kwin/plugins/platforms/virtual/egl_gbm_backend.cpp
Martin Gräßlin 4e7392b907 [platforms/virtual] Pass ownership of gbm_device and drm fd to Platform
The Egl backend opens the drm device and creates a gbm_device from it.
From that it creates the EGL device. The EGL device outlives the EGL
backend (e.g. for compositor restart). So far the EGL backend destroyed
the gbm_device when going down which mesa did not like at all when a
new context got created on that EGL device.

Thus the ownership of gbm_device is also passed to the Platform so that
the compositor can be restarted.

This makes the TestSceneOpenGL no longer crash during the restart
compositor test.
2016-08-19 15:40:39 +02:00

293 lines
8.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "virtual_backend.h"
#include "options.h"
#include "screens.h"
#if HAVE_UDEV
#include "udev.h"
#endif
#include <logging.h>
// kwin libs
#include <kwinglplatform.h>
// Qt
#include <QOpenGLContext>
// system
#include <fcntl.h>
#include <unistd.h>
#if HAVE_GBM
#include <gbm.h>
#endif
namespace KWin
{
EglGbmBackend::EglGbmBackend(VirtualBackend *b)
: QObject(nullptr)
, AbstractEglBackend()
, m_backend(b)
{
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglGbmBackend::~EglGbmBackend()
{
while (GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::popRenderTarget();
}
delete m_fbo;
delete m_backBuffer;
cleanup();
}
void EglGbmBackend::initGbmDevice()
{
#if HAVE_UDEV
if (m_backend->drmFd() != -1) {
// already initialized
return;
}
QScopedPointer<Udev> udev(new Udev);
UdevDevice::Ptr device = udev->renderNode();
if (!device) {
// if we don't have a render node, try to find a virtual (vgem) device
qCDebug(KWIN_VIRTUAL) << "No render node, looking for a vgem device";
device = udev->virtualGpu();
}
if (!device) {
qCDebug(KWIN_VIRTUAL) << "Neither a render node, nor a vgem device found";
return;
}
qCDebug(KWIN_VIRTUAL) << "Found a device: " << device->devNode();
int fd = open(device->devNode(), O_RDWR | O_CLOEXEC);
if (fd == -1) {
qCWarning(KWIN_VIRTUAL) << "Failed to open: " << device->devNode();
return;
}
m_backend->setDrmFd(fd);
#if HAVE_GBM
auto gbmDevice = gbm_create_device(fd);
if (!gbmDevice) {
qCWarning(KWIN_VIRTUAL) << "Failed to open gbm device";
}
m_backend->setGbmDevice(gbmDevice);
#endif
#endif
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
return false;
}
#if HAVE_GBM
initGbmDevice();
if (auto device = m_backend->gbmDevice()) {
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, device, nullptr);
}
#endif
if (display == EGL_NO_DISPLAY) {
qCWarning(KWIN_VIRTUAL) << "Failed to create EGLDisplay through GBM device, trying with default device";
display = eglGetPlatformDisplay(EGL_PLATFORM_GBM_MESA, EGL_DEFAULT_DISPLAY, nullptr);
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
m_fbo = new GLRenderTarget(*m_backBuffer);
if (!m_fbo->valid()) {
setFailed("Could not create framebuffer object");
return;
}
GLRenderTarget::pushRenderTarget(m_fbo);
if (!m_fbo->isRenderTargetBound()) {
setFailed("Failed to bind framebuffer object");
return;
}
if (checkGLError("Init")) {
setFailed("Error during init of EglGbmBackend");
return;
}
setSupportsBufferAge(false);
initWayland();
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
if (!extensions.contains(QByteArrayLiteral("EGL_KHR_surfaceless_context"))) {
return false;
}
if (!createContext()) {
return false;
}
setSurfaceLessContext(true);
return makeCurrent();
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
return false;
}
if (count != 1) {
return false;
}
setConfig(configs[0]);
return true;
}
void EglGbmBackend::present()
{
}
void EglGbmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO, create new buffer?
}
SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new EglGbmTexture(texture, this);
}
QRegion EglGbmBackend::prepareRenderingFrame()
{
startRenderTimer();
if (!GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::pushRenderTarget(m_fbo);
}
return QRegion(0, 0, screens()->size().width(), screens()->size().height());
}
static void convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
uint *end = p + w * h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
for (int x = 0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
glFlush();
if (m_backend->saveFrames()) {
QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.byteCount(), (GLvoid*)img.bits());
convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
}
GLRenderTarget::popRenderTarget();
}
bool EglGbmBackend::usesOverlayWindow() const
{
return false;
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
} // namespace