kwin/kcmkwin/kwincompositing/qml/main.qml
Martin Gräßlin 1dd1c8e51d Add the compositingType as another property to Compositing
Methods added to the Model to map from row index to the backend
identifier and vice versa. That way the Compositing object can do
all the saving and loading.
2014-04-03 07:23:15 +02:00

96 lines
3.6 KiB
QML

/**************************************************************************
* KWin - the KDE window manager *
* This file is part of the KDE project. *
* *
* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
**************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0
import org.kde.kwin.kwincompositing 1.0
Rectangle {
id: window
width: 780
height: 480
color: engine.backgroundViewColor()
property bool openGLBrokeState: true
signal changed
Item {
id: openGLError
visible: false
anchors.fill: parent
anchors.leftMargin: parent.width/2 - 100
Text {
id: openGLErrorText
text: i18n("OpenGL compositing (the default) has crashed KWin in the past.\n" +
"This was most likely due to a driver bug.\n" +
"If you think that you have meanwhile upgraded to a stable driver,\n" +
"you can reset this protection but be aware that this might result in an immediate crash!\n" +
"Alternatively, you might want to use the XRender backend instead.")
}
Button {
id: openGLButton
text: i18n("Re-enable OpenGL detection")
anchors.top: openGLErrorText.bottom
onClicked: {
openGLBrokeState = compositing.OpenGLIsBroken();
view.visible = !openGLBrokeState;
openGLError.visible = openGLBrokeState;
}
}
}
EffectView{
id: view
anchors.fill: parent
visible: false
onChanged: {
window.changed()
}
}
Compositing {
id: compositing
objectName: "compositing"
animationSpeed: view.animationSpeedValue
windowThumbnail: view.windowThumbnailIndex
glScaleFilter: view.glScaleFilterIndex
xrScaleFilter: view.xrScaleFilterChecked
unredirectFullscreen: view.unredirectFullScreenChecked
glSwapStrategy: view.glSwapStrategyIndex
glColorCorrection: view.glColorCorrectionChecked
compositingType: view.compositingTypeIndex
}
Connections {
target: compositing
onChanged: window.changed()
}
Component.onCompleted: {
if (compositing.OpenGLIsUnsafe()) {
openGLError.visible = true;
} else {
openGLError.visible = false;
view.visible = true;
}
compositing.reset();
}
}