4e7392b907
The Egl backend opens the drm device and creates a gbm_device from it. From that it creates the EGL device. The EGL device outlives the EGL backend (e.g. for compositor restart). So far the EGL backend destroyed the gbm_device when going down which mesa did not like at all when a new context got created on that EGL device. Thus the ownership of gbm_device is also passed to the Platform so that the compositor can be restarted. This makes the TestSceneOpenGL no longer crash during the restart compositor test.
293 lines
8.3 KiB
C++
293 lines
8.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_gbm_backend.h"
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// kwin
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#include "composite.h"
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#include "virtual_backend.h"
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#include "options.h"
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#include "screens.h"
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#if HAVE_UDEV
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#include "udev.h"
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#endif
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#include <logging.h>
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// kwin libs
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#include <kwinglplatform.h>
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// Qt
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#include <QOpenGLContext>
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// system
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#include <fcntl.h>
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#include <unistd.h>
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#if HAVE_GBM
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#include <gbm.h>
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#endif
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namespace KWin
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{
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EglGbmBackend::EglGbmBackend(VirtualBackend *b)
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: QObject(nullptr)
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, AbstractEglBackend()
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, m_backend(b)
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{
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// Egl is always direct rendering
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setIsDirectRendering(true);
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}
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EglGbmBackend::~EglGbmBackend()
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{
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while (GLRenderTarget::isRenderTargetBound()) {
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GLRenderTarget::popRenderTarget();
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}
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delete m_fbo;
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delete m_backBuffer;
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cleanup();
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}
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void EglGbmBackend::initGbmDevice()
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{
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#if HAVE_UDEV
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if (m_backend->drmFd() != -1) {
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// already initialized
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return;
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}
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QScopedPointer<Udev> udev(new Udev);
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UdevDevice::Ptr device = udev->renderNode();
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if (!device) {
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// if we don't have a render node, try to find a virtual (vgem) device
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qCDebug(KWIN_VIRTUAL) << "No render node, looking for a vgem device";
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device = udev->virtualGpu();
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}
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if (!device) {
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qCDebug(KWIN_VIRTUAL) << "Neither a render node, nor a vgem device found";
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return;
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}
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qCDebug(KWIN_VIRTUAL) << "Found a device: " << device->devNode();
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int fd = open(device->devNode(), O_RDWR | O_CLOEXEC);
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if (fd == -1) {
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qCWarning(KWIN_VIRTUAL) << "Failed to open: " << device->devNode();
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return;
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}
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m_backend->setDrmFd(fd);
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#if HAVE_GBM
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auto gbmDevice = gbm_create_device(fd);
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if (!gbmDevice) {
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qCWarning(KWIN_VIRTUAL) << "Failed to open gbm device";
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}
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m_backend->setGbmDevice(gbmDevice);
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#endif
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#endif
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}
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bool EglGbmBackend::initializeEgl()
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{
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initClientExtensions();
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EGLDisplay display = m_backend->sceneEglDisplay();
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// Use eglGetPlatformDisplayEXT() to get the display pointer
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// if the implementation supports it.
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if (display == EGL_NO_DISPLAY) {
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
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!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
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setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
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return false;
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}
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#if HAVE_GBM
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initGbmDevice();
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if (auto device = m_backend->gbmDevice()) {
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, device, nullptr);
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}
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#endif
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if (display == EGL_NO_DISPLAY) {
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qCWarning(KWIN_VIRTUAL) << "Failed to create EGLDisplay through GBM device, trying with default device";
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display = eglGetPlatformDisplay(EGL_PLATFORM_GBM_MESA, EGL_DEFAULT_DISPLAY, nullptr);
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}
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}
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if (display == EGL_NO_DISPLAY)
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return false;
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglGbmBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Could not initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
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m_fbo = new GLRenderTarget(*m_backBuffer);
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if (!m_fbo->valid()) {
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setFailed("Could not create framebuffer object");
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return;
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}
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GLRenderTarget::pushRenderTarget(m_fbo);
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if (!m_fbo->isRenderTargetBound()) {
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setFailed("Failed to bind framebuffer object");
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return;
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}
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if (checkGLError("Init")) {
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setFailed("Error during init of EglGbmBackend");
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return;
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}
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setSupportsBufferAge(false);
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initWayland();
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}
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bool EglGbmBackend::initRenderingContext()
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{
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initBufferConfigs();
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const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
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const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
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if (!extensions.contains(QByteArrayLiteral("EGL_KHR_surfaceless_context"))) {
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return false;
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}
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if (!createContext()) {
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return false;
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}
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setSurfaceLessContext(true);
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return makeCurrent();
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}
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bool EglGbmBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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return false;
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}
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if (count != 1) {
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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void EglGbmBackend::present()
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{
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}
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void EglGbmBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// TODO, create new buffer?
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}
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SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglGbmTexture(texture, this);
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}
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QRegion EglGbmBackend::prepareRenderingFrame()
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{
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startRenderTimer();
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if (!GLRenderTarget::isRenderTargetBound()) {
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GLRenderTarget::pushRenderTarget(m_fbo);
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}
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return QRegion(0, 0, screens()->size().width(), screens()->size().height());
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}
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static void convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = (uint*)img.bits();
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = (uint*)img.scanLine(y);
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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glFlush();
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if (m_backend->saveFrames()) {
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QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
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glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.byteCount(), (GLvoid*)img.bits());
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convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
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img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
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}
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GLRenderTarget::popRenderTarget();
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}
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bool EglGbmBackend::usesOverlayWindow() const
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{
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return false;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglGbmTexture::~EglGbmTexture() = default;
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} // namespace
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