768 lines
25 KiB
C++
768 lines
25 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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SPDX-FileCopyrightText: 2003 Lubos Lunak <l.lunak@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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// SELI zmenit doc
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/*
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This file contains things relevant to stacking order and layers.
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Design:
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Normal unconstrained stacking order, as requested by the user (by clicking
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on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order.
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That list shouldn't be used at all, except for building
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Workspace::stacking_order. The building is done
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in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should
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be used to get the stacking order, because it also checks the stacking order
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is up to date.
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All clients are also stored in Workspace::clients (except for isDesktop() clients,
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as those are very special, and are stored in Workspace::desktops), in the order
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the clients were created.
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Every window has one layer assigned in which it is. There are 7 layers,
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from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer, NotificationLayer,
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ActiveLayer, CriticalNotificationLayer, and OnScreenDisplayLayer (see also NETWM sect.7.10.).
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The layer a window is in depends on the window type, and on other things like whether the window
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is active. We extend the layers provided in NETWM by the NotificationLayer, OnScreenDisplayLayer,
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and CriticalNotificationLayer.
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The NoficationLayer contains notification windows which are kept above all windows except the active
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fullscreen window. The CriticalNotificationLayer contains notification windows which are important
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enough to keep them even above fullscreen windows. The OnScreenDisplayLayer is used for eg. volume
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and brightness change feedback and is kept above all windows since it provides immediate response
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to a user action.
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NET::Splash clients belong to the Normal layer. NET::TopMenu clients
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belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow
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are in the Normal layer in order to keep the 'allow window to cover
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the panel' Kicker setting to work as intended (this may look like a slight
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spec violation, but a) I have no better idea, b) the spec allows adjusting
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the stacking order if the WM thinks it's a good idea . We put all
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NET::KeepAbove above all Docks too, even though the spec suggests putting
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them in the same layer.
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Most transients are in the same layer as their mainwindow,
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see Workspace::constrainedStackingOrder(), they may also be in higher layers, but
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they should never be below their mainwindow.
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Currently the things that affect client in which layer a client
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belongs: KeepAbove/Keep Below flags, window type, fullscreen
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state and whether the client is active, mainclient (transiency).
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Make sure updateStackingOrder() is called in order to make
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Workspace::stackingOrder() up to date and propagated to the world.
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Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker
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helper class) it's possible to temporarily disable updates
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and the stacking order will be updated once after it's allowed again.
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*/
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#include "composite.h"
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#include "deleted.h"
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#include "effects.h"
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#include "focuschain.h"
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#include "group.h"
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#include "internalwindow.h"
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#include "netinfo.h"
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#include "rules.h"
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#include "screenedge.h"
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#include "screens.h"
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#include "tabbox.h"
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#include "unmanaged.h"
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#include "utils/common.h"
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#include "virtualdesktops.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "x11window.h"
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#include <array>
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#include <QDebug>
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#include <QQueue>
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namespace KWin
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{
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//*******************************
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// Workspace
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//*******************************
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void Workspace::updateStackingOrder(bool propagate_new_windows)
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{
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if (m_blockStackingUpdates > 0) {
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if (propagate_new_windows) {
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m_blockedPropagatingNewWindows = true;
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}
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return;
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}
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QList<Window *> new_stacking_order = constrainedStackingOrder();
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bool changed = (force_restacking || new_stacking_order != stacking_order);
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force_restacking = false;
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stacking_order = new_stacking_order;
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if (changed || propagate_new_windows) {
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propagateWindows(propagate_new_windows);
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markXStackingOrderAsDirty();
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for (int i = 0; i < stacking_order.size(); ++i) {
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stacking_order[i]->setStackingOrder(i);
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}
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Q_EMIT stackingOrderChanged();
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if (m_activeWindow) {
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m_activeWindow->updateMouseGrab();
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}
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}
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}
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/**
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* Some fullscreen effects have to raise the screenedge on top of an input window, thus all windows
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* this function puts them back where they belong for regular use and is some cheap variant of
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* the regular propagateWindows function in that it completely ignores managed windows and everything
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* else and also does not update the NETWM property.
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* Called from Effects::destroyInputWindow so far.
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*/
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void Workspace::stackScreenEdgesUnderOverrideRedirect()
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{
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if (!rootInfo()) {
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return;
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}
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Xcb::restackWindows(QVector<xcb_window_t>() << rootInfo()->supportWindow() << ScreenEdges::self()->windows());
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}
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/**
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* Propagates the managed windows to the world.
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* Called ONLY from updateStackingOrder().
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*/
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void Workspace::propagateWindows(bool propagate_new_windows)
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{
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if (!rootInfo()) {
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return;
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}
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// restack the windows according to the stacking order
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// supportWindow > electric borders > windows > hidden windows
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QVector<xcb_window_t> newWindowStack;
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// Stack all windows under the support window. The support window is
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// not used for anything (besides the NETWM property), and it's not shown,
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// but it was lowered after kwin startup. Stacking all windows below
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// it ensures that no window will be ever shown above override-redirect
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// windows (e.g. popups).
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newWindowStack << rootInfo()->supportWindow();
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newWindowStack << ScreenEdges::self()->windows();
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newWindowStack << manual_overlays;
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newWindowStack.reserve(newWindowStack.size() + 2 * stacking_order.size()); // *2 for inputWindow
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for (int i = stacking_order.size() - 1; i >= 0; --i) {
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X11Window *window = qobject_cast<X11Window *>(stacking_order.at(i));
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if (!window || window->hiddenPreview()) {
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continue;
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}
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if (window->inputId()) {
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// Stack the input window above the frame
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newWindowStack << window->inputId();
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}
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newWindowStack << window->frameId();
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}
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// when having hidden previews, stack hidden windows below everything else
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// (as far as pure X stacking order is concerned), in order to avoid having
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// these windows that should be unmapped to interfere with other windows
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for (int i = stacking_order.size() - 1; i >= 0; --i) {
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X11Window *window = qobject_cast<X11Window *>(stacking_order.at(i));
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if (!window || !window->hiddenPreview()) {
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continue;
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}
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newWindowStack << window->frameId();
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}
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// TODO isn't it too inefficient to restack always all windows?
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// TODO don't restack not visible windows?
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Q_ASSERT(newWindowStack.at(0) == rootInfo()->supportWindow());
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Xcb::restackWindows(newWindowStack);
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int pos = 0;
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xcb_window_t *cl(nullptr);
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if (propagate_new_windows) {
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cl = new xcb_window_t[manual_overlays.count() + m_x11Clients.count()];
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for (const auto win : qAsConst(manual_overlays)) {
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cl[pos++] = win;
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}
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for (auto it = m_x11Clients.constBegin(); it != m_x11Clients.constEnd(); ++it) {
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cl[pos++] = (*it)->window();
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}
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rootInfo()->setClientList(cl, pos);
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delete[] cl;
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}
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cl = new xcb_window_t[manual_overlays.count() + stacking_order.count()];
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pos = 0;
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for (auto it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) {
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X11Window *window = qobject_cast<X11Window *>(*it);
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if (window) {
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cl[pos++] = window->window();
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}
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}
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for (const auto win : qAsConst(manual_overlays)) {
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cl[pos++] = win;
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}
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rootInfo()->setClientListStacking(cl, pos);
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delete[] cl;
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}
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/**
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* Returns topmost visible window. Windows on the dock, the desktop
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* or of any other special kind are excluded. Also if the window
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* doesn't accept focus it's excluded.
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*/
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// TODO misleading name for this method, too many slightly different ways to use it
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Window *Workspace::topWindowOnDesktop(VirtualDesktop *desktop, Output *output, bool unconstrained, bool only_normal) const
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{
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// TODO Q_ASSERT( block_stacking_updates == 0 );
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QList<Window *> list;
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if (!unconstrained) {
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list = stacking_order;
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} else {
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list = unconstrained_stacking_order;
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}
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for (int i = list.size() - 1; i >= 0; --i) {
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auto window = list.at(i);
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if (!window->isClient()) {
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continue;
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}
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if (window->isOnDesktop(desktop) && window->isShown() && window->isOnCurrentActivity() && !window->isShade()) {
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if (output && window->output() != output) {
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continue;
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}
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if (!only_normal) {
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return window;
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}
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if (window->wantsTabFocus() && !window->isSpecialWindow()) {
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return window;
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}
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}
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}
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return nullptr;
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}
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Window *Workspace::findDesktop(bool topmost, VirtualDesktop *desktop) const
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{
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// TODO Q_ASSERT( block_stacking_updates == 0 );
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if (topmost) {
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for (int i = stacking_order.size() - 1; i >= 0; i--) {
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auto window = stacking_order.at(i);
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if (window->isClient() && window->isOnDesktop(desktop) && window->isDesktop() && window->isShown()) {
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return window;
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}
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}
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} else { // bottom-most
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for (Window *window : qAsConst(stacking_order)) {
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if (window->isClient() && window->isOnDesktop(desktop) && window->isDesktop() && window->isShown()) {
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return window;
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}
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}
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}
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return nullptr;
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}
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void Workspace::raiseOrLowerWindow(Window *window)
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{
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if (!window || !window->isOnCurrentDesktop()) {
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return;
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}
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const Window *topmost =
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topWindowOnDesktop(VirtualDesktopManager::self()->currentDesktop(),
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options->isSeparateScreenFocus() ? window->output() : nullptr);
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if (window == topmost) {
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lowerWindow(window);
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} else {
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raiseWindow(window);
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}
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}
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void Workspace::lowerWindow(Window *window, bool nogroup)
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{
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if (!window) {
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return;
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}
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window->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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unconstrained_stacking_order.removeAll(window);
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unconstrained_stacking_order.prepend(window);
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if (!nogroup && window->isTransient()) {
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// lower also all windows in the group, in their reversed stacking order
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QList<X11Window *> wins;
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if (auto group = window->group()) {
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wins = ensureStackingOrder(group->members());
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}
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for (int i = wins.size() - 1; i >= 0; --i) {
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if (wins[i] != window) {
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lowerWindow(wins[i], true);
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}
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}
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}
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}
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void Workspace::lowerWindowWithinApplication(Window *window)
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{
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if (!window) {
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return;
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}
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window->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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unconstrained_stacking_order.removeAll(window);
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bool lowered = false;
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// first try to put it below the bottom-most window of the application
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for (auto it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) {
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auto other = *it;
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if (!other->isClient()) {
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continue;
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}
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if (Window::belongToSameApplication(other, window)) {
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unconstrained_stacking_order.insert(it, window);
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lowered = true;
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break;
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}
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}
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if (!lowered) {
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unconstrained_stacking_order.prepend(window);
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}
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// ignore mainwindows
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}
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void Workspace::raiseWindow(Window *window, bool nogroup)
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{
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if (!window) {
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return;
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}
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window->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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if (!nogroup && window->isTransient()) {
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QList<Window *> transients;
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Window *transient_parent = window;
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while ((transient_parent = transient_parent->transientFor())) {
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transients << transient_parent;
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}
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for (const auto &transient_parent : qAsConst(transients)) {
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raiseWindow(transient_parent, true);
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}
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}
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unconstrained_stacking_order.removeAll(window);
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unconstrained_stacking_order.append(window);
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}
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void Workspace::raiseWindowWithinApplication(Window *window)
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{
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if (!window) {
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return;
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}
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window->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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// ignore mainwindows
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// first try to put it above the top-most window of the application
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for (int i = unconstrained_stacking_order.size() - 1; i > -1; --i) {
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auto other = unconstrained_stacking_order.at(i);
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if (!other->isClient()) {
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continue;
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}
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if (other == window) { // don't lower it just because it asked to be raised
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return;
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}
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if (Window::belongToSameApplication(other, window)) {
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unconstrained_stacking_order.removeAll(window);
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unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(other) + 1, window); // insert after the found one
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break;
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}
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}
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}
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void Workspace::raiseWindowRequest(Window *window, NET::RequestSource src, xcb_timestamp_t timestamp)
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{
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if (src == NET::FromTool || allowFullClientRaising(window, timestamp)) {
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raiseWindow(window);
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} else {
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raiseWindowWithinApplication(window);
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window->demandAttention();
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}
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}
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void Workspace::lowerWindowRequest(X11Window *window, NET::RequestSource src, xcb_timestamp_t /*timestamp*/)
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{
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// If the window has support for all this focus stealing prevention stuff,
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// do only lowering within the application, as that's the more logical
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// variant of lowering when application requests it.
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// No demanding of attention here of course.
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if (src == NET::FromTool || !window->hasUserTimeSupport()) {
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lowerWindow(window);
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} else {
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lowerWindowWithinApplication(window);
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}
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}
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void Workspace::lowerWindowRequest(Window *window)
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{
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lowerWindowWithinApplication(window);
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}
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void Workspace::restack(Window *window, Window *under, bool force)
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{
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Q_ASSERT(unconstrained_stacking_order.contains(under));
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if (!force && !Window::belongToSameApplication(under, window)) {
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// put in the stacking order below _all_ windows belonging to the active application
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for (int i = 0; i < unconstrained_stacking_order.size(); ++i) {
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auto other = unconstrained_stacking_order.at(i);
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if (other->isClient() && other->layer() == window->layer() && Window::belongToSameApplication(under, other)) {
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under = (window == other) ? nullptr : other;
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break;
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}
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}
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}
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if (under) {
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unconstrained_stacking_order.removeAll(window);
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unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), window);
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}
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Q_ASSERT(unconstrained_stacking_order.contains(window));
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FocusChain::self()->moveAfterWindow(window, under);
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updateStackingOrder();
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}
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void Workspace::restackWindowUnderActive(Window *window)
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{
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if (!m_activeWindow || m_activeWindow == window || m_activeWindow->layer() != window->layer()) {
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raiseWindow(window);
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return;
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}
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restack(window, m_activeWindow);
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}
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void Workspace::restoreSessionStackingOrder(X11Window *window)
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{
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if (window->sessionStackingOrder() < 0) {
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return;
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}
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StackingUpdatesBlocker blocker(this);
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unconstrained_stacking_order.removeAll(window);
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for (auto it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) {
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X11Window *current = qobject_cast<X11Window *>(*it);
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if (!current) {
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continue;
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}
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if (current->sessionStackingOrder() > window->sessionStackingOrder()) {
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unconstrained_stacking_order.insert(it, window);
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return;
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}
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}
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unconstrained_stacking_order.append(window);
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}
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static Layer layerForWindow(const X11Window *window)
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{
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Layer layer = window->layer();
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// Desktop windows cannot be promoted to upper layers.
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if (layer == DesktopLayer) {
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return layer;
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}
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if (const Group *group = window->group()) {
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const auto members = group->members();
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for (const X11Window *member : members) {
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if (member == window) {
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continue;
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} else if (member->output() != window->output()) {
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continue;
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}
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if (member->layer() == ActiveLayer) {
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return ActiveLayer;
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}
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}
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}
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return layer;
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}
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static Layer computeLayer(const Window *window)
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{
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if (auto x11Window = qobject_cast<const X11Window *>(window)) {
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return layerForWindow(x11Window);
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} else {
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return window->layer();
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}
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}
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/**
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* Returns a stacking order based upon \a list that fulfills certain contained.
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*/
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QList<Window *> Workspace::constrainedStackingOrder()
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{
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// Sort the windows based on their layers while preserving their relative order in the
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// unconstrained stacking order.
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std::array<QList<Window *>, NumLayers> windows;
|
|
for (Window *window : qAsConst(unconstrained_stacking_order)) {
|
|
const Layer layer = computeLayer(window);
|
|
windows[layer] << window;
|
|
}
|
|
|
|
QList<Window *> stacking;
|
|
stacking.reserve(unconstrained_stacking_order.count());
|
|
for (uint layer = FirstLayer; layer < NumLayers; ++layer) {
|
|
stacking += windows[layer];
|
|
}
|
|
|
|
// Apply the stacking order constraints. First, we enqueue the root constraints, i.e.
|
|
// the ones that are not affected by other constraints.
|
|
QQueue<Constraint *> constraints;
|
|
constraints.reserve(m_constraints.count());
|
|
for (Constraint *constraint : qAsConst(m_constraints)) {
|
|
if (constraint->parents.isEmpty()) {
|
|
constraint->enqueued = true;
|
|
constraints.enqueue(constraint);
|
|
} else {
|
|
constraint->enqueued = false;
|
|
}
|
|
}
|
|
|
|
// Once we've enqueued all the root constraints, we traverse the constraints tree in
|
|
// the breadth-first search fashion. A constraint is applied only if its condition is
|
|
// not met.
|
|
while (!constraints.isEmpty()) {
|
|
Constraint *constraint = constraints.dequeue();
|
|
|
|
const int belowIndex = stacking.indexOf(constraint->below);
|
|
const int aboveIndex = stacking.indexOf(constraint->above);
|
|
if (belowIndex == -1 || aboveIndex == -1) {
|
|
continue;
|
|
} else if (aboveIndex < belowIndex) {
|
|
stacking.removeAt(aboveIndex);
|
|
stacking.insert(belowIndex, constraint->above);
|
|
}
|
|
|
|
for (Constraint *child : qAsConst(constraint->children)) {
|
|
if (!child->enqueued) {
|
|
child->enqueued = true;
|
|
constraints.enqueue(child);
|
|
}
|
|
}
|
|
}
|
|
|
|
return stacking;
|
|
}
|
|
|
|
void Workspace::blockStackingUpdates(bool block)
|
|
{
|
|
if (block) {
|
|
if (m_blockStackingUpdates == 0) {
|
|
m_blockedPropagatingNewWindows = false;
|
|
}
|
|
++m_blockStackingUpdates;
|
|
} else // !block
|
|
if (--m_blockStackingUpdates == 0) {
|
|
updateStackingOrder(m_blockedPropagatingNewWindows);
|
|
if (effects) {
|
|
static_cast<EffectsHandlerImpl *>(effects)->checkInputWindowStacking();
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace
|
|
{
|
|
template<class T>
|
|
QList<T *> ensureStackingOrderInList(const QList<Window *> &stackingOrder, const QList<T *> &list)
|
|
{
|
|
static_assert(std::is_base_of<Window, T>::value,
|
|
"U must be derived from T");
|
|
// TODO Q_ASSERT( block_stacking_updates == 0 );
|
|
if (list.count() < 2) {
|
|
return list;
|
|
}
|
|
// TODO is this worth optimizing?
|
|
QList<T *> result = list;
|
|
for (auto it = stackingOrder.begin(); it != stackingOrder.end(); ++it) {
|
|
T *window = qobject_cast<T *>(*it);
|
|
if (!window) {
|
|
continue;
|
|
}
|
|
if (result.removeAll(window) != 0) {
|
|
result.append(window);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Ensure list is in stacking order
|
|
QList<X11Window *> Workspace::ensureStackingOrder(const QList<X11Window *> &list) const
|
|
{
|
|
return ensureStackingOrderInList(stacking_order, list);
|
|
}
|
|
|
|
QList<Window *> Workspace::ensureStackingOrder(const QList<Window *> &list) const
|
|
{
|
|
return ensureStackingOrderInList(stacking_order, list);
|
|
}
|
|
|
|
// Returns all windows in their stacking order on the root window.
|
|
QList<Window *> Workspace::xStackingOrder() const
|
|
{
|
|
if (m_xStackingDirty) {
|
|
const_cast<Workspace *>(this)->updateXStackingOrder();
|
|
}
|
|
return x_stacking;
|
|
}
|
|
|
|
QList<Window *> Workspace::unconstrainedStackingOrder() const
|
|
{
|
|
return unconstrained_stacking_order;
|
|
}
|
|
|
|
void Workspace::updateXStackingOrder()
|
|
{
|
|
// use our own stacking order, not the X one, as they may differ
|
|
x_stacking = stacking_order;
|
|
|
|
if (m_xStackingQueryTree && !m_xStackingQueryTree->isNull()) {
|
|
std::unique_ptr<Xcb::Tree> tree{std::move(m_xStackingQueryTree)};
|
|
xcb_window_t *windows = tree->children();
|
|
const auto count = tree->data()->children_len;
|
|
int foundUnmanagedCount = m_unmanaged.count();
|
|
for (unsigned int i = 0; i < count; ++i) {
|
|
for (auto it = m_unmanaged.constBegin(); it != m_unmanaged.constEnd(); ++it) {
|
|
Unmanaged *u = *it;
|
|
if (u->window() == windows[i]) {
|
|
x_stacking.append(u);
|
|
foundUnmanagedCount--;
|
|
break;
|
|
}
|
|
}
|
|
if (foundUnmanagedCount == 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_xStackingDirty = false;
|
|
}
|
|
|
|
//*******************************
|
|
// Client
|
|
//*******************************
|
|
|
|
void X11Window::restackWindow(xcb_window_t above, int detail, NET::RequestSource src, xcb_timestamp_t timestamp, bool send_event)
|
|
{
|
|
X11Window *other = nullptr;
|
|
if (detail == XCB_STACK_MODE_OPPOSITE) {
|
|
other = workspace()->findClient(Predicate::WindowMatch, above);
|
|
if (!other) {
|
|
workspace()->raiseOrLowerWindow(this);
|
|
return;
|
|
}
|
|
auto it = workspace()->stackingOrder().constBegin(),
|
|
end = workspace()->stackingOrder().constEnd();
|
|
while (it != end) {
|
|
if (*it == this) {
|
|
detail = XCB_STACK_MODE_ABOVE;
|
|
break;
|
|
} else if (*it == other) {
|
|
detail = XCB_STACK_MODE_BELOW;
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
} else if (detail == XCB_STACK_MODE_TOP_IF) {
|
|
other = workspace()->findClient(Predicate::WindowMatch, above);
|
|
if (other && other->frameGeometry().intersects(frameGeometry())) {
|
|
workspace()->raiseWindowRequest(this, src, timestamp);
|
|
}
|
|
return;
|
|
} else if (detail == XCB_STACK_MODE_BOTTOM_IF) {
|
|
other = workspace()->findClient(Predicate::WindowMatch, above);
|
|
if (other && other->frameGeometry().intersects(frameGeometry())) {
|
|
workspace()->lowerWindowRequest(this, src, timestamp);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!other) {
|
|
other = workspace()->findClient(Predicate::WindowMatch, above);
|
|
}
|
|
|
|
if (other && detail == XCB_STACK_MODE_ABOVE) {
|
|
auto it = workspace()->stackingOrder().constEnd(),
|
|
begin = workspace()->stackingOrder().constBegin();
|
|
while (--it != begin) {
|
|
|
|
if (*it == other) { // the other one is top on stack
|
|
it = begin; // invalidate
|
|
src = NET::FromTool; // force
|
|
break;
|
|
}
|
|
X11Window *window = qobject_cast<X11Window *>(*it);
|
|
|
|
if (!window || !((*it)->isNormalWindow() && window->isShown() && (*it)->isOnCurrentDesktop() && (*it)->isOnCurrentActivity() && (*it)->isOnOutput(output()))) {
|
|
continue; // irrelevant windows
|
|
}
|
|
|
|
if (*(it - 1) == other) {
|
|
break; // "it" is the one above the target one, stack below "it"
|
|
}
|
|
}
|
|
|
|
if (it != begin && (*(it - 1) == other)) {
|
|
other = qobject_cast<X11Window *>(*it);
|
|
} else {
|
|
other = nullptr;
|
|
}
|
|
}
|
|
|
|
if (other) {
|
|
workspace()->restack(this, other);
|
|
} else if (detail == XCB_STACK_MODE_BELOW) {
|
|
workspace()->lowerWindowRequest(this, src, timestamp);
|
|
} else if (detail == XCB_STACK_MODE_ABOVE) {
|
|
workspace()->raiseWindowRequest(this, src, timestamp);
|
|
}
|
|
|
|
if (send_event) {
|
|
sendSyntheticConfigureNotify();
|
|
}
|
|
}
|
|
|
|
bool X11Window::belongsToDesktop() const
|
|
{
|
|
const auto members = group()->members();
|
|
for (const X11Window *window : members) {
|
|
if (window->isDesktop()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace
|