017528956b
This way the Compositor can know if per screen rendering is enabled before creating the Scene.
43 lines
1,010 B
C++
43 lines
1,010 B
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_EGL_X11_BACKEND_H
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#define KWIN_EGL_X11_BACKEND_H
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#include "eglonxbackend.h"
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namespace KWin
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{
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class X11WindowedBackend;
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/**
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* @brief OpenGL Backend using Egl windowing system over an X overlay window.
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*/
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class EglX11Backend : public EglOnXBackend
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{
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public:
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explicit EglX11Backend(X11WindowedBackend *backend);
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~EglX11Backend() override;
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bool usesOverlayWindow() const override;
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QRegion beginFrame(int screenId) override;
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void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
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protected:
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void present() override;
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void cleanupSurfaces() override;
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bool createSurfaces() override;
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private:
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void setupViewport(int screenId);
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QVector<EGLSurface> m_surfaces;
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X11WindowedBackend *m_backend;
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};
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} // namespace
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#endif
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