kwin/kcmkwin/kwincompositing/qml/OpenGLErrorView.qml
Martin Gräßlin 30dd9b7820 Fix the initial size of the KCMs
Both KCMs had a hard coded default which is obviously bad. Instead we
now calculate a useable implicitWidth and implicitHeight and use this
as the minimum size for the KCM. Which means we need also track changes
to these two root object properties and update the QWidget container
accordingly.

BUG: 332518
BUG: 332519
REVIEW: 117079
2014-04-03 07:23:17 +02:00

50 lines
2.4 KiB
QML

/**************************************************************************
* KWin - the KDE window manager *
* This file is part of the KDE project. *
* *
* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
**************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0
// for i18n
import org.kde.plasma.core 2.0
Item {
id: openGLErrorView
signal activated
implicitWidth: mainLayout.implicitWidth
implicitHeight: mainLayout.implicitHeight
ColumnLayout {
id: mainLayout
Text {
id: openGLErrorText
text: i18n("OpenGL compositing (the default) has crashed KWin in the past.\n" +
"This was most likely due to a driver bug.\n" +
"If you think that you have meanwhile upgraded to a stable driver,\n" +
"you can reset this protection but be aware that this might result in an immediate crash!\n" +
"Alternatively, you might want to use the XRender backend instead.")
}
Button {
id: openGLButton
text: i18n("Re-enable OpenGL detection")
onClicked: openGLErrorView.activated()
}
}
}