}
EffectsHandler::disconnectNotify(signal);
}
void EffectsHandlerImpl::checkInputWindowStacking()
{
if (m_grabbedMouseEffects.isEmpty()) {
return;
}
if (kwinApp()->operationMode() != Application::OperationModeX11) {
return;
}
m_mouseInterceptionWindow.raise();
// Raise electric border windows above the input windows
// so they can still be triggered. TODO: Do both at once.
ScreenEdges::self()->ensureOnTop();
}
QPoint EffectsHandlerImpl::cursorPos() const
{
return Cursor::pos();
}
void EffectsHandlerImpl::reserveElectricBorder(ElectricBorder border, Effect *effect)
{
ScreenEdges::self()->reserve(border, effect, "borderActivated");
}
void EffectsHandlerImpl::unreserveElectricBorder(ElectricBorder border, Effect *effect)
{
ScreenEdges::self()->unreserve(border, effect);
}
unsigned long EffectsHandlerImpl::xrenderBufferPicture()
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (SceneXrender* s = dynamic_cast< SceneXrender* >(m_scene))
return s->bufferPicture();
#endif
return None;
}
QPainter *EffectsHandlerImpl::scenePainter()
{
if (SceneQPainter *s = dynamic_cast<SceneQPainter*>(m_scene)) {
return s->painter();
} else {
return NULL;
}
}
void EffectsHandlerImpl::toggleEffect(const QString& name)
{
if (isEffectLoaded(name))
unloadEffect(name);
else
loadEffect(name);
}
QStringList EffectsHandlerImpl::loadedEffects() const
{
QStringList listModules;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
listModules << (*it).first;
}
return listModules;
}
QStringList EffectsHandlerImpl::listOfEffects() const
{
return m_effectLoader->listOfKnownEffects();
}
bool EffectsHandlerImpl::loadEffect(const QString& name)
{
makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
return m_effectLoader->loadEffect(name);
}
void EffectsHandlerImpl::unloadEffect(const QString& name)
{
makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
for (QMap< int, EffectPair >::iterator it = effect_order.begin(); it != effect_order.end(); ++it) {
if (it.value().first == name) {
qCDebug(KWIN_CORE) << "EffectsHandler::unloadEffect : Unloading Effect : " << name;
if (activeFullScreenEffect() == it.value().second) {
setActiveFullScreenEffect(0);
}
stopMouseInterception(it.value().second);
// remove support properties for the effect
const QList<QByteArray> properties = m_propertiesForEffects.keys();
for (const QByteArray &property : properties) {
removeSupportProperty(property, it.value().second);
}
delete it.value().second;
effect_order.erase(it);
effectsChanged();
return;
}
}
qCDebug(KWIN_CORE) << "EffectsHandler::unloadEffect : Effect not loaded : " << name;
}
void EffectsHandlerImpl::reconfigureEffect(const QString& name)
{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
if ((*it).first == name) {
kwinApp()->config()->reparseConfiguration();
makeOpenGLContextCurrent();
(*it).second->reconfigure(Effect::ReconfigureAll);
return;
}
}
bool EffectsHandlerImpl::isEffectLoaded(const QString& name) const
{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
if ((*it).first == name)
return true;
return false;
}
bool EffectsHandlerImpl::isEffectSupported(const QString &name)
{
// if the effect is loaded, it is obviously supported
auto it = std::find_if(loaded_effects.constBegin(), loaded_effects.constEnd(), [name](const EffectPair &pair) {
return pair.first == name;
});
if (it != loaded_effects.constEnd()) {
return true;
}
// next checks might require a context
makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
return m_effectLoader->isEffectSupported(name);
}
QList< bool > EffectsHandlerImpl::areEffectsSupported(const QStringList &names)
{
QList< bool > retList;
for (const QString &name : names) {
retList << isEffectSupported(name);
}
return retList;
}
void EffectsHandlerImpl::reloadEffect(Effect *effect)
{
QString effectName;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).second == effect) {
effectName = (*it).first;
break;
}
}
if (!effectName.isNull()) {
unloadEffect(effectName);
m_effectLoader->loadEffect(effectName);
}
}
void EffectsHandlerImpl::effectsChanged()
{
loaded_effects.clear();
m_activeEffects.clear(); // it's possible to have a reconfigure and a quad rebuild between two paint cycles - bug #308201
// qDebug() << "Recreating effects' list:";
for (const EffectPair & effect : effect_order) {
// qDebug() << effect.first;
loaded_effects.append(effect);
}
m_activeEffects.reserve(loaded_effects.count());
}
QStringList EffectsHandlerImpl::activeEffects() const
{
QStringList ret;
for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(),
end = loaded_effects.constEnd(); it != end; ++it) {
if (it->second->isActive()) {
ret << it->first;
}
}
return ret;
}
KWayland::Server::Display *EffectsHandlerImpl::waylandDisplay() const
{
if (waylandServer()) {
return waylandServer()->display();
}
return nullptr;
}
EffectFrame* EffectsHandlerImpl::effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const
{
return new EffectFrameImpl(style, staticSize, position, alignment);
}
QVariant EffectsHandlerImpl::kwinOption(KWinOption kwopt)
{
switch (kwopt) {
case CloseButtonCorner:
// TODO: this could become per window and be derived from the actual position in the deco
return Decoration::DecorationBridge::self()->settings()->decorationButtonsLeft().contains(KDecoration2::DecorationButtonType::Close) ? Qt::TopLeftCorner : Qt::TopRightCorner;
case SwitchDesktopOnScreenEdge:
return ScreenEdges::self()->isDesktopSwitching();
case SwitchDesktopOnScreenEdgeMovingWindows:
return ScreenEdges::self()->isDesktopSwitchingMovingClients();
default:
return QVariant(); // an invalid one
}
}
QString EffectsHandlerImpl::supportInformation(const QString &name) const
{
if (!isEffectLoaded(name)) {
return QString();
}
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).first == name) {
QString support((*it).first + QLatin1String(":\n"));
const QMetaObject *metaOptions = (*it).second->metaObject();
for (int i=0; i<metaOptions->propertyCount(); ++i) {
const QMetaProperty property = metaOptions->property(i);
if (qstrcmp(property.name(), "objectName") == 0) {
continue;
}
support += QString::fromUtf8(property.name()) + QLatin1String(": ") + (*it).second->property(property.name()).toString() + QLatin1Char('\n');
}
return support;
}
}
return QString();
}
bool EffectsHandlerImpl::isScreenLocked() const
{
return ScreenLockerWatcher::self()->isLocked();
}
QString EffectsHandlerImpl::debug(const QString& name, const QString& parameter) const
{
QString internalName = name.toLower();;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).first == internalName) {
return it->second->debug(parameter);
}
}
return QString();
}
bool EffectsHandlerImpl::makeOpenGLContextCurrent()
{
return m_scene->makeOpenGLContextCurrent();
}
void EffectsHandlerImpl::doneOpenGLContextCurrent()
{
m_scene->doneOpenGLContextCurrent();
}
//****************************************
// EffectWindowImpl
//****************************************
EffectWindowImpl::EffectWindowImpl(Toplevel *toplevel)
: EffectWindow(toplevel)
, toplevel(toplevel)
, sw(NULL)
{
}
EffectWindowImpl::~EffectWindowImpl()
{
QVariant cachedTextureVariant = data(LanczosCacheRole);
if (cachedTextureVariant.isValid()) {
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
delete cachedTexture;
}
}
bool EffectWindowImpl::isPaintingEnabled()
{
return sceneWindow()->isPaintingEnabled();
}
void EffectWindowImpl::enablePainting(int reason)
{
sceneWindow()->enablePainting(reason);
}
void EffectWindowImpl::disablePainting(int reason)
{
sceneWindow()->disablePainting(reason);
}
const EffectWindowGroup* EffectWindowImpl::group() const
{
if (Client* c = dynamic_cast< Client* >(toplevel))
return c->group()->effectGroup();
return NULL; // TODO
}
void EffectWindowImpl::refWindow()
{
if (Deleted* d = dynamic_cast< Deleted* >(toplevel))
return d->refWindow();
abort(); // TODO
}
void EffectWindowImpl::unrefWindow()
{
if (Deleted* d = dynamic_cast< Deleted* >(toplevel))
return d->unrefWindow(); // delays deletion in case
abort(); // TODO
}
void EffectWindowImpl::setWindow(Toplevel* w)
{
toplevel = w;
setParent(w);
}
void EffectWindowImpl::setSceneWindow(Scene::Window* w)
{
sw = w;
}
QRegion EffectWindowImpl::shape() const
{
return sw ? sw->shape() : geometry();
}
QRect EffectWindowImpl::decorationInnerRect() const
{
Client *client = dynamic_cast<Client*>(toplevel);
return client ? client->transparentRect() : contentsRect();
}
QByteArray EffectWindowImpl::readProperty(long atom, long type, int format) const
{
return readWindowProperty(window()->window(), atom, type, format);
}
void EffectWindowImpl::deleteProperty(long int atom) const
{
deleteWindowProperty(window()->window(), atom);
}
EffectWindow* EffectWindowImpl::findModal()
{
if (AbstractClient* c = dynamic_cast< AbstractClient* >(toplevel)) {
if (AbstractClient* c2 = c->findModal())
return c2->effectWindow();
}
return NULL;
}
template <typename T>
EffectWindowList getMainWindows(Toplevel *toplevel)
{
T *c = static_cast<T*>(toplevel);
EffectWindowList ret;
const auto mainclients = c->mainClients();
for (auto tmp : mainclients)
ret.append(tmp->effectWindow());
return ret;
}
EffectWindowList EffectWindowImpl::mainWindows() const
{
if (dynamic_cast<AbstractClient*>(toplevel)) {
return getMainWindows<AbstractClient>(toplevel);
} else if (toplevel->isDeleted()) {
return getMainWindows<Deleted>(toplevel);
}
return EffectWindowList();
}
WindowQuadList EffectWindowImpl::buildQuads(bool force) const
{
return sceneWindow()->buildQuads(force);
}
void EffectWindowImpl::setData(int role, const QVariant &data)
{
if (!data.isNull())
dataMap[ role ] = data;
else
dataMap.remove(role);
}
QVariant EffectWindowImpl::data(int role) const
{
if (!dataMap.contains(role))
return QVariant();
return dataMap[ role ];
}
EffectWindow* effectWindow(Toplevel* w)
{
EffectWindowImpl* ret = w->effectWindow();
return ret;
}
EffectWindow* effectWindow(Scene::Window* w)
{
EffectWindowImpl* ret = w->window()->effectWindow();
ret->setSceneWindow(w);
return ret;
}
void EffectWindowImpl::elevate(bool elevate)
{
effects->setElevatedWindow(this, elevate);
}
void EffectWindowImpl::registerThumbnail(AbstractThumbnailItem *item)
{
if (WindowThumbnailItem *thumb = qobject_cast<WindowThumbnailItem*>(item)) {
insertThumbnail(thumb);
connect(thumb, SIGNAL(destroyed(QObject*)), SLOT(thumbnailDestroyed(QObject*)));
connect(thumb, SIGNAL(wIdChanged(qulonglong)), SLOT(thumbnailTargetChanged()));
} else if (DesktopThumbnailItem *desktopThumb = qobject_cast<DesktopThumbnailItem*>(item)) {
m_desktopThumbnails.append(desktopThumb);
connect(desktopThumb, SIGNAL(destroyed(QObject*)), SLOT(desktopThumbnailDestroyed(QObject*)));
}
}
void EffectWindowImpl::thumbnailDestroyed(QObject *object)
{
// we know it is a ThumbnailItem
m_thumbnails.remove(static_cast<WindowThumbnailItem*>(object));
}
void EffectWindowImpl::thumbnailTargetChanged()
{
if (WindowThumbnailItem *item = qobject_cast<WindowThumbnailItem*>(sender())) {
insertThumbnail(item);
}
}
void EffectWindowImpl::insertThumbnail(WindowThumbnailItem *item)
{
EffectWindow *w = effects->findWindow(item->wId());
if (w) {
m_thumbnails.insert(item, QWeakPointer<EffectWindowImpl>(static_cast<EffectWindowImpl*>(w)));
} else {
m_thumbnails.insert(item, QWeakPointer<EffectWindowImpl>());
}
}
void EffectWindowImpl::desktopThumbnailDestroyed(QObject *object)
{
// we know it is a DesktopThumbnailItem
m_desktopThumbnails.removeAll(static_cast<DesktopThumbnailItem*>(object));
}
void EffectWindowImpl::referencePreviousWindowPixmap()
{
if (sw) {
sw->referencePreviousPixmap();
}
}
void EffectWindowImpl::unreferencePreviousWindowPixmap()
{
if (sw) {
sw->unreferencePreviousPixmap();
}
}
//****************************************
// EffectWindowGroupImpl
//****************************************
EffectWindowList EffectWindowGroupImpl::members() const
{
EffectWindowList ret;
for (Toplevel * c : group->members())
ret.append(c->effectWindow());
return ret;
}
//****************************************
// EffectFrameImpl
//****************************************
EffectFrameImpl::EffectFrameImpl(EffectFrameStyle style, bool staticSize, QPoint position, Qt::Alignment alignment)
: QObject(0)
, EffectFrame()
, m_style(style)
, m_static(staticSize)
, m_point(position)
, m_alignment(alignment)
, m_shader(NULL)
, m_theme(new Plasma::Theme(this))
{
if (m_style == EffectFrameStyled) {
m_frame.setImagePath(QStringLiteral("widgets/background"));
m_frame.setCacheAllRenderedFrames(true);
connect(m_theme, SIGNAL(themeChanged()), this, SLOT(plasmaThemeChanged()));
}
m_selection.setImagePath(QStringLiteral("widgets/viewitem"));
m_selection.setElementPrefix(QStringLiteral("hover"));
m_selection.setCacheAllRenderedFrames(true);
m_selection.setEnabledBorders(Plasma::FrameSvg::AllBorders);
m_sceneFrame = Compositor::self()->scene()->createEffectFrame(this);
}
EffectFrameImpl::~EffectFrameImpl()
{
delete m_sceneFrame;
}
const QFont& EffectFrameImpl::font() const
{
return m_font;
}
void EffectFrameImpl::setFont(const QFont& font)
{
if (m_font == font) {
return;
}
m_font = font;
QRect oldGeom = m_geometry;
if (!m_text.isEmpty()) {
autoResize();
}
if (oldGeom == m_geometry) {
// Wasn't updated in autoResize()
m_sceneFrame->freeTextFrame();
}
}
void EffectFrameImpl::free()
{
m_sceneFrame->free();
}
const QRect& EffectFrameImpl::geometry() const
{
return m_geometry;
}
void EffectFrameImpl::setGeometry(const QRect& geometry, bool force)
{
QRect oldGeom = m_geometry;
m_geometry = geometry;
if (m_geometry == oldGeom && !force) {
return;
}
effects->addRepaint(oldGeom);
effects->addRepaint(m_geometry);
if (m_geometry.size() == oldGeom.size() && !force) {
return;
}
if (m_style == EffectFrameStyled) {
qreal left, top, right, bottom;
m_frame.getMargins(left, top, right, bottom); // m_geometry is the inner geometry
m_frame.resizeFrame(m_geometry.adjusted(-left, -top, right, bottom).size());
}
free();
}
const QIcon& EffectFrameImpl::icon() const
{
return m_icon;
}
void EffectFrameImpl::setIcon(const QIcon& icon)
{
m_icon = icon;
if (isCrossFade()) {
m_sceneFrame->crossFadeIcon();
}
if (m_iconSize.isEmpty() && !m_icon.availableSizes().isEmpty()) { // Set a size if we don't already have one
setIconSize(m_icon.availableSizes().first());
}
m_sceneFrame->freeIconFrame();
}
const QSize& EffectFrameImpl::iconSize() const
{
return m_iconSize;
}
void EffectFrameImpl::setIconSize(const QSize& size)
{
if (m_iconSize == size) {
return;
}
m_iconSize = size;
autoResize();
m_sceneFrame->freeIconFrame();
}
void EffectFrameImpl::plasmaThemeChanged()
{
free();
}
void EffectFrameImpl::render(QRegion region, double opacity, double frameOpacity)
{
if (m_geometry.isEmpty()) {
return; // Nothing to display
}
m_shader = NULL;
setScreenProjectionMatrix(static_cast<EffectsHandlerImpl*>(effects)->scene()->screenProjectionMatrix());
effects->paintEffectFrame(this, region, opacity, frameOpacity);
}
void EffectFrameImpl::finalRender(QRegion region, double opacity, double frameOpacity) const
{
region = infiniteRegion(); // TODO: Old region doesn't seem to work with OpenGL
m_sceneFrame->render(region, opacity, frameOpacity);
}
Qt::Alignment EffectFrameImpl::alignment() const
{
return m_alignment;
}
void
EffectFrameImpl::align(QRect &geometry)
{
if (m_alignment & Qt::AlignLeft)
geometry.moveLeft(m_point.x());
else if (m_alignment & Qt::AlignRight)
geometry.moveLeft(m_point.x() - geometry.width());
else
geometry.moveLeft(m_point.x() - geometry.width() / 2);
if (m_alignment & Qt::AlignTop)
geometry.moveTop(m_point.y());
else if (m_alignment & Qt::AlignBottom)
geometry.moveTop(m_point.y() - geometry.height());
else
geometry.moveTop(m_point.y() - geometry.height() / 2);
}
void EffectFrameImpl::setAlignment(Qt::Alignment alignment)
{
m_alignment = alignment;
align(m_geometry);
setGeometry(m_geometry);
}
void EffectFrameImpl::setPosition(const QPoint& point)
{
m_point = point;
QRect geometry = m_geometry; // this is important, setGeometry need call repaint for old & new geometry
align(geometry);
setGeometry(geometry);
}
const QString& EffectFrameImpl::text() const
{
return m_text;
}
void EffectFrameImpl::setText(const QString& text)
{
if (m_text == text) {
return;
}
if (isCrossFade()) {
m_sceneFrame->crossFadeText();
}
m_text = text;
QRect oldGeom = m_geometry;
autoResize();
if (oldGeom == m_geometry) {
// Wasn't updated in autoResize()
m_sceneFrame->freeTextFrame();
}
}
void EffectFrameImpl::setSelection(const QRect& selection)
{
if (selection == m_selectionGeometry) {
return;
}
m_selectionGeometry = selection;
if (m_selectionGeometry.size() != m_selection.frameSize().toSize()) {
m_selection.resizeFrame(m_selectionGeometry.size());
}
// TODO; optimize to only recreate when resizing
m_sceneFrame->freeSelection();
}
void EffectFrameImpl::autoResize()
{
if (m_static)
return; // Not automatically resizing
QRect geometry;
// Set size
if (!m_text.isEmpty()) {
QFontMetrics metrics(m_font);
geometry.setSize(metrics.size(0, m_text));
}
if (!m_icon.isNull() && !m_iconSize.isEmpty()) {
geometry.setLeft(-m_iconSize.width());
if (m_iconSize.height() > geometry.height())
geometry.setHeight(m_iconSize.height());
}
align(geometry);
setGeometry(geometry);
}
QColor EffectFrameImpl::styledTextColor()
{
return m_theme->color(Plasma::Theme::TextColor);
}
} // namespace