8c4fc28e1a
It now uses a GLShader for GLSL shaders and pushes it using the ShaderManager. It does not work with the nouveau driver plus GLES, but it works with fglrx + desktop GL 2.x, so I assume it is a driver problem here. |
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.. | ||
blur.cpp | ||
blur.desktop | ||
blur.h | ||
blur_config.cpp | ||
blur_config.desktop | ||
blur_config.h | ||
blur_config.ui | ||
blurshader.cpp | ||
blurshader.h | ||
CMakeLists.txt |